# A game mode, testing new teams :)

**URL:** https://community.gemsofwar.com/t/a-game-mode-testing-new-teams/84185
**Category:** Feature Requests and Game feedback
**Created:** [May 21, 2024, 8:37pm UTC](https://community.gemsofwar.com/t/a-game-mode-testing-new-teams/84185 "2024-05-21T20:37:08Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![H.s.1](https://avatars.discourse-cdn.com/v4/letter/h/41988e/32.png) [@H.s.1](https://community.gemsofwar.com/u/H.s.1)
#### Post date: [May 21, 2024, 8:37pm UTC](https://community.gemsofwar.com/t/a-game-mode-testing-new-teams/84185/1 "2024-05-21T20:37:08Z")

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Hi and Salut! For all warriors, especially awesome fellow developers 🙂

I have some ideas for our beloved game, hope it may make our time playing it, even more AMAZING 🙂 🙂

- A new game mode, where a player can select the troops of the two teams (or enemy list to be auto generated), in order to test new arranged teams against different scenarios.
- A faster 4X auto-play option in trials 🙂 , and it is to be allowed as well it in the above suggested mode.
- A setting to allow the last enemy to be selected, and spell executed on -by default- if it’s already the last one remaining in list.
- An event log to be viewed in battle, listing enemy’s actions, to allow players to further acknowledge the power of the troops, and the settings that caused the effects.

What do you think?

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### Author: ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)
#### Post date: [May 22, 2024, 1:52am UTC](https://community.gemsofwar.com/t/a-game-mode-testing-new-teams/84185/2 "2024-05-22T01:52:20Z")

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I, for one, would definitely appreciate easier access to testing out new teams. The historical (also current) method of doing this is … convoluted.
