# 3.2.5 Feedback and suggestions

**URL:** https://community.gemsofwar.com/t/3-2-5-feedback-and-suggestions/33955
**Category:** Official News
**Created:** [December 13, 2017, 10:10pm UTC](https://community.gemsofwar.com/t/3-2-5-feedback-and-suggestions/33955 "2017-12-13T22:10:46Z")
**Posts on this page:** 20
**Page:** 7

<div class="post-metadata">

### Author: ![Cyrup](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/cyrup/32/50181_2.png) [@Cyrup](https://community.gemsofwar.com/u/Cyrup)
#### Post date: [December 18, 2017, 12:41am UTC](https://community.gemsofwar.com/t/3-2-5-feedback-and-suggestions/33955/124 "2017-12-18T00:41:36Z")

</div>

This is because the “\<” is a return button, and “X” is an exit button (e.g “X” appears above a modal popup window rather than “\<” which takes you back in the menus). What if the X button was made smaller?

> [@3.2.5 Feedback and suggestions](https://community.gemsofwar.com/t/3-2-5-feedback-and-suggestions/33955/107):
>
> Hi, I’m hijacking someone else’s thread here but I thought I could comment on a discussion of how “new is slower” in my perception. On my iPhone 7, all seems roughly the same, but I feel like 4x animation used to be a little faster. This isn’t “the CPU is burdened” so much as “I think maybe animation durations were tweaked upwards a little”. It’s not a big deal but I’m stating it for completeness. On my iPad is where things behave much differently. It’s an older device, probably the original m…

Weird, we’ll keep an eye on this.

> [@3.2.5 Feedback and suggestions](https://community.gemsofwar.com/t/3-2-5-feedback-and-suggestions/33955/108):
>
> Most funny thing, cyrup ask us what flashy thing? Lol

Yes. On the forums the feedback is centralised rather negatively against the new animations but as someone who has been looking at Google Play, Steam, social media, tickets _and_ forums the sentiment towards the changes is mixed. I, like some other players, don’t have a particular problem with it, while others do 🙂 (and with this particular comment I was specifying exactly what you were referring too).

> [@3.2.5 Feedback and suggestions](https://community.gemsofwar.com/t/3-2-5-feedback-and-suggestions/33955/122):
>
> As probably already mentioned somewhere amongst all these comments, the removal of opening 1 key at a time is ridiculous. One of my tasks today was to open 3 gem keys but I have to open 10 to complete the task, wasting 7 I don’t wish to use yet. Great logic scrapping that function when you have tasks like that to do.

Thanks, we’re aware players don’t like this! We are looking into making changes for this.

---

<div class="post-metadata">

### Author: ![mld-81](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mld-81/32/63170_2.png) [@mld-81](https://community.gemsofwar.com/u/mld-81)
#### Post date: [December 18, 2017, 1:37am UTC](https://community.gemsofwar.com/t/3-2-5-feedback-and-suggestions/33955/125 "2017-12-18T01:37:48Z")

</div>

Appreciate the feedback @Cyrup. Hopefully it will revert back as soon as possible, after all, keys are not as easy to accumulate as they use to be.

---

<div class="post-metadata">

### Author: ![Namour](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/namour/32/2957_2.png) [@Namour](https://community.gemsofwar.com/u/Namour)
#### Post date: [December 18, 2017, 2:10am UTC](https://community.gemsofwar.com/t/3-2-5-feedback-and-suggestions/33955/126 "2017-12-18T02:10:12Z")

</div>

> [@Cyrup](#):
>
> On the forums the feedback is centralised rather negatively against the new animations

> [@Poll : Remove all animation option](https://community.gemsofwar.com/t/poll-remove-all-animation-option/34005):
>
> i previously thought the trait activation wheels were too much now they have turned the game into a fireworks show! [poll](https://community.gemsofwar.com/t/poll-remove-all-animation-option/34005/1)

This poll would suggest the feedback is not centralised with 88% suggesting they would like to be able to turn off the animations, with the richer feedback suggesting it is most strongly directed toward the status efffect animations.

---

<div class="post-metadata">

### Author: ![Cyrup](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/cyrup/32/50181_2.png) [@Cyrup](https://community.gemsofwar.com/u/Cyrup)
#### Post date: [December 18, 2017, 6:33am UTC](https://community.gemsofwar.com/t/3-2-5-feedback-and-suggestions/33955/127 "2017-12-18T06:33:31Z")

</div>

Updated original post with comments on all collated feedback

---

<div class="post-metadata">

### Author: ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)
#### Post date: [December 18, 2017, 7:17am UTC](https://community.gemsofwar.com/t/3-2-5-feedback-and-suggestions/33955/128 "2017-12-18T07:17:28Z")

</div>

> [@Cyrup](#):
>
> Accidentally spend Gems using ‘Refresh’ button after finishing a PVP battle and clicking ‘next’: Investigating for a future update. Considering delayed ‘Refresh’ button after results initially appear

Related to this, the “Skip”/“Continue” buttons overlay the “Claim All” button in the mail menu. If you don’t want to claim all your mail, the current button placement makes collecting mail somewhat risky.

This is especially problematic for my older device, which likes to stockpile user inputs before finally recognizing all of them in sequence. I routinely wind up double-tapping an area of the screen because my iPhone 5S still hasn’t processed my first touch before I get impatient and tap again. Then, of course, both taps go through.

---

<div class="post-metadata">

### Author: ![Sheba](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sheba/32/45190_2.png) [@Sheba](https://community.gemsofwar.com/u/Sheba)
#### Post date: [December 18, 2017, 7:47am UTC](https://community.gemsofwar.com/t/3-2-5-feedback-and-suggestions/33955/129 "2017-12-18T07:47:18Z")

</div>

> [@Cyrup](#):
>
> Background of board should be less transparent: Board has been adjusted much closer to the original UI, and we won’t likely be making much additional change.

So, okay.  
Reading this, I understand that there must be something up you guys aren’t telling us. That’s okay - no one can expect from the devs to tell us everything there is to your business.  
But, given what I know from own experiences, I know that no company can afford to leave named health issues in their game unless they’re forced to. There’s been hints from you guys before that Sony, Microsoft and others have quite the say when it comes to your updates at this point, so between the new UI, the particle effects (“to be more in line with other games” - as Salty put it - instead of staying true to your own style) and now outright saying that something that causes players issues won’t be adressed further, I will just assume that you have no choice in what you guys do with your game anymore.

That’s sad. Sad for you devs who can’t make your own game anymore the way you want and sad for us players for many reasons (health, playability, fun in the game), but it makes things at least a bit more understandable.

---

<div class="post-metadata">

### Author: ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)
#### Post date: [December 18, 2017, 8:06am UTC](https://community.gemsofwar.com/t/3-2-5-feedback-and-suggestions/33955/130 "2017-12-18T08:06:51Z")

</div>

Any effect status are difficult to see… You have more and more effect statues (like one new every kingdom so every 3 months). I think you should move to small icons (like traits) that you will put on the right where the traits have been before.

Or remove the trait icons: difficult to see and even if you see them I’m not sure everyone know which trait matchs which icon (cf your argument about removing the kingdom shield). So it could give some place to put there the status icons too: on the left, the positive ones and on the right the negative ones.

Because it’s important to know if a troop has unlocked his traits or not you will have to add something/somewhere. Maybe a number (in a star or whatever form) should be enough (0 = 0 trait, …, 3 = 3 traits unlocked) just between Attack and Life. Or a colored “\>” (like the one for the Event troops but horizontally) for each trait unlocked at the same place.  
So that means the event bonus icon have to be removed, which is not so useful… almost useless during battle (before battle ie scouting it’s great).

---

<div class="post-metadata">

### Author: ![spyguy77](https://avatars.discourse-cdn.com/v4/letter/s/2acd7d/32.png) [@spyguy77](https://community.gemsofwar.com/u/spyguy77)
#### Post date: [December 18, 2017, 8:46am UTC](https://community.gemsofwar.com/t/3-2-5-feedback-and-suggestions/33955/131 "2017-12-18T08:46:32Z")

</div>

I have been closing my eyes each play. What is up now with moving bubbles. I can not take much more visual eye sore. Please rescue me. I love this game, but am going to be playing less if this does not stop.

---

<div class="post-metadata">

### Author: ![Maxx](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/maxx/32/50891_2.png) [@Maxx](https://community.gemsofwar.com/u/Maxx)
#### Post date: [December 18, 2017, 9:36am UTC](https://community.gemsofwar.com/t/3-2-5-feedback-and-suggestions/33955/132 "2017-12-18T09:36:03Z")

</div>

Can you change it so invade wins and losses are on the top row and defense wins and losses are on the bottom row

 ![20171127161758_1](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/0/1/011e4fce0d5cb5a5839d7a71ab87957c77f3b0e4.jpg)

like on our profiles

 ![20171127161750_1](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/6/1/6196ba3066ab381b9d5d20018959bf532ff5f11d.jpg)

---

<div class="post-metadata">

### Author: ![Maxx](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/maxx/32/50891_2.png) [@Maxx](https://community.gemsofwar.com/u/Maxx)
#### Post date: [December 18, 2017, 10:04am UTC](https://community.gemsofwar.com/t/3-2-5-feedback-and-suggestions/33955/133 "2017-12-18T10:04:21Z")

</div>

Please move the claim all button on mail. I always leave my daily GW victory mail until I have got my 1500 seals and guild tasks until we finish them to make sure I got everything (Just learned I didn’t get everything last week) but when I was claiming my PvP tier mail I clicked continue and it claimed everything now I’m down the 50 seals and I don’t know if I got all my guild task rewards.

---

<div class="post-metadata">

### Author: ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)
#### Post date: [December 18, 2017, 10:16am UTC](https://community.gemsofwar.com/t/3-2-5-feedback-and-suggestions/33955/134 "2017-12-18T10:16:26Z")

</div>

thanks for bringing back 1 key openings

---

<div class="post-metadata">

### Author: ![UKresistance](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ukresistance/32/7558_2.png) [@UKresistance](https://community.gemsofwar.com/u/UKresistance)
#### Post date: [December 18, 2017, 10:32am UTC](https://community.gemsofwar.com/t/3-2-5-feedback-and-suggestions/33955/135 "2017-12-18T10:32:42Z")

</div>

> [@Cyrup](#):
>
> Status effects are distracting and Burn, Frozen and others cause troop readability issues: Burn and Frozen are fixed for the next update. Frozen features increased visibility and burning obscures less.

Add ‘enraged’ to that list please.

---

<div class="post-metadata">

### Author: ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)
#### Post date: [December 18, 2017, 11:40am UTC](https://community.gemsofwar.com/t/3-2-5-feedback-and-suggestions/33955/136 "2017-12-18T11:40:28Z")

</div>

I still cringe when I look at my troops in a match against Mab or Khorvash. Let alone Jarl/Infernus.

---

<div class="post-metadata">

### Author: ![Nephilim](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nephilim/32/29092_2.png) [@Nephilim](https://community.gemsofwar.com/u/Nephilim)
#### Post date: [December 18, 2017, 2:08pm UTC](https://community.gemsofwar.com/t/3-2-5-feedback-and-suggestions/33955/137 "2017-12-18T14:08:49Z")

</div>

So one key opening is back, but the ten has gone. One thing I hate about the event keys are opening up in 50’s, 10’s were about right for those. I take it there’s only room for the three choices? @Cyrup  
@Saltypatra  
@Ozball  
May I suggest the gold and glory keys are 1,50,200  
And gem, vip and event keys are 1,10,50.  
Anyone else agree?

---

<div class="post-metadata">

### Author: ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)
#### Post date: [December 18, 2017, 2:23pm UTC](https://community.gemsofwar.com/t/3-2-5-feedback-and-suggestions/33955/138 "2017-12-18T14:23:05Z")

</div>

I’d argue that it should be 1 key, 10 keys, and 50/200 keys (50 if you have less than 200, 200 otherwise). For all the kinds of keys.

---

<div class="post-metadata">

### Author: ![Ashasekayi](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ashasekayi/32/61090_2.png) [@Ashasekayi](https://community.gemsofwar.com/u/Ashasekayi)
#### Post date: [December 18, 2017, 2:40pm UTC](https://community.gemsofwar.com/t/3-2-5-feedback-and-suggestions/33955/139 "2017-12-18T14:40:30Z")

</div>

I have more than 200 gem keys, but I would rarely ever want to use 200 at a time. Actually, I’d never use event, gem or VIP keys 200 at a time. 50 is a better amount than 200 for those keys.

---

<div class="post-metadata">

### Author: ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)
#### Post date: [December 18, 2017, 3:18pm UTC](https://community.gemsofwar.com/t/3-2-5-feedback-and-suggestions/33955/140 "2017-12-18T15:18:59Z")

</div>

Now that you say it, I agree with you and @Nephilim. Gold and glory keys should be treated differently from gem, event, and VIP keys. My apologies for taking so long to see the light.

---

<div class="post-metadata">

### Author: ![mld-81](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mld-81/32/63170_2.png) [@mld-81](https://community.gemsofwar.com/u/mld-81)
#### Post date: [December 18, 2017, 3:24pm UTC](https://community.gemsofwar.com/t/3-2-5-feedback-and-suggestions/33955/141 "2017-12-18T15:24:39Z")

</div>

Why replace 10 with 1? Both should be kept. Keys are limited nowadays, I’d never open 200 in one go unless it’s gold keys, what was wrong with 50 at a time? It wasn’t broken so why try and fix it. If 200 is so badly needed then add it as a 4th choice.

---

<div class="post-metadata">

### Author: ![Nephilim](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nephilim/32/29092_2.png) [@Nephilim](https://community.gemsofwar.com/u/Nephilim)
#### Post date: [December 18, 2017, 4:33pm UTC](https://community.gemsofwar.com/t/3-2-5-feedback-and-suggestions/33955/142 "2017-12-18T16:33:16Z")

</div>

I think there’s only room for the three in the new ui Marc.

---

<div class="post-metadata">

### Author: ![mld-81](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mld-81/32/63170_2.png) [@mld-81](https://community.gemsofwar.com/u/mld-81)
#### Post date: [December 18, 2017, 5:04pm UTC](https://community.gemsofwar.com/t/3-2-5-feedback-and-suggestions/33955/143 "2017-12-18T17:04:57Z")

</div>

Nothing to say a 4th option could be implemented. If it’s too much hassle then it needs reverting back to the original 3 choices.

[Previous page](https://community.gemsofwar.com/t/3-2-5-feedback-and-suggestions/33955.md?page=6)

[Next page](https://community.gemsofwar.com/t/3-2-5-feedback-and-suggestions/33955.md?page=8)
