# 6.6 Update: Lost Souls of Carmina

**URL:** <https://community.gemsofwar.com/t/6-6-update-lost-souls-of-carmina/77444>\
**Category:** Official News\
**Created:** [October 20, 2022, 11:26pm UTC](https://community.gemsofwar.com/t/6-6-update-lost-souls-of-carmina/77444 "2022-10-20T23:26:14Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jeto/32/101682_2.png) [@Jeto](https://community.gemsofwar.com/u/Jeto)\
**Post date:** [October 20, 2022, 11:40pm UTC](https://community.gemsofwar.com/t/6-6-update-lost-souls-of-carmina/77444/5 "2022-10-20T23:40:24Z")

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@covertmuffin123 is correct, the game now requires the animation to resolve before you can open another door.  
Just to prevent multiple doors from being clicked in quick succession, which was causing some issues.

I’ll edit that line in the patch notes to clarify this!

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_[View the full topic](https://community.gemsofwar.com/t/6-6-update-lost-souls-of-carmina/77444)._
