# Adding Tetrix-styled Tactic into gameplay

**URL:** https://community.gemsofwar.com/t/adding-tetrix-styled-tactic-into-gameplay/32087
**Category:** Feature Requests and Game feedback
**Created:** [October 21, 2017, 10:08pm UTC](https://community.gemsofwar.com/t/adding-tetrix-styled-tactic-into-gameplay/32087 "2017-10-21T22:08:23Z")
**Posts on this page:** 1
**Showing post:** 4

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### Author: ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)
#### Post date: [October 22, 2017, 1:11am UTC](https://community.gemsofwar.com/t/adding-tetrix-styled-tactic-into-gameplay/32087/4 "2017-10-22T01:11:52Z")

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Here was my take on it. I still think this would be a really neat beneficial status effect.

> [@Proposal: New Status Effect: Clairvoyance](https://community.gemsofwar.com/t/proposal-new-status-effect-clairvoyance/29700):
>
> Piggybacking off of a great idea in one of today’s threads by @Santandrix, I think it’d be fun to have a conditional status effect that allows the player to be able to see the next row of gems not yet in play. This can allow for the player to make combos s/he might not otherwise be able to make without that foreknowledge. Clairvoyance A troop that has Clairvoyance allows its player to see the next row of Gems yet to fall into the board. Clairvoyance has a 10% chance to wear off each turn. H…

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