# Add some grace time on event end, maybe 10 min

**URL:** https://community.gemsofwar.com/t/add-some-grace-time-on-event-end-maybe-10-min/47230
**Category:** Feature Requests and Game feedback
**Created:** [October 13, 2018, 2:15pm UTC](https://community.gemsofwar.com/t/add-some-grace-time-on-event-end-maybe-10-min/47230 "2018-10-13T14:15:55Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![Visionaire](https://avatars.discourse-cdn.com/v4/letter/v/90ced4/32.png) [@Visionaire](https://community.gemsofwar.com/u/Visionaire)
#### Post date: [October 13, 2018, 2:15pm UTC](https://community.gemsofwar.com/t/add-some-grace-time-on-event-end-maybe-10-min/47230/1 "2018-10-13T14:15:56Z")

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currently, if you do last battle in the event, whatever it be - pets (most common for me) or delve - once event time has expired on completing a battle you get that ‘expired’ message instead of a reward. i suggest to add some 10 mn grace period, when you cannot initiate new battles within a finished event, but still can finish ongioing ones and grab rewars. cuz i dont see a reason to get ppl pissed even more then now (no tribute ping/no pet ping etc, yep, we re pissed)

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### Author: ![UKresistance](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ukresistance/32/7558_2.png) [@UKresistance](https://community.gemsofwar.com/u/UKresistance)
#### Post date: [October 13, 2018, 2:38pm UTC](https://community.gemsofwar.com/t/add-some-grace-time-on-event-end-maybe-10-min/47230/2 "2018-10-13T14:38:36Z")

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They can’t because it causes bugs if you’re in a pet event and new event starts.

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### Author: ![Visionaire](https://avatars.discourse-cdn.com/v4/letter/v/90ced4/32.png) [@Visionaire](https://community.gemsofwar.com/u/Visionaire)
#### Post date: [October 13, 2018, 6:10pm UTC](https://community.gemsofwar.com/t/add-some-grace-time-on-event-end-maybe-10-min/47230/3 "2018-10-13T18:10:12Z")

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im not sure if thats an explanation enough. despite the hate of unity its not thats buggy overally. so if ppl will look up for a decision its ez. im not a unity pro, but allready its clear how to manage a task to recieve possible/impossible answers quickly
