# 5.6 Patch Notes (Gnome-a-Palooza)

**URL:** <https://community.gemsofwar.com/t/5-6-patch-notes-gnome-a-palooza/70912>\
**Category:** Official News\
**Created:** [July 14, 2021, 12:21am UTC](https://community.gemsofwar.com/t/5-6-patch-notes-gnome-a-palooza/70912 "2021-07-14T00:21:21Z")\
**Posts on this page:** 1\
**Showing post:** 37

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**Author:** ![Saltypatra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/saltypatra/32/59750_2.png) [@Saltypatra](https://community.gemsofwar.com/u/Saltypatra)\
**Post date:** [July 14, 2021, 4:12am UTC](https://community.gemsofwar.com/t/5-6-patch-notes-gnome-a-palooza/70912/37 "2021-07-14T04:12:36Z")

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> [@Skszp](#):
>
> I reproduced this in delves and E1 so far with a variety of teams. It seems that it’s not just double skull damage. Any match the AI makes while on game speed x2-x4 is doubled. Game speed x1-x1.5 are not affected. I believe the AI receives double mana, does double skull damage, and does single skull damage through barrier. The animation still shows the single skull damage amount while doing double damage, which would also imply it’s triggering twice.

Thank you for this additional information @Skszp.

Another quick question, is this troop specific or all troops on the AI’s side? I just want to confirm it’s every troop for the devs.

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