# 13k Shiny keys from weekly progress

**URL:** <https://community.gemsofwar.com/t/13k-shiny-keys-from-weekly-progress/87679>\
**Category:** Uncategorized\
**Created:** [May 12, 2025, 4:14pm UTC](https://community.gemsofwar.com/t/13k-shiny-keys-from-weekly-progress/87679 "2025-05-12T16:14:44Z")\
**Posts on this page:** 1\
**Showing post:** 47

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**Author:** ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)\
**Post date:** [May 13, 2025, 10:51pm UTC](https://community.gemsofwar.com/t/13k-shiny-keys-from-weekly-progress/87679/47 "2025-05-13T22:51:45Z")

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> [@iTouchedAnu](#):
>
> There’s been bugs that negatively affected players that were fixed instantly too right…right?

Technically yes, because you set the bar too low. That’s on you.

> [@Ivan](#):
>
> I agree that they can rollback the shiny upgrades made to troops with the extra keys, but they have no right to put bans to people or blame players for the devs mistake.

From the older incident:

> [@Global Mail Exploit (Banpocalypse fire)](https://community.gemsofwar.com/t/global-mail-exploit-banpocalypse/52949/1):
>
> “Banning players for taking advantage of known exploits is at our discretion.”

A statement which is both very reasonable, and also occasionally very dangerous. The way I personally see it – first, factors which weigh _for_ a ban include:

- Is the bug repeatable, and what does that say about people triggering it multiple times?
- Is the bug difficult to trigger “by accident”, and what does that say about people triggering it at all?
- What, precisely, is the advantage gained by exploiting the bug?

Of course, invert the above points to get factors that weigh _against_ a ban:

- Bugs that can only happen once
- Bugs that happen so readily it’s more difficult to _avoid_ accidentally triggering them

For this case _specifically_ I agree. Whenever one of these weekly quotas pops up, any time you “Collect Rewards” it collects _all_ of the rewards up to your reward level – it is not possible to collect certain rewards and ignore others. This means that everyone who completed all tiers early (whether or not they scouted out the reward ladder) and collected ANY rewards at all was unable to _avoid_ being issued 13k Shiny Keys.

> [@Pim](#):
>
> How can they make a difference between shiny tokens gotten from regular keys and from the 13k keys. Rolling back will not be possible without collateral damage

Two words: server logs.

Ideally (which we can’t confirm), the logs are extensive enough to record _every_ specific drop from _every_ chest opened by every player, which means a targeted query of the server logs should be able to reveal who was issued 13k in Shiny Keys and who subsequently spent them. Once they know what the drops were, they can issue the equivalent reverts on the database. (Which may sound familiar to anyone with git experience.)

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_[View the full topic](https://community.gemsofwar.com/t/13k-shiny-keys-from-weekly-progress/87679)._
