# 5.6 Patch Notes (Gnome-a-Palooza)

**URL:** <https://community.gemsofwar.com/t/5-6-patch-notes-gnome-a-palooza/70912>\
**Category:** Official News\
**Created:** [July 14, 2021, 12:21am UTC](https://community.gemsofwar.com/t/5-6-patch-notes-gnome-a-palooza/70912 "2021-07-14T00:21:21Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![Maisie](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maisie](https://community.gemsofwar.com/u/Maisie)\
**Post date:** [July 14, 2021, 5:49am UTC](https://community.gemsofwar.com/t/5-6-patch-notes-gnome-a-palooza/70912/62 "2021-07-14T05:49:39Z")

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Same here in arena on Android.

Skszp’s observation that it’s _all_ enemy matches being doubled was very astute: easy to see this happening in Arena, they’re filling their mana a lot faster than they should be.

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**Author:** ![kasskados](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kasskados/32/59408_2.png) [@kasskados](https://community.gemsofwar.com/u/kasskados)\
**Post date:** [July 14, 2021, 6:35am UTC](https://community.gemsofwar.com/t/5-6-patch-notes-gnome-a-palooza/70912/63 "2021-07-14T06:35:29Z")

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The bug is on Switch, at least in explore game mode.

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**Author:** ![Hawx](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/hawx/32/75772_2.png) [@Hawx](https://community.gemsofwar.com/u/Hawx)\
**Post date:** [July 14, 2021, 6:42am UTC](https://community.gemsofwar.com/t/5-6-patch-notes-gnome-a-palooza/70912/64 "2021-07-14T06:42:40Z")

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It’s also worth noting that in beta testing, a lot of testing is done on 1x animation speed so that we can see exactly everything that happens on the board.

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [July 14, 2021, 6:47am UTC](https://community.gemsofwar.com/t/5-6-patch-notes-gnome-a-palooza/70912/65 "2021-07-14T06:47:09Z")

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Well, that’s a change from when I was beta testing. I kept my speeds at 4x because anything less makes me impatient. You all are saints for managing to play on 1x for so long. (I would drop to 1x when I noticed something wonky, but that was not the norm for my beta-testing gameplay.)

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**Author:** ![Hawx](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/hawx/32/75772_2.png) [@Hawx](https://community.gemsofwar.com/u/Hawx)\
**Post date:** [July 14, 2021, 6:50am UTC](https://community.gemsofwar.com/t/5-6-patch-notes-gnome-a-palooza/70912/66 "2021-07-14T06:50:38Z")

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Lol. It does feel like watching that super slow mo sloth gif 🤣

I’ve rewatched my beta logs that were at 4x animation and didn’t have it there but lots of builds were pushed for testing this time so somewhere along the line this has crept in under the radar

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**Author:** ![MagiBelgr](https://avatars.discourse-cdn.com/v4/letter/m/ecc23a/32.png) [@MagiBelgr](https://community.gemsofwar.com/u/MagiBelgr)\
**Post date:** [July 14, 2021, 7:46am UTC](https://community.gemsofwar.com/t/5-6-patch-notes-gnome-a-palooza/70912/67 "2021-07-14T07:46:34Z")

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Can we please have some indication of the expected appearance rates of the new gnomes? Would be great to know if it’s 1:12 or 1:100 or 1:1000

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**Author:** ![terberos](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/terberos/32/68944_2.png) [@terberos](https://community.gemsofwar.com/u/terberos)\
**Post date:** [July 14, 2021, 8:08am UTC](https://community.gemsofwar.com/t/5-6-patch-notes-gnome-a-palooza/70912/68 "2021-07-14T08:08:34Z")

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It’s nice to see there are few positive feedbacks too, I think this update is a great thing from the team and with 4 day vault event It’s even better! Sure there are problems, but I’m sure the team is working their butts off to correct them, I’ll just postpone my delves for later, in hopes for a quick fix. I can’t play with x1 speed anymore, funny how brain works, because once upon a time all the other options were too fast for me… Thanks for Gnome-a-Balooza ! 🙂

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**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [July 14, 2021, 8:19am UTC](https://community.gemsofwar.com/t/5-6-patch-notes-gnome-a-palooza/70912/70 "2021-07-14T08:19:09Z")

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Went to first AB task and let skulls hit me. First two did double damage, second two did not. Another then did first normal second double. Has the word “embarrassing” been used here yet?

Regarding words used here already, there _might_ be some synch issue between beta and live.

Soooo when is 5.6.1? 5.6.00005?

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**Author:** ![yuru](https://avatars.discourse-cdn.com/v4/letter/y/dfb087/32.png) [@yuru](https://community.gemsofwar.com/u/yuru)\
**Post date:** [July 14, 2021, 8:22am UTC](https://community.gemsofwar.com/t/5-6-patch-notes-gnome-a-palooza/70912/71 "2021-07-14T08:22:06Z")

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I think ‘sadistic’ is the more appropriate word, since it’s clearly intentionally designed to force players to play at slow speed, and fits with how the devs are putting their full effort towards making people suffer with psychotic designs like lycanthropy.

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**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [July 14, 2021, 8:22am UTC](https://community.gemsofwar.com/t/5-6-patch-notes-gnome-a-palooza/70912/72 "2021-07-14T08:22:50Z")

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Oh, yeah, I’m not going back to 1x speed. That is a thing that is not ever happening.

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**Author:** ![aurora\_x](https://avatars.discourse-cdn.com/v4/letter/a/3d9bf3/32.png) [@aurora\_x](https://community.gemsofwar.com/u/aurora_x)\
**Post date:** [July 14, 2021, 8:26am UTC](https://community.gemsofwar.com/t/5-6-patch-notes-gnome-a-palooza/70912/73 "2021-07-14T08:26:57Z")

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I had a board reset just now… it did not drain any mana from any troop or fill the board with new gems… it was the same behaviour as always.

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**Author:** ![mld-81](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mld-81/32/63170_2.png) [@mld-81](https://community.gemsofwar.com/u/mld-81)\
**Post date:** [July 14, 2021, 8:41am UTC](https://community.gemsofwar.com/t/5-6-patch-notes-gnome-a-palooza/70912/74 "2021-07-14T08:41:34Z")

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![5gf7xp](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/4/5/45ae58b8b7bbf3e29a4e05e59ec1544f5b21e333.jpeg)

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**Author:** ![Live](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/live/32/40596_2.png) [@Live](https://community.gemsofwar.com/u/Live)\
**Post date:** [July 14, 2021, 8:49am UTC](https://community.gemsofwar.com/t/5-6-patch-notes-gnome-a-palooza/70912/75 "2021-07-14T08:49:48Z")

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🤫 Just keep calm and be happy we also got a positive bug 🤪

> [@terberos](#):
>
> I think this update is a great thing

It has potential, but to evaluate that i want to prove two things in the next vault event before:

1. How much time it takes to start this 15 Minute Event
2. How “risky” it is this event loops itself with balance consequences for the future…

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**Author:** ![Neritar](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/neritar/32/39263_2.png) [@Neritar](https://community.gemsofwar.com/u/Neritar)\
**Post date:** [July 14, 2021, 8:51am UTC](https://community.gemsofwar.com/t/5-6-patch-notes-gnome-a-palooza/70912/76 "2021-07-14T08:51:10Z")

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Usual re-shuffles are working as previously.  
This “Board reset” with Mana drain occurs only if board is filled with Stone Blocks via Deep Dwarf and no possible move on the board.

The wording in patch notes is completely not clear and confusing, I initially also thought that they mention re-shuffles, but I was corrected by guildmate.

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**Author:** ![AMT](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/amt/32/56829_2.png) [@AMT](https://community.gemsofwar.com/u/AMT)\
**Post date:** [July 14, 2021, 8:53am UTC](https://community.gemsofwar.com/t/5-6-patch-notes-gnome-a-palooza/70912/77 "2021-07-14T08:53:41Z")

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> [@aurora\_x](#):
>
> I had a board reset just now… it did not drain any mana from any troop or fill the board with new gems… it was the same behaviour as always.

Was hoping this would indeed be just another case of ambiguous wording:

> [@Saltypatra](#):
>
> If there are no available moves on the board, the board will be completely cleared and refilled with new Gems.

i.e.  
If there are no available moves on the board, the board will be reshuffled as usual. If no valid reshuffling is possible, then the new mechanic kicks in.  
😅 😌 🖖

(as per Neritar’s faster typing reply above 😛)

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<div class="post-metadata">

**Author:** ![aurora\_x](https://avatars.discourse-cdn.com/v4/letter/a/3d9bf3/32.png) [@aurora\_x](https://community.gemsofwar.com/u/aurora_x)\
**Post date:** [July 14, 2021, 8:53am UTC](https://community.gemsofwar.com/t/5-6-patch-notes-gnome-a-palooza/70912/78 "2021-07-14T08:53:47Z")

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Ah, thanks! 👍

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**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [July 14, 2021, 8:54am UTC](https://community.gemsofwar.com/t/5-6-patch-notes-gnome-a-palooza/70912/79 "2021-07-14T08:54:42Z")

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Haunted Guardian not fixed.

> [@\[Reported\] Haunted Guardian Spell - Wrong Wording (under Android)](https://community.gemsofwar.com/t/bug-haunted-guardian-spell-wrong-wording-under-android/67138/21):
>
> Not fixed in 5.6. The problem returned: neither on speed x3 nor x4 the spell works correctly. HG just destroys 3x5 block.

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**Author:** ![Potemkinz](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/potemkinz/32/74067_2.png) [@Potemkinz](https://community.gemsofwar.com/u/Potemkinz)\
**Post date:** [July 14, 2021, 9:15am UTC](https://community.gemsofwar.com/t/5-6-patch-notes-gnome-a-palooza/70912/80 "2021-07-14T09:15:47Z")

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please fix the skull bug, i cant fight PF like this…

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [July 14, 2021, 9:46am UTC](https://community.gemsofwar.com/t/5-6-patch-notes-gnome-a-palooza/70912/81 "2021-07-14T09:46:02Z")

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There is still plenty of time before the faction event. The devs are aware of the problem, and now that the initial pants-sh\*\*\*\*ng is over they’ll be working feverishly tomorrow and Friday to push a fix before the weekend.

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<div class="post-metadata">

**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [July 14, 2021, 9:48am UTC](https://community.gemsofwar.com/t/5-6-patch-notes-gnome-a-palooza/70912/82 "2021-07-14T09:48:04Z")

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> [@Emos](#):
>
> Seems to only be in 4x speed and yes it’s double damage from skull hits. Others in my guild are reporting that two troops died to a single skull hit in Arena (4x speed) so is skull dmg bleeding over to the next troop (like Trample dmg in MTG)?

@Saltypatra I’m 90% sure this happened to me in the Arena yesterday as well after the update. I’m on Android.

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