# Adding Tetrix-styled Tactic into gameplay

**URL:** https://community.gemsofwar.com/t/adding-tetrix-styled-tactic-into-gameplay/32087
**Category:** Feature Requests and Game feedback
**Created:** [October 21, 2017, 10:08pm UTC](https://community.gemsofwar.com/t/adding-tetrix-styled-tactic-into-gameplay/32087 "2017-10-21T22:08:23Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![Sidousai](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sidousai/32/604_2.png) [@Sidousai](https://community.gemsofwar.com/u/Sidousai)
#### Post date: [October 21, 2017, 10:08pm UTC](https://community.gemsofwar.com/t/adding-tetrix-styled-tactic-into-gameplay/32087/1 "2017-10-21T22:08:23Z")

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One of the more frustrating elements that makes the players want to grind their teeth is the occasional ridiculous cascade, making the game more prone to luck-based than tactical-based.

Anyone played Tetrix before? It has a feature where it informs the player of the next incoming block.  
 ![tetrix](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/d/a/da34ce7e34653e49e0e816e2895d2130ca73bb34.jpg)

Could we have similar feature in this game?  
An indication bar that shows perhaps the next 3 gems, dropping from left-to-right order.  
You could even incorporate this into Game Difficulty. IE: Regular mode = 3 gems preview, Hard mode = 2 gems… etc.

I believe this would certainly add Tactical element into this game.

IE: Some players might not enjoy this type of additional distraction, so maybe the feature can be a toggle-able option.

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### Author: ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)
#### Post date: [October 22, 2017, 12:29am UTC](https://community.gemsofwar.com/t/adding-tetrix-styled-tactic-into-gameplay/32087/2 "2017-10-22T00:29:11Z")

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I was just thinking this the other day. Or like Dr. Mario. Lol  
But how would you account for troops that can clear a board?

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### Author: ![Nephilim](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nephilim/32/29092_2.png) [@Nephilim](https://community.gemsofwar.com/u/Nephilim)
#### Post date: [October 22, 2017, 12:53am UTC](https://community.gemsofwar.com/t/adding-tetrix-styled-tactic-into-gameplay/32087/3 "2017-10-22T00:53:55Z")

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It’s random. Rng.  
So this is impossible.

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### Author: ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)
#### Post date: [October 22, 2017, 1:11am UTC](https://community.gemsofwar.com/t/adding-tetrix-styled-tactic-into-gameplay/32087/4 "2017-10-22T01:11:52Z")

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Here was my take on it. I still think this would be a really neat beneficial status effect.

> [@Proposal: New Status Effect: Clairvoyance](https://community.gemsofwar.com/t/proposal-new-status-effect-clairvoyance/29700):
>
> Piggybacking off of a great idea in one of today’s threads by @Santandrix, I think it’d be fun to have a conditional status effect that allows the player to be able to see the next row of gems not yet in play. This can allow for the player to make combos s/he might not otherwise be able to make without that foreknowledge. Clairvoyance A troop that has Clairvoyance allows its player to see the next row of Gems yet to fall into the board. Clairvoyance has a 10% chance to wear off each turn. H…
