# A trait to freeze all enemies when an enemy cast a spell

**URL:** <https://community.gemsofwar.com/t/a-trait-to-freeze-all-enemies-when-an-enemy-cast-a-spell/81099>\
**Category:** Feature Requests and Game feedback\
**Created:** [August 29, 2023, 9:22am UTC](https://community.gemsofwar.com/t/a-trait-to-freeze-all-enemies-when-an-enemy-cast-a-spell/81099 "2023-08-29T09:22:27Z")\
**Posts on this page:** 4\
**Page:** 2

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**Author:** ![DAeron](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/daeron/32/89036_2.png) [@DAeron](https://community.gemsofwar.com/u/DAeron)\
**Post date:** [August 29, 2023, 9:58pm UTC](https://community.gemsofwar.com/t/a-trait-to-freeze-all-enemies-when-an-enemy-cast-a-spell/81099/21 "2023-08-29T21:58:38Z")

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Ahh yes but if you want to win an argument, you just pretend your idea is extremely awesome and no one quite gets how much of a genius you are…stop being so condescending.

I see plenty of valid arguments if you dont move goal posts

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**Author:** ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)\
**Post date:** [August 29, 2023, 11:29pm UTC](https://community.gemsofwar.com/t/a-trait-to-freeze-all-enemies-when-an-enemy-cast-a-spell/81099/22 "2023-08-29T23:29:04Z")

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> [@jruderman](#):
>
> Inert gems such as stone blocks make misses more likely (as long as they’re not all together in the bottom row).

On the contrary, inert blocks generally make the troop _more_ likely to loop (as demonstrated by Chalcedony+Xenith) since inert blocks can’t be converted (and likewise, Gems already converted). A board containing 7 Brown Gems probably won’t loop (yet), but a board with 7 Brown Gems and 20 inerts almost definitely will, even after taking out one troop and weakening the loop.

> [@jruderman](#):
>
> The limited pool makes it hard to build a generalist team with empowered converters, multiple disrupters, multiple win conditions.

Not necessarily, given the looper is functionally _its own_ win condition. (e.g. Shield of Urskaya Geomancer + Chalcedony + Ethereal Sentry + Gargoyle = win conditions: 1 - loop Chalcedony, 2 - Shield of Urskaya → Ethereal Sentry → match skulls or cast Gargoyle)

> [@jruderman](#):
>
> - Freezing any team member with that color breaks the loop.

THIS is the only counterplay that can stop a loop already in progress. The problem is we have almost no traits capable of doing this _during the enemy turn_ – anything else is just prevention.

Personally, I think we could use a standard trait “Freeze a random opponent when an enemy casts a spell” – after all, you only need to freeze _one_ troop of the looping color to stop it. Or (similar to Xerodar) “Freeze an enemy when I take damage to Life”.

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**Author:** ![Maisie](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maisie](https://community.gemsofwar.com/u/Maisie)\
**Post date:** [August 30, 2023, 12:55am UTC](https://community.gemsofwar.com/t/a-trait-to-freeze-all-enemies-when-an-enemy-cast-a-spell/81099/23 "2023-08-30T00:55:18Z")

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> [@Stratelier](#):
>
> I think we could use a standard trait “Freeze a random opponent when an enemy casts a spell”

“Freeze a random opponent when an enemy matches $COLOR gems” – or maybe “matches 4 or more $COLOR gems” would be a more targeted anti-looper trait.

(There’s a precedent: Glaycion’s third trait is activated when an [enemy matches](https://gowdb.com/troops/?filter=enemy+matches) skulls.)

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [August 31, 2023, 5:21am UTC](https://community.gemsofwar.com/t/a-trait-to-freeze-all-enemies-when-an-enemy-cast-a-spell/81099/24 "2023-08-31T05:21:12Z")

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> [@Maisie](#):
>
> “Freeze a random opponent when an enemy matches $COLOR gems” – or maybe “matches 4 or more $COLOR gems” would be a more targeted anti-looper trait.
> 
> (There’s a precedent: Glaycion’s third trait is activated when an [enemy matches](https://gowdb.com/troops/?filter=enemy+matches) skulls.)

freeze a random enemy when an opponent matches a color might be a little aggressive…

anyone with a generator + storm active with the matching color gem dragon can see the gem dragon’s 3rd trait trigger quite a few times in one cascade.

it would likely be the same in this case.

if they released a troop like this, I wouldn’t be against it, but… until then. idk about it. Probably because if they did release a troop like that, the opponents will set in on defense too and it’ll be something that has to be dealt with as well.

Do x effect to a random enemy when an opponent matches 4 or more gems could be a great design area.

They already accidentally released Fenix for a few days where it blessed + enchanted your troops when the opponent matched 4 or more gems. The programming for opponents matching 4 or more is available…

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