# 50% Chance to Devour is Broken, but not?

**URL:** https://community.gemsofwar.com/t/50-chance-to-devour-is-broken-but-not/50983
**Category:** Feature Requests and Game feedback
**Created:** [January 13, 2019, 7:58pm UTC](https://community.gemsofwar.com/t/50-chance-to-devour-is-broken-but-not/50983 "2019-01-13T19:58:01Z")
**Posts on this page:** 13
**Page:** 1

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### Author: ![Nos37](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nos37/32/37848_2.png) [@Nos37](https://community.gemsofwar.com/u/Nos37)
#### Post date: [January 13, 2019, 7:58pm UTC](https://community.gemsofwar.com/t/50-chance-to-devour-is-broken-but-not/50983/1 "2019-01-13T19:58:01Z")

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I used Dragon Cruncher’s Munch ability (50% chance to devour dragons) on 10 enemy Dragon troops (without Indigestible, Impervious, Fortitude, etc.).  
It failed 8x and succeeded 2x.  
I used his Munch ability 10 more times against Dragon troops.  
It succeeded 7x and failed 3x.

While the success rate in the long run is ~50%, the short term “chance” is not 50%.  
It’s 25% half the time, and 75% the other half.

This is not fun for me. I don’t get that edge-of-my-seat gamble of heads-or-tails.  
Instead, I get: “Oh, it failed. And again. It failed yet again? Why does it keep failing? 50% chance, my $%! Finally it succeeded! Another success? Nice. Wait, again? It keeps succeeding?? This is broken…”

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### Author: ![Rickygervais](https://avatars.discourse-cdn.com/v4/letter/r/b77776/32.png) [@Rickygervais](https://community.gemsofwar.com/u/Rickygervais)
#### Post date: [January 13, 2019, 8:08pm UTC](https://community.gemsofwar.com/t/50-chance-to-devour-is-broken-but-not/50983/2 "2019-01-13T20:08:45Z")

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If you want 100% devour use maw

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### Author: ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)
#### Post date: [January 13, 2019, 8:22pm UTC](https://community.gemsofwar.com/t/50-chance-to-devour-is-broken-but-not/50983/3 "2019-01-13T20:22:13Z")

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@Ozball explained to me a while back about how probability works in the game.  
Hopefully I can remember it right.  
Think of it like flipping a quarter with zero record of any flips before it or after it. So every time you flip the quarter, it’s a 50% chance… Even if 3 times before it, you flipped a heads.  
The 50% chance works the same way in GoW.

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### Author: ![Nos37](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nos37/32/37848_2.png) [@Nos37](https://community.gemsofwar.com/u/Nos37)
#### Post date: [January 14, 2019, 4:06am UTC](https://community.gemsofwar.com/t/50-chance-to-devour-is-broken-but-not/50983/4 "2019-01-14T04:06:54Z")

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OR

There’s a Master Chance Program that grants a success to the first user, a fail to the next, and so on. Users queue up before the MCP, and are at the mercy of their position in line. If they had gotten in line a second sooner or later, maybe their outcome would have been different. Are some users getting lucky with their timing and hogging all of the success at the cost of others?

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### Author: ![Nos37](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nos37/32/37848_2.png) [@Nos37](https://community.gemsofwar.com/u/Nos37)
#### Post date: [January 14, 2019, 4:09am UTC](https://community.gemsofwar.com/t/50-chance-to-devour-is-broken-but-not/50983/5 "2019-01-14T04:09:18Z")

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> [@Rickygervais](#):
>
> If you want 100% devour use maw

I just want 50% chance 100% of the time

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### Author: ![anon80007423](https://avatars.discourse-cdn.com/v4/letter/a/6de8d8/32.png) [@anon80007423](https://community.gemsofwar.com/u/anon80007423)
#### Post date: [January 14, 2019, 4:25am UTC](https://community.gemsofwar.com/t/50-chance-to-devour-is-broken-but-not/50983/6 "2019-01-14T04:25:05Z")

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Theoretically you can have a 90% chance and miss it 5 times in a row. If you want a real statistic, then you should note the stats for 100 casts. I am sure it’s around 40-60% then 😉

Comparing a long and short-term is not really realisitc, because the shortterm is part of the longterm. This means, that in a longterm you have probably a spree, where you devour 7 times in a row, but on the other end you have exactly the contrary. So if you got in that negative-spree, then it’s not really realistic to see only this term.

I would say, you had bad luck on your matches and I am sure you will have luck in future ones 🙂

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### Author: ![Fleg](https://avatars.discourse-cdn.com/v4/letter/f/5e9695/32.png) [@Fleg](https://community.gemsofwar.com/u/Fleg)
#### Post date: [January 14, 2019, 8:50am UTC](https://community.gemsofwar.com/t/50-chance-to-devour-is-broken-but-not/50983/7 "2019-01-14T08:50:26Z")

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They’ve done studies…

[![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/b/5/b59e8b69075545c40bee6987c11cf6b067b962b8.jpeg "60% of the time, it works every time....") ](https://www.youtube.com/watch?v=pjvQFtlNQ-M)

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### Author: ![Eohor](https://avatars.discourse-cdn.com/v4/letter/e/cc9497/32.png) [@Eohor](https://community.gemsofwar.com/u/Eohor)
#### Post date: [January 14, 2019, 10:11am UTC](https://community.gemsofwar.com/t/50-chance-to-devour-is-broken-but-not/50983/8 "2019-01-14T10:11:27Z")

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_Plays Heads or Tail_  
_Throws twice_  
_Heads shows up twice_  
_shocked pikachu face_

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### Author: ![shadyady360](https://avatars.discourse-cdn.com/v4/letter/s/8491ac/32.png) [@shadyady360](https://community.gemsofwar.com/u/shadyady360)
#### Post date: [January 14, 2019, 10:47am UTC](https://community.gemsofwar.com/t/50-chance-to-devour-is-broken-but-not/50983/9 "2019-01-14T10:47:24Z")

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So basically you want it to go devour, not devour, devour, not devour, devour, not devour, devour, not devour, devour, not devour………

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### Author: ![Whiskeyjack](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/whiskeyjack/32/65850_2.png) [@Whiskeyjack](https://community.gemsofwar.com/u/Whiskeyjack)
#### Post date: [January 14, 2019, 1:04pm UTC](https://community.gemsofwar.com/t/50-chance-to-devour-is-broken-but-not/50983/10 "2019-01-14T13:04:03Z")

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> [@Nos37](#):
>
> There’s a Master Chance Program that grants a success to the first user, a fail to the next, and so on.

No, the game does not communicate every move to the server so this cannot be the case.

It’s definitely true that RNG in this game is streaky, which is extremely frustrating for players. Others understand this better and have discussed it in length.

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### Author: ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)
#### Post date: [January 14, 2019, 1:22pm UTC](https://community.gemsofwar.com/t/50-chance-to-devour-is-broken-but-not/50983/11 "2019-01-14T13:22:03Z")

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I assumed that was sarcasm. If not, I must retract my “Like”.

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### Author: ![Amadan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/amadan/32/7653_2.png) [@Amadan](https://community.gemsofwar.com/u/Amadan)
#### Post date: [January 14, 2019, 3:19pm UTC](https://community.gemsofwar.com/t/50-chance-to-devour-is-broken-but-not/50983/12 "2019-01-14T15:19:56Z")

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> [@Nos37](#):
>
> I just want 50% chance 100% of the time

> [@Nos37](#):
>
> While the success rate in the long run is ~50%

Ta da! Wish granted!

The way probabilities for independent events work is that they get closer and closer to the given chance when you have more and more trials - in other words, the success rate _is_ the long term rate. If you have a 50/50 chance, then 3 runs in a row could be damn near anything. 10 runs in a row _might_ be five As and five Bs…but probably not. 100 runs in a row would probably be closer to fifty As and fifty Bs, but almost certainly not exact. A billion runs in a row would probably be reeeeeally close to half a billion As and half a billion Bs - and if you “zoomed in” to any given run of three in a row inside that set of a billion, then those three would be right back to the “damn near anything” that we started with.

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### Author: ![Slypenslyde](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/slypenslyde/32/30373_2.png) [@Slypenslyde](https://community.gemsofwar.com/u/Slypenslyde)
#### Post date: [January 14, 2019, 3:45pm UTC](https://community.gemsofwar.com/t/50-chance-to-devour-is-broken-but-not/50983/13 "2019-01-14T15:45:09Z")

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What you’re asking for is kind of weird. Think about it.

Let’s say the game has a probability fairy and _guarantees_ a 50% rate. The algorithm would be, “If I devoured last time, don’t devour this time.” Now imagine if that would make you feel better.

It means there are turns where you know, with 100% certainty, if you use the skill it _will not_ devour. That means you’re going to have to waste a turn if you ever want it to devour again. You won’t like that. There’s going to be some match where you’d really like a chance to devour twice in a row, but tough cookies you can’t.

Worse, imagine how a 7% chance would work. It’s really exciting if Megavore procs, but imagine if the game is carefully regulating the probability such that if you’ve seen 7 procs, you’re going to have to make 63 matches before the next one. Does that sound fun?

That’s the deal with probability. You’re always hoping to hit the “good” end, where you’re running above 50%. It can happen and it makes for fun stories. It’s not so fun when you hit the equally likely “bad” end, where you run below 50%. If the probability is enforced, then you can _never_ hit either end but overall it turns out things aren’t as fun that way.

A lot of people would rather see no random-based mechanics at all. Most strategy games try to eliminate completely random probabilities. (There are some that depend on it, yes, but the popular ones tend to let you control the odds. For example, in Risk, it’s your choice if you want to take a 50/50 battle or wait until you have enough troops to have an advantage.)
