# 4.0 Patch Notes

**URL:** <https://community.gemsofwar.com/t/4-0-patch-notes/45233>\
**Category:** Official News\
**Created:** [September 5, 2018, 12:01am UTC](https://community.gemsofwar.com/t/4-0-patch-notes/45233 "2018-09-05T00:01:13Z")\
**Posts on this page:** 1\
**Showing post:** 55

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [September 5, 2018, 9:40am UTC](https://community.gemsofwar.com/t/4-0-patch-notes/45233/55 "2018-09-05T09:40:52Z")

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It is intended. The first version of the beta had color-locked weapons also (and was quite a challenge!) but the devs changed it and confirmed that the current state is what they want.

@Drathas, I found that converter-based teams can do well, but are hamstrung compared to their effectiveness in the overworld. Edit: Jainus explained the issue quite well here.

> [@Update 4.0 Suggestions and feedback](https://community.gemsofwar.com/t/update-4-0-suggestions-and-feedback/45142/70):
>
> Random thoughts on the blocks on the board… as a PQ veteran, I’m surprised it’s taken this long for them to be added… Thoughts: I think in PQ they didn’t drop when you destroyed gems below them. I think I prefer them this way though most people will still use exploders so these blocks will be a temporary annoyance for a couple turns before explosions rinse them away they are potentially a pain to loop teams, restricting the gem combos to keep colour-picking for loops - which is a shame, as I …

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