# A Case Study on End-Game Players - COMPLETED

**URL:** https://community.gemsofwar.com/t/a-case-study-on-end-game-players-completed/11151
**Category:** Community Content
**Created:** [August 17, 2016, 4:31pm UTC](https://community.gemsofwar.com/t/a-case-study-on-end-game-players-completed/11151 "2016-08-17T16:31:33Z")
**Posts on this page:** 20
**Page:** 2

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### Author: ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)
#### Post date: [August 18, 2016, 1:25pm UTC](https://community.gemsofwar.com/t/a-case-study-on-end-game-players-completed/11151/21 "2016-08-18T13:25:13Z")

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#Case Study After Day 1 (8/18 12:50 a.m. cst) UPDATE

* * *

APPROXIMATE TIME PLAYED: 4 hours  
LEVEL: 633 → 640  
GOLD: 276 → 145364  
GLORY: 0 → 583  
GEMS: 7 → 276 {170 via Guild, 36 via Tasks}  
SOULS: 124215 → 127610 {100 via Guild}

BATTLES -  
PvP;

> Invasions: 4855 → 4900  
> Defends: 1107 → 1117  
> Challenges: 0 → 15  
> Quests: 0

MAPS: 71 → 80 {none via Guild, none completed}

KEYS;  
Gold: 0 → 83  
Glory: 0 → 193 {192 via Guild}  
Gem: 0  
Event: 27

TRIBUTES COLLECTED: 13

[![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/2/4/24368b1e72ee0e96306462744c928f97a0d90f9d.jpeg "Case Study - Day 1") ](https://www.youtube.com/watch?v=ADzLEMvbOUo)

* * *

Day 1 was about an average day for me (60-80 battles daily), I was able to complete my Tasks quickly and move on straight to PvP.

Resisting the overwhelming urge to use my resources has been pure havok for my combined ADHD/OCD 😉

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### Author: ![Strat](https://avatars.discourse-cdn.com/v4/letter/s/2bfe46/32.png) [@Strat](https://community.gemsofwar.com/u/Strat)
#### Post date: [August 18, 2016, 2:14pm UTC](https://community.gemsofwar.com/t/a-case-study-on-end-game-players-completed/11151/22 "2016-08-18T14:14:31Z")

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> [@TaliaParks](#):
>
> Resisting the overwhelming urge to use my resources

I’m having similar problems, I typically take everything down to 0 after a new Kingdom releases. With the new information about the accelerated releases on the way, I’m trying to keep most of them.

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### Author: ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)
#### Post date: [August 18, 2016, 2:27pm UTC](https://community.gemsofwar.com/t/a-case-study-on-end-game-players-completed/11151/23 "2016-08-18T14:27:06Z")

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Yeah, until we know HOW they plan to implement this, I’ll be “fear-hoarding” as well, no matter what.

Patience and planning is worth it in GoW. Impatience usually equates to spending money and/or falling behind.

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### Author: ![Dustin1280](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/dustin1280/32/7970_2.png) [@Dustin1280](https://community.gemsofwar.com/u/Dustin1280)
#### Post date: [August 18, 2016, 2:33pm UTC](https://community.gemsofwar.com/t/a-case-study-on-end-game-players-completed/11151/24 "2016-08-18T14:33:35Z")

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@TaliaParks @Strat Normally I save 5000 keys and spend the rest, but because of the update I will be doing the same and spending glory sparingly. With gems I try to put half of them towards the guild for gold and the rest i save.

In fact, I am thinking of positing to the guild, that ALL gem be put towards gold. If EVERYONE does it, we will actually be better off then not doing it. The problem is we can’t even get guild mates to stop putting points into maps and souls once in awhile, so I feel this would be difficult to achieve.

What do you think TaliaParks? Think we can get Claus and the rest of the guild on board for that?

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### Author: ![Strat](https://avatars.discourse-cdn.com/v4/letter/s/2bfe46/32.png) [@Strat](https://community.gemsofwar.com/u/Strat)
#### Post date: [August 18, 2016, 2:45pm UTC](https://community.gemsofwar.com/t/a-case-study-on-end-game-players-completed/11151/25 "2016-08-18T14:45:32Z")

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> [@Dustin1280](#):
>
> we can’t even get guild mates to stop putting points into maps and souls once in awhile,

Don’t worry this is a common “problem”. I’ve noticed one of the top contributors in our guild does this occasionally. But considering his donations overall I figure let him spread the gold around if it makes him happy.

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### Author: ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)
#### Post date: [August 18, 2016, 3:26pm UTC](https://community.gemsofwar.com/t/a-case-study-on-end-game-players-completed/11151/26 "2016-08-18T15:26:40Z")

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> [@Dustin1280](#):
>
> What do you think TaliaParks? Think we can get Claus and the rest of the guild on board for that?

I have no authority in the Guild and I’m not allowed to cross that line anymore. However, I do agree with you completely

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### Author: ![Emos](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/emos/32/5163_2.png) [@Emos](https://community.gemsofwar.com/u/Emos)
#### Post date: [August 18, 2016, 8:04pm UTC](https://community.gemsofwar.com/t/a-case-study-on-end-game-players-completed/11151/27 "2016-08-18T20:04:21Z")

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You may want to start saving gems for Event Chests. It appears that new Legendaries will not appear in Glory Packs for the foreseeable future, at least for PC/Mobile. They will appear in that Kingdom Event Chest for the week it’s released.

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### Author: ![Robert](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/robert/32/12802_2.png) [@Robert](https://community.gemsofwar.com/u/Robert)
#### Post date: [August 18, 2016, 8:13pm UTC](https://community.gemsofwar.com/t/a-case-study-on-end-game-players-completed/11151/28 "2016-08-18T20:13:48Z")

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It also seems quite inefficent to be selling gems just to input gold back into the guild

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### Author: ![Kharybdys](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kharybdys/32/2023_2.png) [@Kharybdys](https://community.gemsofwar.com/u/Kharybdys)
#### Post date: [August 18, 2016, 8:30pm UTC](https://community.gemsofwar.com/t/a-case-study-on-end-game-players-completed/11151/29 "2016-08-18T20:30:26Z")

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Is it worthwhile to have some more people offer up this data, for example an end-game player on mobile/pc or such like? Purely voluntary ofcourse.

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### Author: ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)
#### Post date: [August 18, 2016, 8:31pm UTC](https://community.gemsofwar.com/t/a-case-study-on-end-game-players-completed/11151/30 "2016-08-18T20:31:43Z")

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It would be very good

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### Author: ![Stan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/stan/32/29888_2.png) [@Stan](https://community.gemsofwar.com/u/Stan)
#### Post date: [August 18, 2016, 8:57pm UTC](https://community.gemsofwar.com/t/a-case-study-on-end-game-players-completed/11151/31 "2016-08-18T20:57:19Z")

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Could you add an estimate of time played each day as you go? I know you multi-task a certain amount, but a rough idea would be helpful, I think.

Also, when you are PVP’ing, do you select opponents to maximize gold or just take whatever comes?

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### Author: ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)
#### Post date: [August 18, 2016, 9:01pm UTC](https://community.gemsofwar.com/t/a-case-study-on-end-game-players-completed/11151/32 "2016-08-18T21:01:35Z")

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> [@Stan](#):
>
> Could you add an estimate of time played each day as you go? I know you multi-task a certain amount, but a rough idea would be helpful, I think.
> 
> Also, when you are PVP’ing, do you select opponents to maximize gold or just take whatever comes?

Excellent point. I’ll add that information to my posts, although they will be rough estimates. Day 1 was approximately 4 hours.

As for PvP, I shoot for Gold and set a minimum based on what I see available. Then I’ll battle anyone and everyone that meets that minimum.

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### Author: ![Stan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/stan/32/29888_2.png) [@Stan](https://community.gemsofwar.com/u/Stan)
#### Post date: [August 18, 2016, 9:05pm UTC](https://community.gemsofwar.com/t/a-case-study-on-end-game-players-completed/11151/33 "2016-08-18T21:05:38Z")

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Cool, thanks.

I’m getting more selective about minimum gold but still have no idea how these things are determined. It seems like the available gold is higher on lower level players at the start of the week, then gradually diminishes. By Sunday or Monday, I have a hard time finding an opponent worth more than 500 or 600. Yesterday, I could find plenty over 1200, and usually they were 50-100 levels below me. I know a certain amount of that is determined by how long since they last collected tribute, but given that lots of people are playing, you’d think it would be relatively consistent.

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### Author: ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)
#### Post date: [August 18, 2016, 9:08pm UTC](https://community.gemsofwar.com/t/a-case-study-on-end-game-players-completed/11151/34 "2016-08-18T21:08:09Z")

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Yeah, certain times my minimum goes as low as 600 as well. Early morning and late night usually equates to a 1,000 minimum, so I try and rush an hour or two in at those times

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### Author: ![Stan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/stan/32/29888_2.png) [@Stan](https://community.gemsofwar.com/u/Stan)
#### Post date: [August 18, 2016, 9:12pm UTC](https://community.gemsofwar.com/t/a-case-study-on-end-game-players-completed/11151/35 "2016-08-18T21:12:23Z")

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Oh, that’s interesting. I hadn’t noticed any correlation to time of day, but that could potentially explain it. Gold might build up during ‘quiet hours’ if fewer people are playing. I just assumed that play was relatively evenly distributed around the clock, but that probably isn’t true.

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### Author: ![Robert](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/robert/32/12802_2.png) [@Robert](https://community.gemsofwar.com/u/Robert)
#### Post date: [August 18, 2016, 9:38pm UTC](https://community.gemsofwar.com/t/a-case-study-on-end-game-players-completed/11151/36 "2016-08-18T21:38:17Z")

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An official explanation of how it is determined would be good

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### Author: ![Stan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/stan/32/29888_2.png) [@Stan](https://community.gemsofwar.com/u/Stan)
#### Post date: [August 18, 2016, 9:43pm UTC](https://community.gemsofwar.com/t/a-case-study-on-end-game-players-completed/11151/37 "2016-08-18T21:43:34Z")

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I have received an official explanation that there will be no explanation.

I’ll post a link if I can find it.

Edit to add:

> [@How much gold should be stolen in PVP matches](http://community.gemsofwar.com/t/how-much-gold-should-be-stolen-in-pvp-matches/7737/2):
>
> The actual numbers behind how payouts are determined are pretty complex, but I’ll try to break it down for you. When Player A invades Player B, there is a base percentage of Player B’s total gold income that Player A will be able to take. That percentage can increase or decrease based on each player’s attributes, and the total gold taken will increase the longer Player B goes without collecting their daily rewards. Because there are so many variables (and the game never tells you exactly how mu…

This was more about the steal and recover calculation, but you can see the reference to ‘so many variables’ and that the difference between player levels is important. That’s probably the best we’ll get.

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### Author: ![Robert](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/robert/32/12802_2.png) [@Robert](https://community.gemsofwar.com/u/Robert)
#### Post date: [August 18, 2016, 9:45pm UTC](https://community.gemsofwar.com/t/a-case-study-on-end-game-players-completed/11151/38 "2016-08-18T21:45:51Z")

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No need, I believe you.

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### Author: ![Stan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/stan/32/29888_2.png) [@Stan](https://community.gemsofwar.com/u/Stan)
#### Post date: [August 18, 2016, 10:00pm UTC](https://community.gemsofwar.com/t/a-case-study-on-end-game-players-completed/11151/39 "2016-08-18T22:00:14Z")

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> [@TaliaParks](#):
>
> Troop Summary:175/175  
> 165 Mythic  
> 8 Legendary  
> 1 Epic  
> 1 Ultra Rare

Are your remaining non-mythics mostly:  
a) newer cards that you haven’t had enough time to collect enough copies of,  
b) commons that just require an incredible number of duplicates to get to mythic (and aren’t picked up by the glory keys that you get from your guild),  
c) legendaries (low drop rate overall), or  
d) something else?

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<div class="post-metadata">

### Author: ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)
#### Post date: [August 18, 2016, 10:12pm UTC](https://community.gemsofwar.com/t/a-case-study-on-end-game-players-completed/11151/40 "2016-08-18T22:12:14Z")

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I’ll list them.

8 Legendary; Crimson Bat (need 2), Ghiralee (need 3), Hellhound (need 31), Herald of Chaos (need 10), Imp of Love (need 5), Marid (need 2), Succubus (need 42), The Silent One (need 2)

1 Epic: Roc (need 119)

1 Ultra Rare: Quasit (need 175)

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