# A New Mythic Approaches - TINA-9000

**URL:** <https://community.gemsofwar.com/t/a-new-mythic-approaches-tina-9000/52519>\
**Category:** Official News\
**Created:** [March 1, 2019, 7:00am UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-tina-9000/52519 "2019-03-01T07:00:18Z")\
**Posts on this page:** 1\
**Showing post:** 54

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**Author:** ![Avathar](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/avathar/32/33071_2.png) [@Avathar](https://community.gemsofwar.com/u/Avathar)\
**Post date:** [March 3, 2019, 12:07pm UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-tina-9000/52519/54 "2019-03-03T12:07:55Z")

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> [@noob](#):
>
> Actually they are different. Think about infernus. If the 2nd targeted enemy dies to 1st hit splash damage then the 2nd hit doesnt occur at all, and no splash damage from the 2nd hit  
> Infernus used to work the way cyrup described. His 2nd hit always occur even when the 2nd target is dead. He somehow got nerfed and the devs didnt even notice they changed the way his spell worked  
> Anyway i hope this time they recognize it as a bug and fix it so that infernus can be as great as he used to be. Poor guy got nerfed 3 times in a row

That would be great, but I’m not holding my breath… The general mechanic of this type of spell was changed in 4.0 to nerf Ubastet’s ‘kill a newly summoned troop in place of the one that just died’, although puzzingly the devs didn’t acknowledge it at the time and the official stance remains ‘Infernus has always worked in this way’ (eh, no).

> [@(Resolved) Infernus' second cast sometimes does not occur](https://community.gemsofwar.com/t/infernus-second-cast-sometimes-does-not-occur/46007/5):
>
> I have noticed this too, and I believe it’s related to Ubastet’s fix… Infernus has always selected its two targets at the same time: in this particular example, he selected 4th and 3rd troops. Before 4.0 he would have cast first on 4th, killing the 3rd troop with splash damage, and then cast on the (now empty) 3rd spot, with the resulting splash damage killing the 2nd troop. What I think it does now is cast on the 4th (killing the 3rd too), then check whether its second target is still alive an…

I took the time to look for a pre-4.0 video featuring Infernus, took a while but I found one in which you can see the pre-nerf behavior (thanks @Tacet): at around 9:25 in the video Infernus is cast, and you can clearly see his first hit landing on the 2nd troop (killing the first), and his second hit landing on the now-dead 1st troop but still dealing splash damage to the 2nd troop (and killing it).

[![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/9/a/9aa56dd7ce9c9f60c4d609af8be9ce83bd30a1a7.jpeg "⚔️ Gems of War Invasions | Week 4 Day 1 | Various 4x Divine Teams (25/36 Pets) ⚔️") ](https://www.youtube.com/watch?v=0bDsHXb5HEg)

After 4.0, that second hit does no longer take place, and the 2nd troop would still be alive… How is this not a nerf @Kafka?

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