# A New Mythic Approaches - Ubastet

**URL:** <https://community.gemsofwar.com/t/a-new-mythic-approaches-ubastet/40342>\
**Category:** Official News\
**Created:** [June 1, 2018, 7:00am UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-ubastet/40342 "2018-06-01T07:00:46Z")\
**Posts on this page:** 20\
**Page:** 8

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**Author:** ![Kharybdys](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kharybdys/32/2023_2.png) [@Kharybdys](https://community.gemsofwar.com/u/Kharybdys)\
**Post date:** [June 6, 2018, 1:33pm UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-ubastet/40342/143 "2018-06-06T13:33:56Z")

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@Cyrup Came here to suggest there’s a bug with Ubastet. Namely, if you have opponent troops A, B, C and D (in order of weak to strong), and B and C are actually equal in weakness, Ubastet seems to consistently hit A and B then kill C when A dies. I havent had him kill all three yet though, but I can imagine that happening especially if B also dies from the original damage.  
This means it should be reproducible, can you confirm this?

And when can we expect a fix?

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**Author:** ![Slypenslyde](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/slypenslyde/32/30373_2.png) [@Slypenslyde](https://community.gemsofwar.com/u/Slypenslyde)\
**Post date:** [June 6, 2018, 2:27pm UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-ubastet/40342/144 "2018-06-06T14:27:28Z")

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How I’d fix this troop based on player feedback:

Change the ability to:

> Deal [Magic / 100] damage to 2 enemies, then give each enemy 10 life. Remove all skulls. Summon an anti-skull storm. Set attack for all allies to 0.

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**Author:** ![Grimace](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/grimace/32/37435_2.png) [@Grimace](https://community.gemsofwar.com/u/Grimace)\
**Post date:** [June 6, 2018, 2:48pm UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-ubastet/40342/145 "2018-06-06T14:48:00Z")

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Why, oh why, did he have to be divine.

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**Author:** ![Maxthor2789](https://avatars.discourse-cdn.com/v4/letter/m/ecc23a/32.png) [@Maxthor2789](https://community.gemsofwar.com/u/Maxthor2789)\
**Post date:** [June 6, 2018, 4:35pm UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-ubastet/40342/146 "2018-06-06T16:35:57Z")

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Whoa this seem freaking insane. Ya that Ubastet bug is definitely huge!

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**Author:** ![Barney\_Stinson](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/barney_stinson/32/37796_2.png) [@Barney\_Stinson](https://community.gemsofwar.com/u/Barney_Stinson)\
**Post date:** [June 6, 2018, 9:02pm UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-ubastet/40342/147 "2018-06-06T21:02:32Z")

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I’m fine with ubastet, he can nothing when you use db and shield your team. and without a pre dmg on the troops, he can not oneshot… (10.000+ point team)

but what i HATE, is to loss trough a single 18hp infernus, they loop 2-4x and kill my full healthy team, again and again.

this singletroop-goes-enrage-mode-and-kill-your-entire-team-because-he-can, that must be fixed or nerfed. its ridicolous and annoying.

(and don’t come with mab…)

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**Author:** ![Rickygervais](https://avatars.discourse-cdn.com/v4/letter/r/b77776/32.png) [@Rickygervais](https://community.gemsofwar.com/u/Rickygervais)\
**Post date:** [June 6, 2018, 9:35pm UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-ubastet/40342/148 "2018-06-06T21:35:54Z")

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> [@Barney\_Stinson](#):
>
> he can nothing when you use db and shield your team

If your weakest troop got no barrier you still going to lose 2 troops, even if the 2nd weakest got barrier 🙂

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**Author:** ![Drathas](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/drathas/32/7344_2.png) [@Drathas](https://community.gemsofwar.com/u/Drathas)\
**Post date:** [June 6, 2018, 9:39pm UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-ubastet/40342/149 "2018-06-06T21:39:42Z")

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I reckon this occurs when the 2nd and 3rd weakest troop has equal HP??

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**Author:** ![Rickygervais](https://avatars.discourse-cdn.com/v4/letter/r/b77776/32.png) [@Rickygervais](https://community.gemsofwar.com/u/Rickygervais)\
**Post date:** [June 6, 2018, 9:41pm UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-ubastet/40342/150 "2018-06-06T21:41:57Z")

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It also happen when a troop summon when dying it also kill the summoned troop

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**Author:** ![Changer](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/changer/32/39871_2.png) [@Changer](https://community.gemsofwar.com/u/Changer)\
**Post date:** [June 7, 2018, 2:41am UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-ubastet/40342/151 "2018-06-07T02:41:49Z")

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Let me get this straight here. This is a bard friendly unit (one to all stats per turn) who also boosts it’s own attack and magic every turn, so +2 magic per turn, who does multi-target damage boosted further by 1/4 of the combined attack stat of every unit alive on either side, which is one of the harder stats to reduce with a typical team, targets the _weakest_ enemies to deal this damage with, and on top of that auto-kills the other one if either of them is killed. All for the obscenely low cost of 22 mana; 11 with Ishbaala?

B. R. O. K. E. N.

Edit: to be more productive, the problem I see with this unit is that it gets to have it’s cake and eat’s it too. It’s cheap to cast for the spell damage, can start with extra-low mana cost, scales with enemy stats, grows more powerful over time on it’s own, synergies with another stat booster, and has an auto-kill effect. It’s like it was specially crafted to be good at _everything_. It needs a weakness, and the only real “weakness” it has is barrier, except that barrier is trivial to break and it really isn’t so much a “weakness” as it is a mild inconvenience that any troop would have equal problems with. It needs to either cost more to cast, or do less in my opinion. Being able to be cast in two matches is insane for as powerful a spell as it has.

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**Author:** ![Cyrup](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/cyrup/32/50181_2.png) [@Cyrup](https://community.gemsofwar.com/u/Cyrup)\
**Post date:** [June 7, 2018, 4:03am UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-ubastet/40342/152 "2018-06-07T04:03:32Z")

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> [@New mythic troop mechanics (Fixed in 3.5)](https://community.gemsofwar.com/t/new-mythic-troop-mechanics/40534/6):
>
> Confirmed that this issue should be fixed in the next update, 3.5. (including the aforementioned case #1 that you mention Valdar).

Also added to Known Issues list for 3.4

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**Author:** ![Griswald](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/griswald/32/27385_2.png) [@Griswald](https://community.gemsofwar.com/u/Griswald)\
**Post date:** [June 7, 2018, 7:08pm UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-ubastet/40342/154 "2018-06-07T19:08:53Z")

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Pretty frustrating to lose 2 troops every time Ubastet casts (literally, I have never not had 2 troops die when he casts, and I have all kingdoms at level 10 and my guild has completed all tasks). Totally agree that it should scale on Raksha attack.

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**Author:** ![Drathas](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/drathas/32/7344_2.png) [@Drathas](https://community.gemsofwar.com/u/Drathas)\
**Post date:** [June 7, 2018, 10:52pm UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-ubastet/40342/155 "2018-06-07T22:52:50Z")

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Also I still don’t understand why it isn’t single use? Why does Scorpius get gimped with both a harder instant kill condition AND single shot spell?!

🙄

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**Author:** ![Maxthor2789](https://avatars.discourse-cdn.com/v4/letter/m/ecc23a/32.png) [@Maxthor2789](https://community.gemsofwar.com/u/Maxthor2789)\
**Post date:** [June 8, 2018, 2:05am UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-ubastet/40342/156 "2018-06-08T02:05:07Z")

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Scorpius is impervious and give 1 to all stats for brown per turn whereas Ubastet give 1 to all stats for Rahska, which are bad.

Impervious vs fire storm hmmm… I don’t know really

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**Author:** ![TheDragonSeoul](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/thedragonseoul/32/17754_2.png) [@TheDragonSeoul](https://community.gemsofwar.com/u/TheDragonSeoul)\
**Post date:** [June 8, 2018, 4:08am UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-ubastet/40342/157 "2018-06-08T04:08:33Z")

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After nearly depleting my cache of resources, I finally got Ubastet to drop from Glory Chests.

In a batch of six Glory Keys I earned from creating a vault in Treasure Hunt, no less.

I exclaimed, “YES!!!”

And, of course, the dog came running in the room to see that I was excited about some cat. 🙃

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**Author:** ![Draprion](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/draprion/32/8238_2.png) [@Draprion](https://community.gemsofwar.com/u/Draprion)\
**Post date:** [June 8, 2018, 6:20am UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-ubastet/40342/158 "2018-06-08T06:20:00Z")

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I’m n my experience dogs are always excited about cats. Or rats. Pretty much most things to be honest.

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**Author:** ![Magius](https://avatars.discourse-cdn.com/v4/letter/m/cdc98d/32.png) [@Magius](https://community.gemsofwar.com/u/Magius)\
**Post date:** [June 8, 2018, 6:34am UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-ubastet/40342/159 "2018-06-08T06:34:57Z")

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Ubastet only gives Attack and Magic to Rakshas.

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**Author:** ![Emos](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/emos/32/5163_2.png) [@Emos](https://community.gemsofwar.com/u/Emos)\
**Post date:** [June 8, 2018, 11:29am UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-ubastet/40342/160 "2018-06-08T11:29:58Z")

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Heh put Ubastet with Bard and Scorpius for a lovely +3 Attack & Magic, +2 Life &Armor each turn 😉

Bard Mountain Crusher  
Ubastet  
Scorpius  
Wyvern

Not a meta team to be sure but I play it just for the lulz sometimes.

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**Author:** ![Amadan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/amadan/32/7653_2.png) [@Amadan](https://community.gemsofwar.com/u/Amadan)\
**Post date:** [June 8, 2018, 12:47pm UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-ubastet/40342/161 "2018-06-08T12:47:29Z")

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I tried the same idea, just a little more ridiculous:

Ubastet  
Bard / Dawnbringer  
Ubastet  
Scorpius

Each Ubastet gains 2 Armor, 2 Life, 4 Attack, and 4 Magic per turn. Because reasons.

Obviously it doesn’t really _work_ because of the high mana costs and nothing to feed it…but it’s _funny_, and that’s the important part!

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**Author:** ![Rickygervais](https://avatars.discourse-cdn.com/v4/letter/r/b77776/32.png) [@Rickygervais](https://community.gemsofwar.com/u/Rickygervais)\
**Post date:** [June 8, 2018, 4:01pm UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-ubastet/40342/162 "2018-06-08T16:01:52Z")

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4x uba also funny but very slow

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**Author:** ![Namour](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/namour/32/2957_2.png) [@Namour](https://community.gemsofwar.com/u/Namour)\
**Post date:** [June 9, 2018, 3:58am UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-ubastet/40342/163 "2018-06-09T03:58:43Z")

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11 mana to kill two troops. Perhaps the devs forgot they put out Ishbala.

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