…I cast Sunbird which should easily do enough damage to kill the Hero…
…Hero ends up only taking 7 damage. I cast it a second time after this and the Hero survived again after taking only 1 damage.
Not sure what the status of the “Ubastet sometimes kills summoned troops” but just had it happen to me, so will add some details.
I had Hero as Orbweaver in first position. Uba cast his spell, hero dies, then summons Giant Spider in its place, then third troop (Medea) gets killed by Uba, and then Giant Spider gets killed by Uba.
I’m mostly certain the Medea would’ve survived the shot from damage alone, but not 100% sure. I wasn’t really expecting the bug, so I wasn’t looking at all the details that closely. The deaths definitely happened sequentially though, none of the happened simultaneously, but they all happened within just the one Uba action.
Also, this topic is no longer stickied, and I had a very hard time finding it.
Should say “its” captor. “It’s” is a contraction.
Hey Alpha, I can’t see that screenshot, the page won’t load. are you able to upload or copy + paste it?
Just a note that the following issues are fixed next update:
- Certain Weapon Affixes cause the game to freeze on Android
- Images and assets appear small on PS4
- Xbox Chest rewards do not always display
@Graeme thank you I will pass that on!
What seems to be the problem here? You didn’t say what was wrong
He did two posts up. Grammar mistake that would make any secondary school teacher wince.
oh ok I need to pay better attention lol
I have noticed recently that ship cannon doesn’t always fire 3 shots when playing on x4 speed and this has been in arena. At first I thought it was me as it’s not all the time but there is certainly an issue there.
Do any of the enemies die when this happens and you notice the issue?
Not always. 1 battle, 2 out of 3 did die and the 3rd shot didn’t trigger, resulting in their 3rd troop taking no damage.
The third shot was going to hit one of the two troops that died. The targets are chosen before any shots are fired. Same with Infernus, IIRC. If splash damage kills the second target, the second shot won’t happen.
I wasn’t sure but any clarification would help, thank you
I’m Playing on Xbox One.
Level is 169
I’ve seen that sometimes the chests don’t reward you properly.( One time I’ve won’t 3 Valkyries, but in my Troops menu just show that I won 2. )
(The same thing happened with Glory, looks like if 2 of your chests gave to you Glory the game just counts the highest valuable chest)
The Troops Menu Lag Bug
The 4 gems matches sometimes don’t work ( Link for my OneDrive video : https://1drv.ms/v/s!AhLHSp3sQwHhgVuxZyZb4Ksn5ytA)
Sorry for my bad english if has some mistake.
This is most likely the case. Just a small correction regarding infernus, second shot still happens and hits any adjacent troops
This is a known visual glitch. The number of copies you see when you open the chests is incorrect.
- As canyon says, the rewards issue is visual, -fixed in the next update
- Troop menu lag - improved in the next update
- 4 Gem Matches - fixed in the next update
Hope that helps! Feel free to check out the Known Issues section of the help center or the top of this post for quick help on issues
New known Issue
- Trophies do not count towards Global Leaderboard total in League tab of Guild menu Fixed, restart the game
- Register menu in Guild Wars shows that Guild Wars is starting a few days later, but schedule shows within 6 hours Visual only. Guild Wars starts at 7 am GMT on 28th August