# 7.0 Update: Underspire

**URL:** <https://community.gemsofwar.com/t/7-0-update-underspire/80443>\
**Category:** Official News\
**Created:** [July 18, 2023, 9:48am UTC](https://community.gemsofwar.com/t/7-0-update-underspire/80443 "2023-07-18T09:48:48Z")\
**Posts on this page:** 20\
**Page:** 21

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**Author:** ![Dust\_Angel](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/dust_angel/32/35256_2.png) [@Dust\_Angel](https://community.gemsofwar.com/u/Dust_Angel)\
**Post date:** [August 19, 2023, 8:18am UTC](https://community.gemsofwar.com/t/7-0-update-underspire/80443/411 "2023-08-19T08:18:52Z")

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Now, when I finally looked at Shiny Tokens menu in my inventory…who gave green light to this nonsense?  
 ![Capture](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/b/c/bce23138d325d846717653daefb00e6cf5cbf0fe.jpeg)

Tokens should be sorted alphabetically. The haphazard random throwtogether pile you have now is the most inefficient way and for some reason it was chosen to be implemented.

Could you, please, add it to quality of life upgrades and implement proper sorting in the future?

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**Author:** ![Ilmarien](https://avatars.discourse-cdn.com/v4/letter/i/7ea924/32.png) [@Ilmarien](https://community.gemsofwar.com/u/Ilmarien)\
**Post date:** [August 19, 2023, 9:18am UTC](https://community.gemsofwar.com/t/7-0-update-underspire/80443/412 "2023-08-19T09:18:25Z")

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Do you know what will be more fun? It’s supposed to have a shiny token for every single troop in the future. Can you imagine an inventory menu with over a thousand lines of things? I was already complaining about having every single campaign totem filling up the space. Now with all this shiny tokens? It will be ages to find something, specially on consoles.

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**Author:** ![Tatz](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/tatz/32/86556_2.png) [@Tatz](https://community.gemsofwar.com/u/Tatz)\
**Post date:** [August 19, 2023, 9:46am UTC](https://community.gemsofwar.com/t/7-0-update-underspire/80443/413 "2023-08-19T09:46:58Z")

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The most overlooked problem with shiny troops/keys/token is, as stated by Idle earlier in this thread, that there’s no way anyone could use their keys efficiently to surpass the initial need of 1050 (30x35 token) plus another 35 token each week for the newly released troop.

A player looking to max them out needs to:

1. Buy both headstart and heroic offers for 10$ each
2. Be in a guild who completes all extra stages (13-16 whichever applies)
3. Pay gems to complete the extra stages yourself

And even then they’re prone to a 50% success rate getting more than 2 token per key to keep up with the rate new (and possibly) shiny troops are added.

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**Author:** ![Jerry\_the\_skunk](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jerry_the_skunk/32/53897_2.png) [@Jerry\_the\_skunk](https://community.gemsofwar.com/u/Jerry_the_skunk)\
**Post date:** [August 19, 2023, 9:57am UTC](https://community.gemsofwar.com/t/7-0-update-underspire/80443/414 "2023-08-19T09:57:57Z")

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I foresee shiny traitstones as a new drop type in shiny chests, to unlock shiny traits… ☹

Remember: Balancing in GOW means to introduce an overpowered troop, weapon or effect to counteract the previous overpowered troop, weapon or effect.

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**Author:** ![DAeron](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/daeron/32/89036_2.png) [@DAeron](https://community.gemsofwar.com/u/DAeron)\
**Post date:** [August 19, 2023, 11:11am UTC](https://community.gemsofwar.com/t/7-0-update-underspire/80443/415 "2023-08-19T11:11:29Z")

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Well how else do you get people to pay for things they dont need except to limit the supply…simple economics

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**Author:** ![Kezef](https://avatars.discourse-cdn.com/v4/letter/k/8e8cbc/32.png) [@Kezef](https://community.gemsofwar.com/u/Kezef)\
**Post date:** [August 19, 2023, 1:32pm UTC](https://community.gemsofwar.com/t/7-0-update-underspire/80443/416 "2023-08-19T13:32:18Z")

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> [@Jerry\_the\_skunk](#):
>
> Remember: Balancing in GOW means to introduce an overpowered troop, weapon or effect to counteract the previous overpowered troop, weapon or effect.

This is always the way in long-running games in which there’s a (semi) steady stream of new content being released. Balance is an impossible task under those circumstances; either you have a “vicious” cycle of power creep with new stuff overwhelming the older stuff and “newer new” stuff having to be released to counter that, or you have a “virtuous” cycle of power degradation in which the new stuff is largely cosmetic but a gradual dwindling in power of new stuff simply shifts more and more influence to the long-term players who have plenty of the older stuff – especially if that older stuff is limited in some way.

Gems of War is like this now. When I was in college – something that was a long, long time ago in what feels like a galaxy far, far away – it was like this when I was admin’ing a MUD (Multi-User Dungeon, a text-based online RPG that was the great, great grand-daddy of today’s MMORPGs). And it was probably like this going even further back into the mists of time, things like the old table-top Dungeons & Dragons games and the like.

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**Author:** ![Jerry\_the\_skunk](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jerry_the_skunk/32/53897_2.png) [@Jerry\_the\_skunk](https://community.gemsofwar.com/u/Jerry_the_skunk)\
**Post date:** [August 19, 2023, 2:19pm UTC](https://community.gemsofwar.com/t/7-0-update-underspire/80443/417 "2023-08-19T14:19:39Z")

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> [@Kezef](#):
>
> it was like this when I was admin’ing a MUD (Multi-User Dungeon, a text-based online RPG that was the great, great grand-daddy of today’s MMORPGs). And it was probably like this going even further back into the mists of time, things like the old table-top Dungeons & Dragons games and the like.

The GM giveth, the GM taketh away. If the heroes end up with an overly shiny new thing, that makes them more powerful or wealthy than they should be, expect it to get stolen, lost, destroyed or, with especially sadistic masters, them having to sacrifice it by themselves. (“Oh, so you have found this enormous treasure in the frozen wastelands. And now you ran out of wood to light a campfire. Say, did you know, that diamonds can burn?”)

I know, unless it is a singleplayer offline game, you can’t really pull that off as a commercial developer, but you name the core issue right at the start. More and more and more content, so that the endgamers keep their wallets open.  
This game modell is broken in its foundations.

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**Author:** ![Elfin](https://avatars.discourse-cdn.com/v4/letter/e/258eb7/32.png) [@Elfin](https://community.gemsofwar.com/u/Elfin)\
**Post date:** [August 19, 2023, 7:49pm UTC](https://community.gemsofwar.com/t/7-0-update-underspire/80443/418 "2023-08-19T19:49:00Z")

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And why is it here at all?

> [@Add Shiny to Troops Filter/Remove from Inventory](https://community.gemsofwar.com/t/add-shiny-to-troops-filter-remove-from-inventory/80772):
>
> This is in the wrong place. If I’m trying to find troops for a team, I don’t want to have to go to my inventory to figure that out. Also, since chest drops are random, I can’t target tokens for a specific troop. It does me no good to know how many tokens I have per troop in inventory and makes a crowded list even more crowded. I can see the number of tokens on the troop card. The only shiny thing I need to see in inventory is dust.

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**Author:** ![sylverscale](https://avatars.discourse-cdn.com/v4/letter/s/f17d59/32.png) [@sylverscale](https://community.gemsofwar.com/u/sylverscale)\
**Post date:** [August 20, 2023, 12:31am UTC](https://community.gemsofwar.com/t/7-0-update-underspire/80443/419 "2023-08-20T00:31:44Z")

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> [@Tatz](#):
>
> Buy both headstart and heroic offers for 5$ each

Is it really just $5 each? Because then it costs about double that in Europe.

The $5 stuff costs 3.79 or so Euros while the heroic/headstart offer is about 7.50€

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**Author:** ![Elfin](https://avatars.discourse-cdn.com/v4/letter/e/258eb7/32.png) [@Elfin](https://community.gemsofwar.com/u/Elfin)\
**Post date:** [August 20, 2023, 3:34am UTC](https://community.gemsofwar.com/t/7-0-update-underspire/80443/420 "2023-08-20T03:34:56Z")

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> [@sylverscale](#):
>
> Is it really just $5 each? Because then it costs about double that in Europe.
> 
> The $5 stuff costs 3.79 or so Euros while the heroic/headstart offer is about 7.50€

Both are 10 USD

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**Author:** ![sylverscale](https://avatars.discourse-cdn.com/v4/letter/s/f17d59/32.png) [@sylverscale](https://community.gemsofwar.com/u/sylverscale)\
**Post date:** [August 20, 2023, 4:29am UTC](https://community.gemsofwar.com/t/7-0-update-underspire/80443/421 "2023-08-20T04:29:59Z")

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Thanks. I thought I saw that before and was going crazy. 😅

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**Author:** ![Slotharingia](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/slotharingia/32/88842_2.png) [@Slotharingia](https://community.gemsofwar.com/u/Slotharingia)\
**Post date:** [August 20, 2023, 9:00am UTC](https://community.gemsofwar.com/t/7-0-update-underspire/80443/422 "2023-08-20T09:00:36Z")

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The simple version is: this update was added to milk players of inordinate amounts of cash. I have not spent a penny since, as I object.

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**Author:** ![DracoL1ch](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/dracol1ch/32/75027_2.png) [@DracoL1ch](https://community.gemsofwar.com/u/DracoL1ch)\
**Post date:** [August 20, 2023, 9:18am UTC](https://community.gemsofwar.com/t/7-0-update-underspire/80443/423 "2023-08-20T09:18:30Z")

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$2 for doubling 5 more room rewards, you call it inordinate amount? wth  
Any late-game player can spend 50/150 gems daily with no regret reaching for free extras, meanwhile you can spend $2 and get those double.  
The only issue with underspire is all hints regarding the maze are unofficial, which is targeted against non-guild non-communitive players.

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**Author:** ![DAeron](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/daeron/32/89036_2.png) [@DAeron](https://community.gemsofwar.com/u/DAeron)\
**Post date:** [August 20, 2023, 10:18am UTC](https://community.gemsofwar.com/t/7-0-update-underspire/80443/424 "2023-08-20T10:18:10Z")

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Bigger picture here.

More gem purchases added with more activities means that not everyone will be able to do all activities for the rewards and some will be more inclined to spend gems to fast track the rewards.

More gems spent means a higher likelihood these people will spend money to buy more gems in time to fast track the current activity they wont have time to do.

$2 here, $4.99 there, oh 9.99 and i get the dragonite without having to spend the gems i dont have to find that dragon.

FOMO is a strong feeling, any and every micro purchase is designed to make you feel better when you might otherwise miss out on getting Dia or Ctharrasque or that new shiny troop. Its a psychology game and most people, not to even mention the player base, are susceptible to these mind games.

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**Author:** ![DracoL1ch](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/dracol1ch/32/75027_2.png) [@DracoL1ch](https://community.gemsofwar.com/u/DracoL1ch)\
**Post date:** [August 20, 2023, 10:26am UTC](https://community.gemsofwar.com/t/7-0-update-underspire/80443/425 "2023-08-20T10:26:43Z")

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Endgame content is made for endgamers, not for everyone. And Im sure low-level whales are happy to spend anyway. So you only defend those poor souls who can’t stand fomo. Well, can’t support you there.

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**Author:** ![DAeron](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/daeron/32/89036_2.png) [@DAeron](https://community.gemsofwar.com/u/DAeron)\
**Post date:** [August 20, 2023, 11:36am UTC](https://community.gemsofwar.com/t/7-0-update-underspire/80443/426 "2023-08-20T11:36:50Z")

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Underspire is endgame? I wasnt aware of that

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**Author:** ![DracoL1ch](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/dracol1ch/32/75027_2.png) [@DracoL1ch](https://community.gemsofwar.com/u/DracoL1ch)\
**Post date:** [August 20, 2023, 2:42pm UTC](https://community.gemsofwar.com/t/7-0-update-underspire/80443/427 "2023-08-20T14:42:09Z")

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not that easy to beat lvl200 enemies lacking mythics and stats, so yeah, you can be sure Dia is for middle-endgame

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**Author:** ![DAeron](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/daeron/32/89036_2.png) [@DAeron](https://community.gemsofwar.com/u/DAeron)\
**Post date:** [August 20, 2023, 2:55pm UTC](https://community.gemsofwar.com/t/7-0-update-underspire/80443/428 "2023-08-20T14:55:42Z")

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Oh i thought Delves with level 500 enemies was endgame. Does that mean only endgamers should be on that quest for Dia then?

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**Author:** ![Grundge](https://avatars.discourse-cdn.com/v4/letter/g/e99b99/32.png) [@Grundge](https://community.gemsofwar.com/u/Grundge)\
**Post date:** [August 20, 2023, 3:00pm UTC](https://community.gemsofwar.com/t/7-0-update-underspire/80443/429 "2023-08-20T15:00:54Z")

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Seriously this game is becoming very microtransaction heavy. Getting more anniying than fun at this point. 😕

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**Author:** ![Jerry\_the\_skunk](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jerry_the_skunk/32/53897_2.png) [@Jerry\_the\_skunk](https://community.gemsofwar.com/u/Jerry_the_skunk)\
**Post date:** [August 20, 2023, 3:11pm UTC](https://community.gemsofwar.com/t/7-0-update-underspire/80443/430 "2023-08-20T15:11:10Z")

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Someone pointed out to me today, that Arena and Treasure Hunt are the only two modes, that are still mostly the pure match 3 gameplay, that this game used to be, when it was fun and before it became flooded with features.  
But also the two modes, pretty much nobody likes.

How much of the mess, that this game has become, is to blame on us, when we choose hunting for virtual carrots over stuff we might enjoy…?

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