# A note to the devs

**URL:** <https://community.gemsofwar.com/t/a-note-to-the-devs/84680>\
**Category:** Feature Requests and Game feedback\
**Created:** [July 18, 2024, 7:43am UTC](https://community.gemsofwar.com/t/a-note-to-the-devs/84680 "2024-07-18T07:43:51Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)\
**Post date:** [July 18, 2024, 3:12pm UTC](https://community.gemsofwar.com/t/a-note-to-the-devs/84680/2 "2024-07-18T15:12:35Z")

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Not going to allege that you _didn’t_ need to echo this feedback, but it was already previously stated that:

> [@PVP Change Notes July 24th 2024](https://community.gemsofwar.com/t/pvp-change-notes-july-24th-2024/84490/276):
>
> PVP is the current focus, after PVP is Guild Wars, after that, I don’t know yet, but we’re not going to be all PVPPVPPVPPVPVPVPVPVPVP forever, just for now as it has been such a huge rework we needed to break it up into several updates, and it’s better to get them all done and out the gate while we’re all in PVP mode than to try to switch from area to area and having to remember where we left off in the code and things. Makes it easier to get more done if we don’t have to change direction and bounce around between things.

With this being (probably) the conclusion to the PVP rework, we can safely expect GW to be next on their radar (however long that timetable ultimately requires); implying that NOW is the opportune time for ideas with other modes, assuming that at least _some_ of the decisions about future game content haven’t actually been made yet.

The dark side of production is that design decisions are quick and easy to make, compared to the time/work spent actually implementing/producing them. And as a matter of principle, once a design spec goes “into production” that spec is to be followed to the letter with zero deviations whatsoever (sometimes called a “feature freeze”), because unless some truly extraordinary circumstance happens, bouncing it back to the design/planning team for any reason is potentially a waste of whatever production time was already spent.

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_[View the full topic](https://community.gemsofwar.com/t/a-note-to-the-devs/84680)._
