# 9.4 Test Defense Issues

**URL:** <https://community.gemsofwar.com/t/9-4-test-defense-issues/90338>\
**Category:** Uncategorized\
**Created:** [October 25, 2026, 1:59am UTC](https://community.gemsofwar.com/t/9-4-test-defense-issues/90338 "2026-10-25T01:59:12Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Moribund](https://avatars.discourse-cdn.com/v4/letter/m/ba9def/32.png) [@Moribund](https://community.gemsofwar.com/u/Moribund)\
**Post date:** [October 25, 2026, 1:59am UTC](https://community.gemsofwar.com/t/9-4-test-defense-issues/90338/1 "2026-10-25T01:59:12Z")

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1. I thought test defense was supposed to simulate the conditions present during guild wars, ie no astral spire enhancements. I’ve matched 3 skulls numerous times and got extra turns. I see astral spire abilities messages frequently.
2. It’s really annoying that your test teams disappear nearly every time you exit and re-enter test mode. I would like it leave the test teams as is until I decide to change them.
3. You can’t set different class abilities on your offensive and defensive teams if both are using the same class, ie elementalists. For example, sometimes I want one team to have rock solid and the other to have Deluge.
