# 2.2 Patch Notes

**URL:** <https://community.gemsofwar.com/t/2-2-patch-notes/16599>\
**Category:** Official News\
**Created:** [December 14, 2016, 12:31pm UTC](https://community.gemsofwar.com/t/2-2-patch-notes/16599 "2016-12-14T12:31:26Z")\
**Posts on this page:** 1\
**Showing post:** 68

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**Author:** ![xerxes](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/xerxes/32/14521_2.png) [@xerxes](https://community.gemsofwar.com/u/xerxes)\
**Post date:** [December 14, 2016, 7:26pm UTC](https://community.gemsofwar.com/t/2-2-patch-notes/16599/68 "2016-12-14T19:26:43Z")

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One defense troop yields more variety in PVP matches. It’s discussed in length here:

> [@The anti-meta is the new meta...and it's even more boring](http://community.gemsofwar.com/t/the-anti-meta-is-the-new-meta-and-its-even-more-boring/16551):
>
> I’ve now played hundreds of invades with my defense team set to a single Sacrifice. It absolutely DOES make a difference. The average power level of my Hard match has gone down over 1200 points. The problem now is that everybody has figured this out and in order to avoid the Mantibore / Bone Dragon spam, they’ve done the same. 8 out of 10 of my invades are now against single-card teams. @Sirrian/@Nimhain, This kind of stuff needs to be fixed. The game is starting to get really stale when …

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_[View the full topic](https://community.gemsofwar.com/t/2-2-patch-notes/16599)._
