# 5.2 Update (Patch notes)

**URL:** <https://community.gemsofwar.com/t/5-2-update-patch-notes/66391>\
**Category:** Official News\
**Created:** [October 7, 2020, 12:35am UTC](https://community.gemsofwar.com/t/5-2-update-patch-notes/66391 "2020-10-07T00:35:31Z")\
**Posts on this page:** 15\
**Page:** 6

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**Author:** ![Samyaza](https://avatars.discourse-cdn.com/v4/letter/s/65b543/32.png) [@Samyaza](https://community.gemsofwar.com/u/Samyaza)\
**Post date:** [October 8, 2020, 10:45am UTC](https://community.gemsofwar.com/t/5-2-update-patch-notes/66391/105 "2020-10-08T10:45:21Z")

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> [@Saltypatra](#):
>
> We have made some changes when viewing Troop cards in Battles so that it does not affect game speed if the battle is running in the background.

Finally !!!

> [@Saltypatra](#):
>
> We have fixed an issue where Battle Icons on the World Event Fight Map would jitter when they were too close together.

Nice too.

The rest is MEH…  
useless mode arena remains useless AND tedious

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**Author:** ![Whiskeyjack](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/whiskeyjack/32/65850_2.png) [@Whiskeyjack](https://community.gemsofwar.com/u/Whiskeyjack)\
**Post date:** [October 8, 2020, 11:29am UTC](https://community.gemsofwar.com/t/5-2-update-patch-notes/66391/106 "2020-10-08T11:29:19Z")

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> [@\[Fixed\] Daemon Gnome Issue](https://community.gemsofwar.com/t/fixed-daemon-gnome-issue/65641):
>
> Android The Daemon Gnome just shows up as black moving lines when viewing the troop. It shows like this when battling too, such as A.I. in Explore battles. After defeating him in Explore battles, the card that show the 25 chaos shards that were won also has the same moving black lines.

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**Author:** ![Makkon](https://avatars.discourse-cdn.com/v4/letter/m/ad7895/32.png) [@Makkon](https://community.gemsofwar.com/u/Makkon)\
**Post date:** [October 8, 2020, 1:02pm UTC](https://community.gemsofwar.com/t/5-2-update-patch-notes/66391/107 "2020-10-08T13:02:39Z")

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I’m having the same issue as well. It manifested after a second data push a few hours ago for me. I will send a support ticket also.

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**Author:** ![Angellore](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/angellore/32/62052_2.png) [@Angellore](https://community.gemsofwar.com/u/Angellore)\
**Post date:** [October 8, 2020, 4:44pm UTC](https://community.gemsofwar.com/t/5-2-update-patch-notes/66391/108 "2020-10-08T16:44:39Z")

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> [@Fourdottwoone](#):
>
> I want to build my team around the strongest member, the epic troop. The draft sequence is common, rare, ultra-rare, epic. Please reverse the order, or, even better, show me all the troops I’m going to be offered prior to locking them in.

I don’t even understand why devs never thought about this!

To build interesting team, you need to see in advance all available options to make best synergy possible within your team.

It’s not even that hard to be done, starting arena UI could look eg. like this:

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/f/e/fe558f1ca6f701929044f1cf7327bea0d9c96ca6.jpeg)  
Clicking on card would bring you card details and give you option to Select that card (what is marked with green border). Clicking Start! button without selecting 4 troops (1 from each section), would give you “You have to select one troop from each section!” error.

This is just an example, there are many ways to implement team selection in reasonable way!

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**Author:** ![jpraveensn](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jpraveensn/32/74494_2.png) [@jpraveensn](https://community.gemsofwar.com/u/jpraveensn)\
**Post date:** [October 8, 2020, 6:38pm UTC](https://community.gemsofwar.com/t/5-2-update-patch-notes/66391/109 "2020-10-08T18:38:25Z")

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Exactly what I have in my mind. Simple and it works. Just this starting screen on arena makes this update so much better than what it does now. Thanks, friend for showing this up.

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**Author:** ![Bhaya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/bhaya/32/57715_2.png) [@Bhaya](https://community.gemsofwar.com/u/Bhaya)\
**Post date:** [October 8, 2020, 6:47pm UTC](https://community.gemsofwar.com/t/5-2-update-patch-notes/66391/110 "2020-10-08T18:47:03Z")

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> [@Angellore](#):
>
> I don’t even understand why devs never thought about this!

They did, as we all have done just after the first Arena game. It is a no brainer.

They just opted against it as it would give a player too much control which would speed up the games and increase the chance of winning. Unfortunately, publisher’s order is to focus on monetization and slowing down the players’ progress to increase the probability of spending the real money on their game.

That’s why all this nonsense and fake news that Arena 5.2 is all about “team building”. It is not. Follow their mentality and you will come to the right conclusion.

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**Author:** ![ESR77](https://avatars.discourse-cdn.com/v4/letter/e/6bbea6/32.png) [@ESR77](https://community.gemsofwar.com/u/ESR77)\
**Post date:** [October 9, 2020, 1:37am UTC](https://community.gemsofwar.com/t/5-2-update-patch-notes/66391/111 "2020-10-09T01:37:38Z")

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It’s good that Arena was cut from 8 battles to 6. It’s good that you can get 50 trophies max instead of 30 now. I’m out of good things to say about the update.

It’s bad that you don’t get to use the hero anymore. It’s bad that many troops that are now available are imbalanced in this mode. It’s bad that doomskulls still appear even though they are overpowered in this mode. It’s bad that no real gameplay or team building improvements were made in this “rework” of Arena. I could go on…

The worst part is hearing that we are going to be compelled to play even more Arena as part of some future event… sigh.

> [@igniteice](#):
>
> I fought against Gluttony last night in Arena. It has a flat 20% chance to devour an enemy, no boosts. Because it explodes gems, it also gains back its mana quite easily. It was able to cast 3 times. It devoured 3 of my troops, back to back. Yeah, 20%.

20% chance for an outcome favorable to the player and 80% chance for an outcome favorable to the AI… seems about right. 😉

#WorkingAsIntended

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**Author:** ![Tresk](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/tresk/32/98004_2.png) [@Tresk](https://community.gemsofwar.com/u/Tresk)\
**Post date:** [October 9, 2020, 4:11am UTC](https://community.gemsofwar.com/t/5-2-update-patch-notes/66391/112 "2020-10-09T04:11:59Z")

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I’m a little mad about this update, because I was one of those rando weirdos who would play arena. Yes it was a torture chamber. Absolutely. But for a few of us unicorns it held a certain charm!

If the implemented changes were such that it fixed the problems I’d say yay. But honestly this isn’t the case. They took a a game mode that most people avoided like the plague for reasons x y z… and They didn’t change x y or z but only changed q … which was nobodies beef. Also cutting the rewards in half. Who was asking for that?

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [October 9, 2020, 7:36am UTC](https://community.gemsofwar.com/t/5-2-update-patch-notes/66391/113 "2020-10-09T07:36:19Z")

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Is there any feedback allowed for Arena?

I think Doomskulls need to be taken out of this mode. The extra +5 damage it provides just causes way too much of a swing, especially if its a cascade skull hit.

Its basically a 1 hit death on lower durability troops at full health.

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**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [October 9, 2020, 1:21pm UTC](https://community.gemsofwar.com/t/5-2-update-patch-notes/66391/114 "2020-10-09T13:21:10Z")

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I said it years ago. But it feels even more relevant now.  
The rng should never let a skull cascade of 3 or more drop in succession on the board.

If skull drops end up matching whatever is on the board then so it be it.

But outside of skull or doom storms, it’s ridiculous to see 3 vertical gems replaced with a cascade of 3 skulls or more. Re-dickclueless.

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**Author:** ![Magnusimus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/magnusimus/32/50652_2.png) [@Magnusimus](https://community.gemsofwar.com/u/Magnusimus)\
**Post date:** [January 22, 2021, 5:13pm UTC](https://community.gemsofwar.com/t/5-2-update-patch-notes/66391/115 "2021-01-22T17:13:48Z")

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So this is a pleasant little QoL update to the UI. Was it ninja-fixed, or did I just miss the official announcement?

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/4/9/49211153a7b762357aa63f9dfd7177834e9ddbca.jpeg)

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**Author:** ![MagiBelgr](https://avatars.discourse-cdn.com/v4/letter/m/ecc23a/32.png) [@MagiBelgr](https://community.gemsofwar.com/u/MagiBelgr)\
**Post date:** [January 22, 2021, 8:57pm UTC](https://community.gemsofwar.com/t/5-2-update-patch-notes/66391/116 "2021-01-22T20:57:14Z")

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That’s what I just asked my guild…

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**Author:** ![Sytro](https://avatars.discourse-cdn.com/v4/letter/s/df788c/32.png) [@Sytro](https://community.gemsofwar.com/u/Sytro)\
**Post date:** [January 25, 2021, 9:06am UTC](https://community.gemsofwar.com/t/5-2-update-patch-notes/66391/117 "2021-01-25T09:06:45Z")

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> [@Magnusimus](#):
>
> Was it ninja-fixed, or did I just miss the official announcement?

Definately Ninja. Unless it went unto category: “some minor-QoL-changes”

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**Author:** ![sls](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sls/32/66687_2.png) [@sls](https://community.gemsofwar.com/u/sls)\
**Post date:** [January 25, 2021, 12:39pm UTC](https://community.gemsofwar.com/t/5-2-update-patch-notes/66391/118 "2021-01-25T12:39:20Z")

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Maybe if they took the time to inform players about these positive changes the overall impression of the game’s recent developments would also be more positive. But Pyongyang is only available for comment when it comes to telling players what the team can’t do.

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [January 25, 2021, 1:29pm UTC](https://community.gemsofwar.com/t/5-2-update-patch-notes/66391/119 "2021-01-25T13:29:47Z")

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> [@sls](#):
>
> Maybe if they took the time to inform players about these positive changes the overall impression of the game’s recent developments would also be more positive.

Community feedback usually gets bottled up, thrown into the ocean and expected to eventually reach its target audience. I guess patch details are handled the same, just the other way around. 🥴

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