# A team to combat Skull magic characters?

**URL:** <https://community.gemsofwar.com/t/a-team-to-combat-skull-magic-characters/3421>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [February 3, 2016, 12:10am UTC](https://community.gemsofwar.com/t/a-team-to-combat-skull-magic-characters/3421 "2016-02-03T00:10:47Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Razlath](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razlath/32/659_2.png) [@Razlath](https://community.gemsofwar.com/u/Razlath)\
**Post date:** [February 3, 2016, 8:06pm UTC](https://community.gemsofwar.com/t/a-team-to-combat-skull-magic-characters/3421/21 "2016-02-03T20:06:19Z")

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Has anyone messed with attack reduction troops against them? I was trying to put something together, but wasn’t having much luck. Seems like something like warhound and owlbear would be a good start (except the whole mana sharing). Entangle doesn’t work because of attack buffs wiping it, but still might work against those teams that don’t boost their own attack, so might be worth slotting one entangler like swamplash.

-Razlath

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**Author:** ![Macawi](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/macawi/32/21289_2.png) [@Macawi](https://community.gemsofwar.com/u/Macawi)\
**Post date:** [February 3, 2016, 8:37pm UTC](https://community.gemsofwar.com/t/a-team-to-combat-skull-magic-characters/3421/22 "2016-02-03T20:37:55Z")

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I have had the most luck with Goblin teams against them (which isn’t much). But still then mana matches and skulls generally have to fall just right for me to have any success. The skull teams that use Glade Warden (with all 3 traits) for instance in slot one makes it extremely difficult to handle. If they use Green Slime or a weapon like Sheggra’s Heart then it makes it even harder. At that point it’s almost a no-win situation. One reason that I made this thread was to get others’ opinions for a team to combat them. Players with much more experience than me.

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**Author:** ![Esoxnepa](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/esoxnepa/32/1837_2.png) [@Esoxnepa](https://community.gemsofwar.com/u/Esoxnepa)\
**Post date:** [February 3, 2016, 10:46pm UTC](https://community.gemsofwar.com/t/a-team-to-combat-skull-magic-characters/3421/23 "2016-02-03T22:46:06Z")

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> [@Razlath](#):
>
> Has anyone messed with attack reduction troops against them? …
> 
> -Razlath

I’ve tried Sylvasi and Gloom Leaf. Both are just too slow for too little affect. The fact you can’t steal attack from entangled troops kills these too.

I have considered giving the warhound a try, because of the meta. I don’t think it’s worth leveling him, because even at his top level it’s a reduction of 4. I think 7 at mythic? Even if it’s 7, that’s not going to handle trueshot/skull generation, since they are so fast.

Part of the issue is the way the Mythic ascension system worked. If a troop like warhound would have gained more magic, and say empowered, then we’d be cursing it. Imagine it giving a first turn attack reduction of 15 or something silly.

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**Author:** ![Hairyskinback](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/hairyskinback/32/3566_2.png) [@Hairyskinback](https://community.gemsofwar.com/u/Hairyskinback)\
**Post date:** [February 3, 2016, 10:55pm UTC](https://community.gemsofwar.com/t/a-team-to-combat-skull-magic-characters/3421/24 "2016-02-03T22:55:34Z")

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I fight these teams with my almost fully traited goblin team. With all kingdoms completed I  
beat those pesky true/dragon line ups fairly often. Please note I do not use my goblin  
team for defense and love it when I face such a goblin team as I get to use my chomper  
lineup for a easy win 🙂

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**Author:** ![Macawi](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/macawi/32/21289_2.png) [@Macawi](https://community.gemsofwar.com/u/Macawi)\
**Post date:** [February 3, 2016, 11:18pm UTC](https://community.gemsofwar.com/t/a-team-to-combat-skull-magic-characters/3421/25 "2016-02-03T23:18:08Z")

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I replaced my Goblin Shaman with Goblin Rocket in my line-up and it seems to help against the dragons. I put Goblin Rocket on top since he has the trait ‘Burn enemies when doing skull damage’. But I had to sacrifice 2 attack pts per character by removing Goblin Shaman.We’ll see how it goes against them.

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**Author:** ![Hairyskinback](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/hairyskinback/32/3566_2.png) [@Hairyskinback](https://community.gemsofwar.com/u/Hairyskinback)\
**Post date:** [February 3, 2016, 11:37pm UTC](https://community.gemsofwar.com/t/a-team-to-combat-skull-magic-characters/3421/26 "2016-02-03T23:37:23Z")

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My goblin lineup is Goblin,Goblin Shaman,Boar Rider and Hobgoblin. I go this way to give me  
easy early 9pt damage when needed for a finish plus with both the Goblin and the Shaman  
1st and 2nd it protects the boar rider longer which is the guy that if used right is going to  
win you the most fights.

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**Author:** ![outlander](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/outlander/32/21087_2.png) [@outlander](https://community.gemsofwar.com/u/outlander)\
**Post date:** [February 4, 2016, 2:21am UTC](https://community.gemsofwar.com/t/a-team-to-combat-skull-magic-characters/3421/27 "2016-02-04T02:21:26Z")

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> [@esslee](#):
>
> Kick off with Star Gazer used on the first Centaur which will send his attack to 30+ or so. Any skull matches after that will one shot the opposing troop.Thats the secret - and provided you can get hold of her (rare) she doesn’t need to be totally levelled up to be effective - but the 3rd trait really speeds things up.If no bone dragon etc replacing slots 2/3 with one or two skeletons would be effective.

Good idea I never thought using Star Gazer..

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**Author:** ![Emos](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/emos/32/5163_2.png) [@Emos](https://community.gemsofwar.com/u/Emos)\
**Post date:** [February 4, 2016, 2:49am UTC](https://community.gemsofwar.com/t/a-team-to-combat-skull-magic-characters/3421/28 "2016-02-04T02:49:57Z")

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Esslee I decided to try your Stargazer build and boy does it work! I only use it if faced with another true shot team, especially on revenge. It feels good to give them a dose of their own medicine and then some.

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**Author:** ![esslee](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/esslee/32/103072_2.png) [@esslee](https://community.gemsofwar.com/u/esslee)\
**Post date:** [February 4, 2016, 4:14am UTC](https://community.gemsofwar.com/t/a-team-to-combat-skull-magic-characters/3421/29 "2016-02-04T04:14:37Z")

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Yay - I feel a Star Gazer appreciation thread coming on 😍

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**Author:** ![Namour](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/namour/32/2957_2.png) [@Namour](https://community.gemsofwar.com/u/Namour)\
**Post date:** [February 4, 2016, 4:30am UTC](https://community.gemsofwar.com/t/a-team-to-combat-skull-magic-characters/3421/30 "2016-02-04T04:30:05Z")

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That team is good if you don’t need souls. Think that’s why glade warden/valkyrie/sheggra’s heart/sheggra is so popular atm → strong & gives 70 souls on ‘Hard’ with Dragon Armour (so still get full gold benefit).

Any line-up that you’ve found works well with both star gazer & valkyrie?

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**Author:** ![esslee](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/esslee/32/103072_2.png) [@esslee](https://community.gemsofwar.com/u/esslee)\
**Post date:** [February 4, 2016, 4:50am UTC](https://community.gemsofwar.com/t/a-team-to-combat-skull-magic-characters/3421/31 "2016-02-04T04:50:02Z")

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@Macawi  
You got me thinking …hence (!)  
This team is remarkably strong against the dragons/skellies. Works against true shot too. I’m having fun with this and it is a relief to use a different (winning) line up against them. Here’s start (couple of turns in) and end grabs…

 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/2X/7/774454499b11d43124173430416ce510a60d0021.jpeg)  
 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/2X/7/72465f987001e78d8c0ce87d5a30a01af185b3e8.jpeg)

Treant (stoneskin trait helps) ultra rare  
Green Seer epic  
Warhound rare  
Rowanne epic

Get Green Seer going asap then pump up Treant whenever possible. Warhound the enemy when appropriate - but not when they’re entangled as I dont think it will count. Dont worry about firing off Rowanne until he is naturally filled near the end.

Oh btw the bonuses are +2 life, +2 armor, +1 attack for three unique Forest of Thorns, and +1 magic for three unique Fey troops.

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**Author:** ![Macawi](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/macawi/32/21289_2.png) [@Macawi](https://community.gemsofwar.com/u/Macawi)\
**Post date:** [February 4, 2016, 12:25pm UTC](https://community.gemsofwar.com/t/a-team-to-combat-skull-magic-characters/3421/32 "2016-02-04T12:25:23Z")

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esslee  
Wow, you really slaughtered that team with that line-up. I’m sure that others will appreciate your knowledge and taking the time to experiment. It will be of great help to those that are trying to figure out how to combat these dragon/true shot teams.  
P.S. I cannot lie, it brought a smile to my face to see that poor Sheggra entangled 😈

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**Author:** ![Esoxnepa](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/esoxnepa/32/1837_2.png) [@Esoxnepa](https://community.gemsofwar.com/u/Esoxnepa)\
**Post date:** [February 4, 2016, 1:17pm UTC](https://community.gemsofwar.com/t/a-team-to-combat-skull-magic-characters/3421/33 "2016-02-04T13:17:20Z")

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I had a fun Divine Team with her, but True Shot ignores the armor.

Sacred Guardian  
Priestess  
Paladin  
Star Gazer

Sacred Guardian / Priestess can soak a ton of damage with the armor buffs. Paladin can charge over time, then nuke away.

True shot, however, makes the armor theories on divine troops useless.

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [February 4, 2016, 1:21pm UTC](https://community.gemsofwar.com/t/a-team-to-combat-skull-magic-characters/3421/34 "2016-02-04T13:21:38Z")

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Luther dead really fast if u meet a skeleton team with the first trait.

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**Author:** ![Iskrem](https://avatars.discourse-cdn.com/v4/letter/i/4bbf92/32.png) [@Iskrem](https://community.gemsofwar.com/u/Iskrem)\
**Post date:** [February 4, 2016, 2:59pm UTC](https://community.gemsofwar.com/t/a-team-to-combat-skull-magic-characters/3421/35 "2016-02-04T14:59:10Z")

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I invade using a low-rarity team inspired by a guide here on this site. [Goblin Rocket - A Guide for Invading](http://community.gemsofwar.com/t/goblin-rocket-a-guide-for-invading/314)

Pridelands banner (+2 red)  
Boar Rider  
Alchemist (2 traits) (+1 red)  
Goblin Rocket (1 trait) (+1 red)  
Goblin Rocket (1 trait) (+1 red)

Once I get 10 red for Alchemist it’s usually infinite turns, unless I make a mistake, or get really unlucky with few yellows.  
Sure, I’m pretty low level, so I haven’t met these crazy defences, but I can’t imagine losing to anything with this team. Plus! It’s fun and challenging to play 😃

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**Author:** ![utfanx2](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/utfanx2/32/525_2.png) [@utfanx2](https://community.gemsofwar.com/u/utfanx2)\
**Post date:** [February 4, 2016, 5:20pm UTC](https://community.gemsofwar.com/t/a-team-to-combat-skull-magic-characters/3421/36 "2016-02-04T17:20:26Z")

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Stone Giant does well against Sheggra, since he has stoneskin and removes red gems. Knight Coronet does well against all of the other skull generators, since he also has stoneskin and removes purple gems. Treant also has stoneskin and removes browns, if for some reason the enemy focuses on brown generation with KoS or Bone Dragon. All being ultra rares, none are too costly to max.

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**Author:** ![Synergy](https://avatars.discourse-cdn.com/v4/letter/s/b3f665/32.png) [@Synergy](https://community.gemsofwar.com/u/Synergy)\
**Post date:** [February 4, 2016, 5:30pm UTC](https://community.gemsofwar.com/t/a-team-to-combat-skull-magic-characters/3421/37 "2016-02-04T17:30:30Z")

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yes i’ve noticed now when played it against higher level players and ascended cards have had less of an effect with use. Kinda makes me sad lol its pretty much the team I’ve used to climb 200 levels.

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [February 4, 2016, 6:01pm UTC](https://community.gemsofwar.com/t/a-team-to-combat-skull-magic-characters/3421/38 "2016-02-04T18:01:33Z")

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Why not make a skull team? No teams is currently faster, and what I mean with that is gaining most gold possible f.example in a hour.

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**Author:** ![Macawi](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/macawi/32/21289_2.png) [@Macawi](https://community.gemsofwar.com/u/Macawi)\
**Post date:** [February 7, 2016, 10:00pm UTC](https://community.gemsofwar.com/t/a-team-to-combat-skull-magic-characters/3421/39 "2016-02-07T22:00:35Z")

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Because not everyone has anything other than Skeleton to use. Dragons and true shot teams have taken over the game. From other posts that I have read people are getting pretty tired of constantly being matched against them. This in itself suggests that there is a problem with this current format of the game. The game is very fun to play when we are given teams with a variety of line-ups, but when they’re mostly the same…not so much. For example; As of now I have three revenge matches available  
Team 1:  
Skeleton/ Mythic/3 traits  
Skeleton/ Mythic/ 3T  
Green Slime/ 1T  
Bone Dragon/ 1T

Team2:  
Glade Warden/Legendary/3T  
Valkyrie/ Legendary/3T  
Hero/ Sheggrs’a Heart  
Sheggra/ 0T

Team3:  
Glade Warden/ Mythic/ 3T  
Glade Warden/ Mythic/ 3T  
Skeleton/ Mythic/3T  
Green Slime/ Epic/2T

It’s basically like this day after day after day. Hopefully something will change soon.

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**Author:** ![Zelarith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zelarith/32/1642_2.png) [@Zelarith](https://community.gemsofwar.com/u/Zelarith)\
**Post date:** [February 7, 2016, 10:16pm UTC](https://community.gemsofwar.com/t/a-team-to-combat-skull-magic-characters/3421/40 "2016-02-07T22:16:22Z")

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My all-time most powerfull player played team is :  
+2 Yellow banner  
Alchemist (Fire Link Trait)  
Hero Weapon : Eternal Flame  
Goblin Rocket (Fire Link Trait)

That’s a 3 man team. Have a 4th card take the first slot to tank. Not necessarily something that combo with it, but definitely not something that will use the red / yellow mana (and preferably no brown either) nor someting that would end your combo.

You can go with something like

- Sphinx (more board control)
- Boar Rider (board control + damage)
- Glade Warden (fighting fire with fire, you’ll sometimes have cascade skulls or 4/5 free matches)
- Skeleton (wouldn’t advise it though, skulls prevents you from comboing)

With this team (I currently use Boar Rider ro first spot) I can invade on Warlord 4 (needs a bit of luck and to be focused though : it runs easily on 3 troops, but if the AI has some lucky skull drops before you can start looping, you won’t be able to run it when lowered to 2 troops. The focusing part is when you use Goblin Rocket to set up for the other’s spell, or to cascade skull, or to prepare a 5 gem matches, deending on what you need / what is available on the board).

This deck is complete trash when played by an AI though.

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