# A weapon suggestion

**URL:** <https://community.gemsofwar.com/t/a-weapon-suggestion/5366>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [April 7, 2016, 11:03am UTC](https://community.gemsofwar.com/t/a-weapon-suggestion/5366 "2016-04-07T11:03:28Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![DonBoba](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/donboba/32/25457_2.png) [@DonBoba](https://community.gemsofwar.com/u/DonBoba)\
**Post date:** [April 7, 2016, 11:03am UTC](https://community.gemsofwar.com/t/a-weapon-suggestion/5366/1 "2016-04-07T11:03:28Z")

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So an idea occurred to me about a weapon concept:  
A prismatic weapon that would not have casting cost. It would just absorb all mana that doesn’t go to troops or all if put in first position (like other prismatic weapons do) filling constantly until cast. And it’s ability would be: deal damage to a target enemy equal to half of the stored mana and empty all mana collected on the weapon.  
What do you think everyone? 🙂

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**Author:** ![Tacet](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/tacet/32/35_2.png) [@Tacet](https://community.gemsofwar.com/u/Tacet)\
**Post date:** [April 7, 2016, 11:49am UTC](https://community.gemsofwar.com/t/a-weapon-suggestion/5366/2 "2016-04-07T11:49:48Z")

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That would be an interesting concept, but that alone seems pretty weak and unbalanced. It it has nothing that scales off of magic, lower leveled players will buy it to completely crush with high damage outputs, but higher leveled players will only be dealing 25 (50 mana) - 75 (150 mana) per cast, which is a relatively low amount considering other equivalents in late game.

I would love to see an all color weapon that has a 50+ mana cost that is 1 use per match only. No clue for sure what it would do, but it would do something fun. xD

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**Author:** ![DonBoba](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/donboba/32/25457_2.png) [@DonBoba](https://community.gemsofwar.com/u/DonBoba)\
**Post date:** [April 7, 2016, 11:53am UTC](https://community.gemsofwar.com/t/a-weapon-suggestion/5366/3 "2016-04-07T11:53:25Z")

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Damage could be magic + half of the mana (which wouldn’t be a huge increase but ok xD  
And here I ment more about playing a standard rotation with banshee, alchemists and the third troop (damn what was the name). Surpluses mana would go to hero weapon while you keep rotating, you’ll get enough mana stored to kill a troop. Do it 4 times and you win 🙂  
But you’ll have to control the board good so that the weapon has meaningful impact 🙂

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [April 7, 2016, 11:56am UTC](https://community.gemsofwar.com/t/a-weapon-suggestion/5366/4 "2016-04-07T11:56:33Z")

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Looks a little advanced, but a good idea at least. 🙂

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**Author:** ![Jalijer](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jalijer/32/2209_2.png) [@Jalijer](https://community.gemsofwar.com/u/Jalijer)\
**Post date:** [April 7, 2016, 1:36pm UTC](https://community.gemsofwar.com/t/a-weapon-suggestion/5366/5 "2016-04-07T13:36:20Z")

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> [@Tacet](#):
>
> I would love to see an all color weapon that has a 50+ mana cost that is 1 use per match only. No clue for sure what it would do, but it would do something fun. xD

Some ideas…?

1. Deals damage equal to enemy troops’ health & armor randomly split among enemies (read: kill everyone)
2. Give all allies 20 magic
3. Steal all [attack/magic] from all enemy troops
4. Inflict all status effects on all enemy troops

The list could go on!!

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**Author:** ![DonBoba](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/donboba/32/25457_2.png) [@DonBoba](https://community.gemsofwar.com/u/DonBoba)\
**Post date:** [April 7, 2016, 1:41pm UTC](https://community.gemsofwar.com/t/a-weapon-suggestion/5366/6 "2016-04-07T13:41:49Z")

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Actually inflicting all status effects on all troops for, let’s say 30 mana is a spell that could be cast even mutilpe times. Most of those effects could where off quite fast (except poison) and we have troops that are immune to some or all status effects so its not a bad thing at all.

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**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [April 7, 2016, 1:51pm UTC](https://community.gemsofwar.com/t/a-weapon-suggestion/5366/7 "2016-04-07T13:51:10Z")

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20 cost give all allies (magic+0) magic to each ally.

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**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [April 8, 2016, 4:01pm UTC](https://community.gemsofwar.com/t/a-weapon-suggestion/5366/8 "2016-04-08T16:01:56Z")

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marauder weapon that grabs maps would be nice.

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [April 8, 2016, 4:32pm UTC](https://community.gemsofwar.com/t/a-weapon-suggestion/5366/9 "2016-04-08T16:32:19Z")

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And i’d still go with Burning Scythe as it would have eradicated the enemy team by the time i would have collected 50 mana with another weapon. 😉

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**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [April 8, 2016, 6:53pm UTC](https://community.gemsofwar.com/t/a-weapon-suggestion/5366/10 "2016-04-08T18:53:39Z")

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outside of arena i would like a weapon that either buffs or nets an extra turn or gives me maps.

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**Author:** ![bluebehir](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/bluebehir/32/1554_2.png) [@bluebehir](https://community.gemsofwar.com/u/bluebehir)\
**Post date:** [April 9, 2016, 3:52am UTC](https://community.gemsofwar.com/t/a-weapon-suggestion/5366/11 "2016-04-09T03:52:09Z")

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50 mana: Upgrade your endgame traitstone reward by one rank.  
Once per game.

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**Author:** ![actreal](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/actreal/32/1945_2.png) [@actreal](https://community.gemsofwar.com/u/actreal)\
**Post date:** [April 9, 2016, 6:12am UTC](https://community.gemsofwar.com/t/a-weapon-suggestion/5366/12 "2016-04-09T06:12:26Z")

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> [@bluebehir](#):
>
> 50 mana: Upgrade your endgame traitstone reward by one rank.  
> Once per game.

I like the intent, but this would give no minors and a 50% chance of majors. ☹

A spell/armor/trait multiplying the chance of runics and arcanes would be fine though.

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**Author:** ![bluebehir](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/bluebehir/32/1554_2.png) [@bluebehir](https://community.gemsofwar.com/u/bluebehir)\
**Post date:** [April 9, 2016, 10:37pm UTC](https://community.gemsofwar.com/t/a-weapon-suggestion/5366/13 "2016-04-09T22:37:09Z")

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60 mana: Upgrade your endgame traitstone reward by two ranks.  
Once per game.

If you need minors, obviously you use a different team.
