# A New Mythic Approaches - TINA-9000

**URL:** <https://community.gemsofwar.com/t/a-new-mythic-approaches-tina-9000/52519>\
**Category:** Official News\
**Created:** [March 1, 2019, 7:00am UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-tina-9000/52519 "2019-03-01T07:00:18Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![Fleg](https://avatars.discourse-cdn.com/v4/letter/f/5e9695/32.png) [@Fleg](https://community.gemsofwar.com/u/Fleg)\
**Post date:** [March 2, 2019, 12:09am UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-tina-9000/52519/42 "2019-03-02T00:09:11Z")

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Have to say it again, Tesla is a better troop than this. Split damage \> RANDOM damage to 3 RANDOM targets.

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**Author:** ![Griswald](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/griswald/32/27385_2.png) [@Griswald](https://community.gemsofwar.com/u/Griswald)\
**Post date:** [March 2, 2019, 12:32am UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-tina-9000/52519/43 "2019-03-02T00:32:58Z")

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Tesla works well with Tina- cast Tina and then Tesla’s spell is much more powerful. Still searching for the ideal support troop to get the mana up though.

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [March 2, 2019, 5:21am UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-tina-9000/52519/44 "2019-03-02T05:21:04Z")

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I had a blast with

Titan/Mountain Crusher  
Tesla  
Tina  
The Possessed King

The fact that Tina catches overflow from Mountain Crusher is just fabulous.

Edit: on further thought, any class that starts with 50% mana is fine. Barriers are nice, but these battles are over too quickly to matter.

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**Author:** ![Thevc](https://avatars.discourse-cdn.com/v4/letter/t/a8b319/32.png) [@Thevc](https://community.gemsofwar.com/u/Thevc)\
**Post date:** [March 2, 2019, 8:46am UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-tina-9000/52519/45 "2019-03-02T08:46:49Z")

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Not even bothering to build a deck for TINA until the spell issue is resolved. Same applies to Bai-El who also doesn’t work properly (and for much of the week had the fearsome TBD spell) and could really mess up wars. We also just had a new class weapon with TBD and an identity complex. Bear shield one minute, shield of urskaya the next. Developers REALLY NEED to test their new stuff before release. At the moment they clearly don’t. People are spending a stack of keys, gems and cash on a bunch of stuff that doesn’t work. Embarrassing.

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**Author:** ![Magius](https://avatars.discourse-cdn.com/v4/letter/m/cdc98d/32.png) [@Magius](https://community.gemsofwar.com/u/Magius)\
**Post date:** [March 2, 2019, 9:13am UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-tina-9000/52519/46 "2019-03-02T09:13:13Z")

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Try replacing The Possessed King with Clockwork Sphinx and Titan class with Mechanist. Everyone starts with 50% mana and clockwork Sphinx is a mana generator with its low cost.

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**Author:** ![Rockwell](https://avatars.discourse-cdn.com/v4/letter/r/c0e974/32.png) [@Rockwell](https://community.gemsofwar.com/u/Rockwell)\
**Post date:** [March 2, 2019, 10:56am UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-tina-9000/52519/47 "2019-03-02T10:56:35Z")

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> [@Jonathan](#):
>
> introduce a Mech or Dwarf troop that ‘repairs’ armour

A Hero with Trickster’s Shot would love that… 😃

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**Author:** ![jzg](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jzg/32/53451_2.png) [@jzg](https://community.gemsofwar.com/u/jzg)\
**Post date:** [March 2, 2019, 2:30pm UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-tina-9000/52519/48 "2019-03-02T14:30:21Z")

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0 keys  
beat that

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/0/5/058d5d96a8caeaf35db9d05d12222b98ed0883b5.jpeg)

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**Author:** ![Draprion](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/draprion/32/8238_2.png) [@Draprion](https://community.gemsofwar.com/u/Draprion)\
**Post date:** [March 2, 2019, 2:33pm UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-tina-9000/52519/49 "2019-03-02T14:33:15Z")

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You’re welcome!

😁

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**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [March 2, 2019, 2:42pm UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-tina-9000/52519/50 "2019-03-02T14:42:57Z")

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> [@jzg](#):
>
> 0 keys  
> beat that

Congratulations!  
 ![f2a265c26958a8f874a51b628075e526b17ffb5ffe881cc20e3a86d6d022ebd1](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/c/2/c2684d907b6a3d84f2d6db4c6a88ea28c6b5cb84.jpeg)  
(Intrim got Tian Yi from a LT last month)

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**Author:** ![GarlGrimslade](https://avatars.discourse-cdn.com/v4/letter/g/4bbf92/32.png) [@GarlGrimslade](https://community.gemsofwar.com/u/GarlGrimslade)\
**Post date:** [March 2, 2019, 4:18pm UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-tina-9000/52519/51 "2019-03-02T16:18:32Z")

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That’s awesome. Everyone in the guild got it too.

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**Author:** ![Bernice](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/bernice/32/76215_2.png) [@Bernice](https://community.gemsofwar.com/u/Bernice)\
**Post date:** [March 2, 2019, 7:21pm UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-tina-9000/52519/52 "2019-03-02T19:21:01Z")

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Clear, straight-up, no-frills brag. Love it!  
Congratulations !

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**Author:** ![polyester](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/polyester/32/59766_2.png) [@polyester](https://community.gemsofwar.com/u/polyester)\
**Post date:** [March 2, 2019, 7:48pm UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-tina-9000/52519/53 "2019-03-02T19:48:59Z")

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Burned all of my gem and glory keys & Guild seals, then dumped 5k gems into gem keys - and got 2 on the last batch of 50.

I have all troops & all weapons (except ZG and the Dooms we can’t get yet) so I kinda had to keep trying, but this one was super expensive.

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/2/2/22ac35d70abad155de8bac2d32ff3e17a50645d3.jpeg)

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**Author:** ![Avathar](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/avathar/32/33071_2.png) [@Avathar](https://community.gemsofwar.com/u/Avathar)\
**Post date:** [March 3, 2019, 12:07pm UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-tina-9000/52519/54 "2019-03-03T12:07:55Z")

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> [@noob](#):
>
> Actually they are different. Think about infernus. If the 2nd targeted enemy dies to 1st hit splash damage then the 2nd hit doesnt occur at all, and no splash damage from the 2nd hit  
> Infernus used to work the way cyrup described. His 2nd hit always occur even when the 2nd target is dead. He somehow got nerfed and the devs didnt even notice they changed the way his spell worked  
> Anyway i hope this time they recognize it as a bug and fix it so that infernus can be as great as he used to be. Poor guy got nerfed 3 times in a row

That would be great, but I’m not holding my breath… The general mechanic of this type of spell was changed in 4.0 to nerf Ubastet’s ‘kill a newly summoned troop in place of the one that just died’, although puzzingly the devs didn’t acknowledge it at the time and the official stance remains ‘Infernus has always worked in this way’ (eh, no).

> [@(Resolved) Infernus' second cast sometimes does not occur](https://community.gemsofwar.com/t/infernus-second-cast-sometimes-does-not-occur/46007/5):
>
> I have noticed this too, and I believe it’s related to Ubastet’s fix… Infernus has always selected its two targets at the same time: in this particular example, he selected 4th and 3rd troops. Before 4.0 he would have cast first on 4th, killing the 3rd troop with splash damage, and then cast on the (now empty) 3rd spot, with the resulting splash damage killing the 2nd troop. What I think it does now is cast on the 4th (killing the 3rd too), then check whether its second target is still alive an…

I took the time to look for a pre-4.0 video featuring Infernus, took a while but I found one in which you can see the pre-nerf behavior (thanks @Tacet): at around 9:25 in the video Infernus is cast, and you can clearly see his first hit landing on the 2nd troop (killing the first), and his second hit landing on the now-dead 1st troop but still dealing splash damage to the 2nd troop (and killing it).

[![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/9/a/9aa56dd7ce9c9f60c4d609af8be9ce83bd30a1a7.jpeg "⚔️ Gems of War Invasions | Week 4 Day 1 | Various 4x Divine Teams (25/36 Pets) ⚔️") ](https://www.youtube.com/watch?v=0bDsHXb5HEg)

After 4.0, that second hit does no longer take place, and the 2nd troop would still be alive… How is this not a nerf @Kafka?

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**Author:** ![Kafka](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kafka/32/33529_2.png) [@Kafka](https://community.gemsofwar.com/u/Kafka)\
**Post date:** [March 4, 2019, 5:06am UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-tina-9000/52519/55 "2019-03-04T05:06:43Z")

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@Avathar that was a bug fix. You can’t do damage to a dead Troop, therefore a dead Troop can’t have splash damage bounced off it onto live Troops.

Due to community feedback we are considering (no promises), changing Infernus’ spell to retarget if the 2nd target dies on first spell hit. However even if we do that we’re not going to allow splash damage off non-existent/dead Troops.

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [March 4, 2019, 5:36am UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-tina-9000/52519/56 "2019-03-04T05:36:34Z")

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Infernus was a weird edge case. For most troops, there is no difference between targeting a slot and targeting the troop sitting in it. Infernus is the only troop I can think of where there the distinction matters. And given the mechanics when it was released, it’s quite understandable that most of us assumed its spell selected slots (which are always available) rather than troops (which become unavailable as a target if they die).

While you’re looking at Tina’s and Infernus’ targeting, please don’t forget Ship Cannon. I know it’s only a lowly common, but it suffers from the same issue.

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [March 4, 2019, 5:41am UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-tina-9000/52519/57 "2019-03-04T05:41:18Z")

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> [@Grundulum](#):
>
> While you’re looking at Tina’s and Infernus’ targeting, please don’t forget Ship Cannon. I know it’s only a lowly common, but it suffers from the same issue.

Would also love to tag on last week’s Sandrunner in that case as well. It would be a great low level troop if it this empty targetting wasnt a thing.

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**Author:** ![Crow](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/crow/32/44074_2.png) [@Crow](https://community.gemsofwar.com/u/Crow)\
**Post date:** [March 4, 2019, 6:05am UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-tina-9000/52519/58 "2019-03-04T06:05:04Z")

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Santos frijoles Batman!

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [March 4, 2019, 8:40am UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-tina-9000/52519/59 "2019-03-04T08:40:25Z")

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> [@Kafka](#):
>
> we are considering (no promises), changing Infernus’ spell to retarget if the 2nd target dies on first spell hit.

Would it be possible to have both hits happen simultaneously, or are there technical limitations around that kind of thing? I suppose it would be difficult to track if both hits targeted the same troop, as well.

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**Author:** ![Avathar](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/avathar/32/33071_2.png) [@Avathar](https://community.gemsofwar.com/u/Avathar)\
**Post date:** [March 4, 2019, 8:44am UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-tina-9000/52519/60 "2019-03-04T08:44:46Z")

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Many thanks for your answer! If Infernus got that change it would be wonderful, he might have been too good in the past but after all the changes (higher mana cost, less starting mana from Ishbaala, less mana gathered off explosions, sometimes no 2nd hit) he’s much less fun to play with, and guaranteeing him two hits with his cast would help… Fingers crossed!

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**Author:** ![Kay93x](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kay93x/32/62627_2.png) [@Kay93x](https://community.gemsofwar.com/u/Kay93x)\
**Post date:** [March 4, 2019, 3:39pm UTC](https://community.gemsofwar.com/t/a-new-mythic-approaches-tina-9000/52519/61 "2019-03-04T15:39:51Z")

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![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/6/1/61cf055fdb3a6879bd5380bce445b5c624d38bc7.jpeg)

Not on release day but we just dropped this in our guild 🙂

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