# A team to combat Skull magic characters?

**URL:** <https://community.gemsofwar.com/t/a-team-to-combat-skull-magic-characters/3421>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [February 3, 2016, 12:10am UTC](https://community.gemsofwar.com/t/a-team-to-combat-skull-magic-characters/3421 "2016-02-03T00:10:47Z")\
**Posts on this page:** 1\
**Page:** 3

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**Author:** ![RiverSong](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/riversong/32/2089_2.png) [@RiverSong](https://community.gemsofwar.com/u/RiverSong)\
**Post date:** [February 7, 2016, 11:16pm UTC](https://community.gemsofwar.com/t/a-team-to-combat-skull-magic-characters/3421/41 "2016-02-07T23:16:46Z")

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I know not everyone will have these troops, but my counter for the true shot/undead teams is

Centaur Scout - to tank while the others mana up  
Crimson Bat - true damage not dependent on skulls  
Soothsayer - to power up the true damage dealers  
Hero/Crescendo - true damage ignoring skulls

This has the advantage of dealing almost as much damage as a real true shot team, but is not dependent on skull generation and also skirts the current agile glitch. I only use it for invasions, not defense.

[Previous page](https://community.gemsofwar.com/t/a-team-to-combat-skull-magic-characters/3421.md?page=2)
