# Add Primal as an actual Kingdom that changes with the seasons

**URL:** <https://community.gemsofwar.com/t/add-primal-as-an-actual-kingdom-that-changes-with-the-seasons/8346>\
**Category:** Feature Requests and Game feedback\
**Created:** [June 12, 2016, 10:58pm UTC](https://community.gemsofwar.com/t/add-primal-as-an-actual-kingdom-that-changes-with-the-seasons/8346 "2016-06-12T22:58:26Z")\
**Posts on this page:** 8\
**Page:** 1

<div class="post-metadata">

**Author:** ![Emos](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/emos/32/5163_2.png) [@Emos](https://community.gemsofwar.com/u/Emos)\
**Post date:** [June 12, 2016, 10:58pm UTC](https://community.gemsofwar.com/t/add-primal-as-an-actual-kingdom-that-changes-with-the-seasons/8346/1 "2016-06-12T22:58:26Z")

</div>

IJust thinking ahead to whenever the devs decide to release Primal as an actual Kingdom on the World Map - I think it would be a great idea for Primal to be a dynamic Kingdom that changes with the seasons. Could be everything from banners, kingdom levels, tributes and troop bonuses. Primal would change at the weekly reset of the respective equinoxes and solstices.

These are some ideas that could be considered:

SPRING  
Kingdom Bonus: +10 Green, +1 Life  
Vernal Banner: 2G/1Bl/-1Brown  
4 troop bonus: +6 Life, +1 Magic  
Tribute: equal mix Gold, Glory, Souls

SUMMER  
Kingdom Bonus: +10 Yellow, +1 Attack  
Summer Banner: 2Y/1G/-1Blue  
4 Troop Bonus: +4 Attack, +2 Life  
Tribute: Glory

FALL  
Kingdom Bonus: +10 Brown, +1 Armor  
Autumnal Banner: 2 Brown/1Y/-1G  
4 troop bonus: +8 Armor, +1 Attack  
Tribute: Souls

WINTER  
Kingdom Bonus: +10 Blue, +1 Magic  
Winter Banner: +2Blue/1Brown/-1Y  
4 Troop Bonus: +2 Magic, +2 Armor  
Tribute: Gold

We could also have each seasonal imp have a particular “perk” that would be active during its current cycle. For example:

Spring Imp - Random enemy receives double spell dmg if entangled (like Swamplash)  
Summer Imp - Burn a random enemy upon spell cast  
Autumn Imp - Silence a random enemy upon spell cast  
Winter Imp - Freeze a random enemy upon spell cast

And we could add one additional perk, if all four seasonal imps are used and if the seasonal banner is used and the imps are in correct order for the current season (such as spring, summer , autumn, winter) then the lead imp receives Leadership bonus.

I’m sure that there would be some balance issues to consider (all that Magic in Winter perhaps?) but I would love for something like this to be implemented whenever we get our purple imp!

---

<div class="post-metadata">

**Author:** ![kzintiwife](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kzintiwife/32/2350_2.png) [@kzintiwife](https://community.gemsofwar.com/u/kzintiwife)\
**Post date:** [June 12, 2016, 11:10pm UTC](https://community.gemsofwar.com/t/add-primal-as-an-actual-kingdom-that-changes-with-the-seasons/8346/2 "2016-06-12T23:10:48Z")

</div>

sounds like a lot of work on the devs but i sure do like it.

---

<div class="post-metadata">

**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [June 12, 2016, 11:17pm UTC](https://community.gemsofwar.com/t/add-primal-as-an-actual-kingdom-that-changes-with-the-seasons/8346/3 "2016-06-12T23:17:09Z")

</div>

Crazy but i support it. [quote=“Emos, post:1, topic:8346”]  
We could also have each seasonal imp have a particular “perk” that would be active during its current cycle. For example:  
[/quote]

This i do not like though.  
If it has a questline to collect a troop that would be nice, then have a questline for a class of hero that is human that involves s/he weapon to summon the imps.

---

<div class="post-metadata">

**Author:** ![kzintiwife](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kzintiwife/32/2350_2.png) [@kzintiwife](https://community.gemsofwar.com/u/kzintiwife)\
**Post date:** [June 12, 2016, 11:25pm UTC](https://community.gemsofwar.com/t/add-primal-as-an-actual-kingdom-that-changes-with-the-seasons/8346/4 "2016-06-12T23:25:39Z")

</div>

unlock an elemental summoner class 🙂

---

<div class="post-metadata">

**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [June 12, 2016, 11:30pm UTC](https://community.gemsofwar.com/t/add-primal-as-an-actual-kingdom-that-changes-with-the-seasons/8346/5 "2016-06-12T23:30:28Z")

</div>

I want an elemental summoner class that has mastered all 4 elements (6 mana colors) weapon can be a third prisma weapon.

---

<div class="post-metadata">

**Author:** ![Mekkalyn](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mekkalyn/32/21868_2.png) [@Mekkalyn](https://community.gemsofwar.com/u/Mekkalyn)\
**Post date:** [June 13, 2016, 1:27am UTC](https://community.gemsofwar.com/t/add-primal-as-an-actual-kingdom-that-changes-with-the-seasons/8346/6 "2016-06-13T01:27:51Z")

</div>

This would be really neat!

I don’t like the idea of having a special perk because that feels too unfair to the rest of the kingdoms…if they were to do something like that, they should overhaul the entire kingdoms and add perks for every single one. That would actually be a really sweet update sometime down the line…

But until its in every kingdom, I don’t think it’s fair to give one kingdom an advantage like that.

Everything else sounds really awesome!  
Would definitely require a bit of work by the devs…but it would be awesome and fit in line with the special imps. I also hope they finally crack down on those crazy imps that keep appearing out of their season 😉

---

<div class="post-metadata">

**Author:** ![Nimhain](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nimhain/32/47049_2.png) [@Nimhain](https://community.gemsofwar.com/u/Nimhain)\
**Post date:** [June 13, 2016, 4:02am UTC](https://community.gemsofwar.com/t/add-primal-as-an-actual-kingdom-that-changes-with-the-seasons/8346/7 "2016-06-13T04:02:01Z")

</div>

This sounds fun, we might have a look into it if we find the time.

---

<div class="post-metadata">

**Author:** ![zachraziel](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zachraziel/32/3836_2.png) [@zachraziel](https://community.gemsofwar.com/u/zachraziel)\
**Post date:** [June 13, 2016, 5:48am UTC](https://community.gemsofwar.com/t/add-primal-as-an-actual-kingdom-that-changes-with-the-seasons/8346/8 "2016-06-13T05:48:58Z")

</div>

> [@Emos](#):
>
> Primal would change at the weekly reset of the respective equinoxes and solstices

Cool idea @Emos, nice post!

Just as to when the Southern Hemisphere Dev’s have seasonal changes is another thing 😉
