# 7.3 Update: Battlegrounds

**URL:** <https://community.gemsofwar.com/t/7-3-update-battlegrounds/82416>\
**Category:** Official News\
**Created:** [December 7, 2023, 5:30pm UTC](https://community.gemsofwar.com/t/7-3-update-battlegrounds/82416 "2023-12-07T17:30:08Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)\
**Post date:** [December 7, 2023, 6:19pm UTC](https://community.gemsofwar.com/t/7-3-update-battlegrounds/82416/8 "2023-12-07T18:19:37Z")

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> [@Jerry\_the\_skunk](#):
>
> Please don’t tell me, you’re planning to release it just half a day before weekend…  
> If that really has to happen, despite all articulated concerns, can’t it at least wait until monday?

Second this. @Jeto can’t the dev team schedule the release in sync with a Weekly Reset? Yes, there is platform screening to go through but once that’s cleared…

> [@Jeto](#):
>
> When you lose a defense battle, there is no loss of VP (like there was with the old PvP Score). There may be a mode in a future update where VP can be lost, but in 7.3 (with Quick Battle the only mode available) there is no VP loss at this time.

This was specifically a concern from the “sneak peek” topic, this is (for now) seems good news to know.

> [@Jeto](#):
>
> These new Dragons cost a little more than their Gem Dragon counterparts, but they are a little tougher too.

Note that while the Gem Dragons get 55% _skull_ resistance, Cosmic Dragons get 55% _spell_ resistance, markedly more useful. 3rd trait says it buffs ALL stats (not just Magic) upon Color match, also more powerful than Gem Dragons.

> [@Jeto](#):
>
> Glory being earned from battles other than PvP was not counting towards the Glory Hound task.

“It only took 40 years.”  
– _(memeable quote from Monster Hunter World)_

> [@JamesDurning](#):
>
> So if you have one troop left in first position, and terror triggers, does this move them down to 2nd position, or do they run?

My guess is they will shuffle down one slot at a time, but we will see. "First/last _position"_ (distinct from “first/last _Troop_”) has only been used in terms of shuffling team formation previously, though there are admittedly plenty of spells utilizing both terms – e.g. "pull the last _enemy_ into first _position_ " (so if slot #4 is empty, an opponent in slot #3 or #2 is picked and moved to slot #1, whether or not slot #1 was empty).

> [@JamesDurning](#):
>
> I’m surprised you process from bottom to top for this.

Yes, this opens up a 0.1% chance that if all 4 Troops on your team have Terror then it may proc for all of them (expected result: one Troop flees and the rest shuffle down one position). If it was processed from top to bottom, there would be a similar chance that a Troop in 1st position could shuffle all the way to bottom position AND run away ALL IN ONE TURN, with the other 3 troops being effectively skipped.  
(Compare the [weird behavior](https://community.gemsofwar.com/t/brutal-strike-is-weird/75205) that can happen if Slayer’s “Brutal Strike” trait causes fatal damage)

This being said, Terror at least opens up a new way to deal with summoner troops, who are often placed in last position(s) to begin with. Greed+Egg Thief type teams, for example, have a new counter.

Now if we could just get an actual counter for Chalcedony/etc. type teams…

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_[View the full topic](https://community.gemsofwar.com/t/7-3-update-battlegrounds/82416)._
