# 3.1.5 Known Issues (PC/Mobile AND Console!)

**URL:** <https://community.gemsofwar.com/t/3-1-5-known-issues-pc-mobile-and-console/29522>\
**Category:** Official News\
**Created:** [August 31, 2017, 1:12am UTC](https://community.gemsofwar.com/t/3-1-5-known-issues-pc-mobile-and-console/29522 "2017-08-31T01:12:07Z")\
**Posts on this page:** 20\
**Page:** 14

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**Author:** ![Delinquent](https://avatars.discourse-cdn.com/v4/letter/d/7c8e57/32.png) [@Delinquent](https://community.gemsofwar.com/u/Delinquent)\
**Post date:** [September 7, 2017, 1:04am UTC](https://community.gemsofwar.com/t/3-1-5-known-issues-pc-mobile-and-console/29522/262 "2017-09-07T01:04:45Z")

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I’m somewhere in between.

The old UI looks like it’s mostly programmer UI to be honest. Functional, but not attractive.

The new UI doesn’t say “fantasy” to me and has no charm.

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**Author:** ![gwendo1ynn](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gwendo1ynn/32/92038_2.png) [@gwendo1ynn](https://community.gemsofwar.com/u/gwendo1ynn)\
**Post date:** [September 7, 2017, 2:58am UTC](https://community.gemsofwar.com/t/3-1-5-known-issues-pc-mobile-and-console/29522/263 "2017-09-07T02:58:14Z")

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Any estimate on when Impervious will be fixed on the PS4? It was working fine until the recent update. It’s very frustrating to get devoured and mana burned when it shouldn’t be happening. Also, it’s been a long wait for the Guild Chest Upgrades to work right. Any estimate on that? It would be nice to buy chests at the higher levels like I should be able to. Thanks.

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**Author:** ![MarioDaems](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mariodaems/32/27855_2.png) [@MarioDaems](https://community.gemsofwar.com/u/MarioDaems)\
**Post date:** [September 7, 2017, 7:30am UTC](https://community.gemsofwar.com/t/3-1-5-known-issues-pc-mobile-and-console/29522/264 "2017-09-07T07:30:30Z")

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Sometimes, when tapping on the “Troops” menu on the map, the game doesn’t respond for about 5-10 seconds and all graphics freeze. After that, the troops menu opens correctly. Also, when tapping around during the “hang”, it seems to register the taps, because when the troops menu finally opens, the screen will show the things you tapped.

iPhone 6s (iOS 10.3.3)  
Graphics quality: Mythic  
Power saving: disabled  
Animation speed: x4  
Blur quality: High

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**Author:** ![Mad\_Butch](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mad_butch/32/22903_2.png) [@Mad\_Butch](https://community.gemsofwar.com/u/Mad_Butch)\
**Post date:** [September 7, 2017, 8:07am UTC](https://community.gemsofwar.com/t/3-1-5-known-issues-pc-mobile-and-console/29522/265 "2017-09-07T08:07:50Z")

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> [@Saltypatra](#):
>
> PC: Defense teams not staying set in some cases. STATUS: Investigating.

I just can’t believe you guys are still having bugs like this, and I also can’t believe it’s not being patched within a day.

But I do give props for wording it like it happens in some rare occasions… makes it almost sound like the dev in charge is not incompetent at all.

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**Author:** ![Richyread](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/richyread/32/31321_2.png) [@Richyread](https://community.gemsofwar.com/u/Richyread)\
**Post date:** [September 7, 2017, 9:06am UTC](https://community.gemsofwar.com/t/3-1-5-known-issues-pc-mobile-and-console/29522/266 "2017-09-07T09:06:31Z")

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> [@Saltypatra](#):
>
> PC: Defense teams not staying set in some cases. STATUS: Investigating.

To hopefully give some constructive feedback I just tested this exact issue and you can recreate as follows;

1] Have an existing defence team (e.g. Goblinz Rulez)  
2] Navigate to PVP\>Defenders tab  
3] Select a new team from the left (e.g. Venoxian Loops)  
4] Select ‘Test Defence Team’  
5] Once the match loads you’ll see that you are not fighting your newly activated team, but the previous option.

Suggest there needs to be a ‘Set as Defenders’ button or check box which actually saves the team rather than the auto-save on tab away(?) as it is/isn’t right now?

Richy.

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**Author:** ![Richyread](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/richyread/32/31321_2.png) [@Richyread](https://community.gemsofwar.com/u/Richyread)\
**Post date:** [September 7, 2017, 9:53am UTC](https://community.gemsofwar.com/t/3-1-5-known-issues-pc-mobile-and-console/29522/267 "2017-09-07T09:53:44Z")

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> [@Saltypatra](#):
>
> ~Troops~

Not certain if this has already been captured and/or if it was an intended change but there has been a buff to Kraken.

[Prior to 3.1]

Kraken would fire, damage applied and the devour ‘test’ run against the troop that was sitting in last position **_when the spell fired_**.

[Since 3.1]

Kraken fires, damage is applied and the devour test is run against the troop **_currently_** in last position.

A minor tweak but from an actual game perspective it is allowing for a far more successful Kraken devour as there is a far greater chance that there will be a target for the devour to roll against.

Example:

Troop is in 3rd spot and has 40hp  
Troop [Y] is in the 4th spot and has 12hp

Kraken has 22magic and is firing for 27dmg x2.

Prior to 3.1 - Troop would have 13hp, Troop [Y] would be killed/{Devour} against Troop [Y]  
Since 3.1 - Troop would have 13hp, Troop [Y] would be killed. {Devour} run against Troop as new last position.

This is further compiled by the (separate) issue that {Devour} is ignoring {Impervious} etc. giving a much greater chance of successful {Devour} than prior 3.1 as there isn’t a reliable counter.

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**Author:** ![VegaDark541](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/vegadark541/32/7875_2.png) [@VegaDark541](https://community.gemsofwar.com/u/VegaDark541)\
**Post date:** [September 7, 2017, 2:39pm UTC](https://community.gemsofwar.com/t/3-1-5-known-issues-pc-mobile-and-console/29522/268 "2017-09-07T14:39:29Z")

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This has been the way Kraken works since release on console.

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**Author:** ![mld-81](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mld-81/32/63170_2.png) [@mld-81](https://community.gemsofwar.com/u/mld-81)\
**Post date:** [September 7, 2017, 7:42pm UTC](https://community.gemsofwar.com/t/3-1-5-known-issues-pc-mobile-and-console/29522/269 "2017-09-07T19:42:59Z")

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Nothing like the AI getting an extra turn on a 3 gem match which costs you a battle in guild wars, thanks for that.

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**Author:** ![Nephilim](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nephilim/32/29092_2.png) [@Nephilim](https://community.gemsofwar.com/u/Nephilim)\
**Post date:** [September 7, 2017, 9:19pm UTC](https://community.gemsofwar.com/t/3-1-5-known-issues-pc-mobile-and-console/29522/270 "2017-09-07T21:19:45Z")

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Guild statues STILL don’t award bonuses upon completion.

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**Author:** ![Venar](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/venar/32/36634_2.png) [@Venar](https://community.gemsofwar.com/u/Venar)\
**Post date:** [September 7, 2017, 9:43pm UTC](https://community.gemsofwar.com/t/3-1-5-known-issues-pc-mobile-and-console/29522/271 "2017-09-07T21:43:18Z")

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Multiple Great Maws don’t shut each others.  
Just experienced it .

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [September 7, 2017, 10:04pm UTC](https://community.gemsofwar.com/t/3-1-5-known-issues-pc-mobile-and-console/29522/272 "2017-09-07T22:04:19Z")

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Wait, what? You can cast two Maws on one team?

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**Author:** ![Rickygervais](https://avatars.discourse-cdn.com/v4/letter/r/b77776/32.png) [@Rickygervais](https://community.gemsofwar.com/u/Rickygervais)\
**Post date:** [September 7, 2017, 10:06pm UTC](https://community.gemsofwar.com/t/3-1-5-known-issues-pc-mobile-and-console/29522/273 "2017-09-07T22:06:23Z")

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Lol watch out we had this bug in console and it was a pain

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**Author:** ![Macawi](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/macawi/32/21289_2.png) [@Macawi](https://community.gemsofwar.com/u/Macawi)\
**Post date:** [September 7, 2017, 10:19pm UTC](https://community.gemsofwar.com/t/3-1-5-known-issues-pc-mobile-and-console/29522/274 "2017-09-07T22:19:08Z")

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@Venar is right, I just tested this and can confirm it. (This is for PC/Mobile)

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/f/d/fdc8b50e3d9e8dd8e0faeb6a9ed2f60c5d1db588.jpg)

@Saltypatra

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**Author:** ![Venar](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/venar/32/36634_2.png) [@Venar](https://community.gemsofwar.com/u/Venar)\
**Post date:** [September 7, 2017, 10:21pm UTC](https://community.gemsofwar.com/t/3-1-5-known-issues-pc-mobile-and-console/29522/275 "2017-09-07T22:21:57Z")

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Yes , with Impervious bugged, this needs an emergency fix. Darn, just disable the Maw until fix.

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [September 7, 2017, 10:26pm UTC](https://community.gemsofwar.com/t/3-1-5-known-issues-pc-mobile-and-console/29522/276 "2017-09-07T22:26:25Z")

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Oh man, a blast from the past.

> [@Console 1.096 Mini-Update Released](https://community.gemsofwar.com/t/console-1-096-mini-update-released/11169/1):
>
> Fixed issue with once-only spells being cast multiple times.

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**Author:** ![jzg](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jzg/32/53451_2.png) [@jzg](https://community.gemsofwar.com/u/jzg)\
**Post date:** [September 7, 2017, 10:55pm UTC](https://community.gemsofwar.com/t/3-1-5-known-issues-pc-mobile-and-console/29522/277 "2017-09-07T22:55:21Z")

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FUN FUN FUN 😃

 ![3x](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/7/6/76d47ce53dae9ffd57b2970963f1fb8e1c2c0753.jpg)

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**Author:** ![Venar](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/venar/32/36634_2.png) [@Venar](https://community.gemsofwar.com/u/Venar)\
**Post date:** [September 7, 2017, 10:58pm UTC](https://community.gemsofwar.com/t/3-1-5-known-issues-pc-mobile-and-console/29522/278 "2017-09-07T22:58:58Z")

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While on the subject of Devour completely bunkers, here is another bug:  
The Black Beast cannot destroy Troops immune to Devour! We are in Bizarro world.

(So what happens is the spell is cast, the skulls are spawned, but the troop, in my case Apoticary, is not killed and Stats not absorbed)

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**Author:** ![death](https://avatars.discourse-cdn.com/v4/letter/d/aeb1de/32.png) [@death](https://community.gemsofwar.com/u/death)\
**Post date:** [September 8, 2017, 1:22am UTC](https://community.gemsofwar.com/t/3-1-5-known-issues-pc-mobile-and-console/29522/279 "2017-09-08T01:22:21Z")

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@Rickygervais  
Is this happening on console again? Multiple maws able to cast??

If so I might have some “fun” with the worm

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<div class="post-metadata">

**Author:** ![Rickygervais](https://avatars.discourse-cdn.com/v4/letter/r/b77776/32.png) [@Rickygervais](https://community.gemsofwar.com/u/Rickygervais)\
**Post date:** [September 8, 2017, 1:27am UTC](https://community.gemsofwar.com/t/3-1-5-known-issues-pc-mobile-and-console/29522/280 "2017-09-08T01:27:26Z")

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I didin’t try bro im all destiny right now 🙂

Just reached level 20 🙂

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**Author:** ![Nilbogz](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nilbogz/32/16636_2.png) [@Nilbogz](https://community.gemsofwar.com/u/Nilbogz)\
**Post date:** [September 8, 2017, 1:57am UTC](https://community.gemsofwar.com/t/3-1-5-known-issues-pc-mobile-and-console/29522/281 "2017-09-08T01:57:53Z")

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four maw + feeding the next one brown and yellows after a devour = new fun!

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