# 2.1 Known Issues

**URL:** <https://community.gemsofwar.com/t/2-1-known-issues/12260>\
**Category:** Official News\
**Created:** [September 13, 2016, 12:36am UTC](https://community.gemsofwar.com/t/2-1-known-issues/12260 "2016-09-13T00:36:31Z")\
**Posts on this page:** 1\
**Showing post:** 158

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [September 20, 2016, 8:59am UTC](https://community.gemsofwar.com/t/2-1-known-issues/12260/158 "2016-09-20T08:59:25Z")

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Oh duh. Whoops. No wonder it won’t preview… Thanks for the heads up.

Pasted here the old-fashioned way:

Q: death effects being immune to stun intentional?  
A: No, not intentional, just a by-product of the way the code handles a troop being killed.  
The proc order, when a unit dies, is:

Unit is marked as dead  
Status effects are cleaned up  
On-Death effects activate  
Obviously we need to switch around those last two.  
In a perfect codebase that’s a one-line change… we’ll see how perfect our codebase is when we try to change it!

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_[View the full topic](https://community.gemsofwar.com/t/2-1-known-issues/12260)._
