# A call against resource-based tasks

**URL:** <https://community.gemsofwar.com/t/a-call-against-resource-based-tasks/64638>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [July 8, 2020, 1:32pm UTC](https://community.gemsofwar.com/t/a-call-against-resource-based-tasks/64638 "2020-07-08T13:32:15Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![HounganAtLarge](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/hounganatlarge/32/28697_2.png) [@HounganAtLarge](https://community.gemsofwar.com/u/HounganAtLarge)\
**Post date:** [July 8, 2020, 1:32pm UTC](https://community.gemsofwar.com/t/a-call-against-resource-based-tasks/64638/1 "2020-07-08T13:32:16Z")

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Most of the upcoming tasks in 5.0, I have zero problem with. Kill x demon enemies. Use a specific banner. Equip your hero with a bow. Those tasks are fine.  
But, when you force players to SPEND resources, like gem or event keys, to advance in the campaign, **it goes directly against the point of playing the game:** To. Collect. Resources. At that point, they can either spend the task resource, spend gems to skip the task or skip playing the campaign anymore. NONE of these are good choices.  
PLEASE change/drop those resource tasks BEFORE release.
