# 2.2 Patch Notes

**URL:** <https://community.gemsofwar.com/t/2-2-patch-notes/16599>\
**Category:** Official News\
**Created:** [December 14, 2016, 12:31pm UTC](https://community.gemsofwar.com/t/2-2-patch-notes/16599 "2016-12-14T12:31:26Z")\
**Posts on this page:** 20\
**Page:** 7

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**Author:** ![Ticket\_Ninja](https://avatars.discourse-cdn.com/v4/letter/t/bbe5ce/32.png) [@Ticket\_Ninja](https://community.gemsofwar.com/u/Ticket_Ninja)\
**Post date:** [December 14, 2016, 11:53pm UTC](https://community.gemsofwar.com/t/2-2-patch-notes/16599/121 "2016-12-14T23:53:45Z")

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So basically there is an upper limit of 1000 points per event?

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**Author:** ![Sirrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sirrian/32/35758_2.png) [@Sirrian](https://community.gemsofwar.com/u/Sirrian)\
**Post date:** [December 14, 2016, 11:54pm UTC](https://community.gemsofwar.com/t/2-2-patch-notes/16599/122 "2016-12-14T23:54:13Z")

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In this event there’s a 1000 limit… we’ll change that from week to week as the event conditions change

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**Author:** ![ogunther](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ogunther/32/1464_2.png) [@ogunther](https://community.gemsofwar.com/u/ogunther)\
**Post date:** [December 14, 2016, 11:55pm UTC](https://community.gemsofwar.com/t/2-2-patch-notes/16599/123 "2016-12-14T23:55:31Z")

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Strange. I swear it did trigger when I created a 4 or 5 match via a spell. I’ll keep an eye out; maybe I was mistaken. 🙂

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**Author:** ![Emos](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/emos/32/5163_2.png) [@Emos](https://community.gemsofwar.com/u/Emos)\
**Post date:** [December 15, 2016, 12:02am UTC](https://community.gemsofwar.com/t/2-2-patch-notes/16599/124 "2016-12-15T00:02:02Z")

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I’m eyeballing that Traitstone Gowth Pack, seems like you get a lot of Runics and Arcanes for the money, although the randomness of the Arcanes still puts me off a bit. @Nimhain what’s the breakdown of the 57 traitstone day?

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**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [December 15, 2016, 12:02am UTC](https://community.gemsofwar.com/t/2-2-patch-notes/16599/125 "2016-12-15T00:02:35Z")

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Just to add a little bit of information that i missed before: The Growth Pack announcement/offer sometimes shows up too, so it seems that the “trigger” is activated for one or another after each battle on quests/explore or after entering on PVP and leaving.

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [December 15, 2016, 12:03am UTC](https://community.gemsofwar.com/t/2-2-patch-notes/16599/126 "2016-12-15T00:03:58Z")

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I’m getting the same issue, game waits at “Logging in”, then displays the “[object Object]” error. Steam version, verifying the game cache didn’t help.

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**Author:** ![Nimhain](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nimhain/32/47049_2.png) [@Nimhain](https://community.gemsofwar.com/u/Nimhain)\
**Post date:** [December 15, 2016, 12:07am UTC](https://community.gemsofwar.com/t/2-2-patch-notes/16599/127 "2016-12-15T00:07:45Z")

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We’re currently investigating the “[object Object]” error some players on Steam are encountering

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**Author:** ![ogunther](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ogunther/32/1464_2.png) [@ogunther](https://community.gemsofwar.com/u/ogunther)\
**Post date:** [December 15, 2016, 12:08am UTC](https://community.gemsofwar.com/t/2-2-patch-notes/16599/128 "2016-12-15T00:08:39Z")

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This is a cool feature I don’t think the Devs mentioned: Troops that trigger the Frag the Hag Event have an “event gem” (?) icon below their portrait and the total event gems show on the rewards screen. 🙂

 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/2X/8/8fd58bf69a4651581ebbb7fb1290c20b72e4ec54.PNG)  
 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/2X/9/9c9de858329edb2c62239ddb2f9db27ba05f936b.PNG)

Also on the VS Battle screen:

 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/2X/e/ea86bbdd512f356b01feb810160e714701ca174c.PNG)

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**Author:** ![David1](https://avatars.discourse-cdn.com/v4/letter/d/73ab20/32.png) [@David1](https://community.gemsofwar.com/u/David1)\
**Post date:** [December 15, 2016, 12:11am UTC](https://community.gemsofwar.com/t/2-2-patch-notes/16599/129 "2016-12-15T00:11:07Z")

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Many great ideas, great update!  
one thing though: major traitstones. many players have an overabundance of those simply because they’re not needed much in the game. It’s frustrating to open glory chests and get ‘useless’ major traitstones. Could we trade those for the much more valuable runic ones? (10 majors for 1 runic or something?)

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**Author:** ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)\
**Post date:** [December 15, 2016, 12:15am UTC](https://community.gemsofwar.com/t/2-2-patch-notes/16599/130 "2016-12-15T00:15:56Z")

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I don’t understand the logic: this week is the Human/Darkstone so players could be interested to put Human/Darkstone troops in their defense but we have to kill Undead for the Prize event… So do you “push” to farm Undead killing via Explore mode? Why not an Undead event better than Human one?

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**Author:** ![HKdirewolf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/hkdirewolf/32/21614_2.png) [@HKdirewolf](https://community.gemsofwar.com/u/HKdirewolf)\
**Post date:** [December 15, 2016, 12:21am UTC](https://community.gemsofwar.com/t/2-2-patch-notes/16599/131 "2016-12-15T00:21:44Z")

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Although I won’t be taking part in any of the events (most likely) I just wanna say to the Devs, this update is a huge step in the right direction. The changes are pretty damn great.

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**Author:** ![Studs](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/studs/32/3498_2.png) [@Studs](https://community.gemsofwar.com/u/Studs)\
**Post date:** [December 15, 2016, 12:24am UTC](https://community.gemsofwar.com/t/2-2-patch-notes/16599/132 "2016-12-15T00:24:34Z")

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I don’t think they want to make it too easy. If it were something like Undead + Ghulvania buffs, then use Undead teams to get bonus Souls, then kill Humans to get Event points, it would make it way too easy to put together a cheese Undead+Ghulvania team and blast through Humans and maximize on everything.

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**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [December 15, 2016, 12:25am UTC](https://community.gemsofwar.com/t/2-2-patch-notes/16599/133 "2016-12-15T00:25:56Z")

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Because you could benefit from mixing the bonus. Like using some humans from Darkstone and from other realms in order to get a better team. Or if you have just two playable humans from Sword Edge (assuming a new player case) and a monster from Darkstone you have three troops with bonuses.

Also you can run an undead team to hunt the other undeads and get extra souls and also the fragments from the Frag the Hag event.

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**Author:** ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)\
**Post date:** [December 15, 2016, 12:32am UTC](https://community.gemsofwar.com/t/2-2-patch-notes/16599/134 "2016-12-15T00:32:22Z")

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I didn’t talk about the Ressource event. Now if you want to have these 1000 pts you have two choices:

- cross fingers, and continue PVP
- farm Explore mode (Ghulvania): even if you are very lucky and have each time 3 Undead so 333 battles…

I don’t really understand your arguments… Sorry. I was saying something like:  
Event 1: Undead  
Event 2: Ghulvania  
Event 3: whatever  
Event 4: Undead or Ghulvania

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**Author:** ![Simon](https://avatars.discourse-cdn.com/v4/letter/s/f07891/32.png) [@Simon](https://community.gemsofwar.com/u/Simon)\
**Post date:** [December 15, 2016, 12:32am UTC](https://community.gemsofwar.com/t/2-2-patch-notes/16599/135 "2016-12-15T00:32:45Z")

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The new event system is really cool. It feels disorienting to be deliberately looking for Bone Dragon teams so I can get more points.

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**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [December 15, 2016, 12:41am UTC](https://community.gemsofwar.com/t/2-2-patch-notes/16599/136 "2016-12-15T00:41:29Z")

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Oh sorry, my mistake by reading your first post in a rush…  
After reading it again i think it’s just like @Studs said.

The event for extra resources is just another way for people that are not very interested in PVP to also enjoy some neat rewards. As you pointed out in nearly 340 battles you would finish the event, but if you just enjoy PVP more you will still get even more stuff in 340 battles. But wanting it all wrapped in one convenient combo of events is a little “itty-bitty” greedy wouldn’t you think? 😉

Just saying…

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [December 15, 2016, 1:05am UTC](https://community.gemsofwar.com/t/2-2-patch-notes/16599/137 "2016-12-15T01:05:52Z")

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Adjusted troops:  
[http://ashtender.com/gems/troops/elwyn](http://ashtender.com/gems/troops/elwyn)

> **[Gorgotha - Troops - Gems of War Database](https://gowdb.com/troops/6075)**
>
> Doomstones (15 Yellow/Brown): Explode \[Magic + 3\] Gems. Cleanse myself.

> **[Kraken - Troops - Gems of War Database](https://gowdb.com/troops/6275)**
>
> Depths Below (17 Green/Purple): Deal \[Magic + 5\] damage to the last 2 enemies. Create 8 Blue Gems. Then there is a 35% chance to devour the last enemy.

> **[Manticore - Troops - Gems of War Database](https://gowdb.com/troops/6225)**
>
> Endless Song (9 Green/Yellow): Stun an enemy and drain their Mana by 7. Gain \[Magic + 1\] Attack.

> **[Wulfgarok - Troops - Gems of War Database](https://gowdb.com/troops/6300)**
>
> Fangs and Claws (22 Green/Red/Purple): Deal \[Magic + 2\] damage to an enemy, boosted by Wargare Allies. If the enemy dies, devour a random enemy. \[4x\]

Adjusted weapons:

> **[Withering Touch - Weapons - Gems of War Database](https://gowdb.com/weapons/1068)**
>
> Withering Touch (14 Blue): Steal \[Magic + 3\] Life from the first Enemy, and drain all Mana from them.

> **[Runic Blade - Weapons - Gems of War Database](https://gowdb.com/weapons/1130)**
>
> Runic Blade (12 Green/Yellow): Deal \[Magic + 6\] damage to an Enemy. If the Enemy dies, gain 10 to all Skills.

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<div class="post-metadata">

**Author:** ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)\
**Post date:** [December 15, 2016, 1:07am UTC](https://community.gemsofwar.com/t/2-2-patch-notes/16599/138 "2016-12-15T01:07:15Z")

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> [@Ivar](#):
>
> but if you just enjoy PVP more you will still get even more stuff in 340 battles.

I don’t understand. You can do 10,000 PVP battles if nobody put Undead in their defense, you won’t have a single point.  
Devs “motivate” players to put Human/Darkstone through the Stat Events so normally, the chance to see an Undead should be lesser in PVP due to these Events…

> [@Ivar](#):
>
> But wanting it all wrapped in one convenient combo of events is a little “itty-bitty” greedy wouldn’t you think?

Explore mode was/is already the mode to farm traitstones so it didn’t need another reason to be farmed.

Best solution is to have Stat Event for Invade and Defense separately.

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**Author:** ![KrudlerTheHorse](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/krudlerthehorse/32/9505_2.png) [@KrudlerTheHorse](https://community.gemsofwar.com/u/KrudlerTheHorse)\
**Post date:** [December 15, 2016, 1:10am UTC](https://community.gemsofwar.com/t/2-2-patch-notes/16599/139 "2016-12-15T01:10:53Z")

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Redeem Codes disabled?

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**Author:** ![Ozball](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ozball/32/36110_2.png) [@Ozball](https://community.gemsofwar.com/u/Ozball)\
**Post date:** [December 15, 2016, 1:11am UTC](https://community.gemsofwar.com/t/2-2-patch-notes/16599/140 "2016-12-15T01:11:45Z")

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Yup, due to the issues with Apple’s ToS for the App Store. They’re looking into alternative ways of doing codes though.

> [@Sad News... No More In-Game Code Giveaways](http://community.gemsofwar.com/t/sad-news-no-more-in-game-code-giveaways/16572):
>
> Hi Everyone, Some sad news about in-game codes… Unfortunately Apple has decided we are not allowed to give away in-game codes any longer once 2.2 releases. This decision has mystified us, as a number of games do in-game code giveaways. Apple have not communicated to us WHY the codes must be removed, only that we must comply or our game cannot appear in the store… I can only guess that some unscrupulous developers were selling similar codes for their games online to bypass the Apple Store, an…

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