# A Case Study on End-Game Players - COMPLETED

**URL:** <https://community.gemsofwar.com/t/a-case-study-on-end-game-players-completed/11151>\
**Category:** Community Content\
**Created:** [August 17, 2016, 4:31pm UTC](https://community.gemsofwar.com/t/a-case-study-on-end-game-players-completed/11151 "2016-08-17T16:31:33Z")\
**Posts on this page:** 1\
**Showing post:** 37

<div class="post-metadata">

**Author:** ![Stan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/stan/32/29888_2.png) [@Stan](https://community.gemsofwar.com/u/Stan)\
**Post date:** [August 18, 2016, 9:43pm UTC](https://community.gemsofwar.com/t/a-case-study-on-end-game-players-completed/11151/37 "2016-08-18T21:43:34Z")

</div>

I have received an official explanation that there will be no explanation.

I’ll post a link if I can find it.

Edit to add:

> [@How much gold should be stolen in PVP matches](http://community.gemsofwar.com/t/how-much-gold-should-be-stolen-in-pvp-matches/7737/2):
>
> The actual numbers behind how payouts are determined are pretty complex, but I’ll try to break it down for you. When Player A invades Player B, there is a base percentage of Player B’s total gold income that Player A will be able to take. That percentage can increase or decrease based on each player’s attributes, and the total gold taken will increase the longer Player B goes without collecting their daily rewards. Because there are so many variables (and the game never tells you exactly how mu…

This was more about the steal and recover calculation, but you can see the reference to ‘so many variables’ and that the difference between player levels is important. That’s probably the best we’ll get.

---

_[View the full topic](https://community.gemsofwar.com/t/a-case-study-on-end-game-players-completed/11151)._
