# 1.0.9 Preview Part 1 – Hero Classes

**URL:** <https://community.gemsofwar.com/t/1-0-9-preview-part-1-hero-classes/4133>\
**Category:** Official News\
**Created:** [March 1, 2016, 3:48pm UTC](https://community.gemsofwar.com/t/1-0-9-preview-part-1-hero-classes/4133 "2016-03-01T15:48:42Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![sethrogensbackhair](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sethrogensbackhair/32/563_2.png) [@sethrogensbackhair](https://community.gemsofwar.com/u/sethrogensbackhair)\
**Post date:** [March 2, 2016, 5:15am UTC](https://community.gemsofwar.com/t/1-0-9-preview-part-1-hero-classes/4133/61 "2016-03-02T05:15:27Z")

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What are those speech bubbles in the video?some new sort of chat? 😰

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**Author:** ![Sirrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sirrian/32/35758_2.png) [@Sirrian](https://community.gemsofwar.com/u/Sirrian)\
**Post date:** [March 2, 2016, 5:43am UTC](https://community.gemsofwar.com/t/1-0-9-preview-part-1-hero-classes/4133/62 "2016-03-02T05:43:23Z")

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> [@sethrogensbackhair](#):
>
> What are those speech bubbles in the video?some new sort of chat? 😰

We’ll tell you in the next preview!

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**Author:** ![Nimhain](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nimhain/32/47049_2.png) [@Nimhain](https://community.gemsofwar.com/u/Nimhain)\
**Post date:** [March 2, 2016, 5:43am UTC](https://community.gemsofwar.com/t/1-0-9-preview-part-1-hero-classes/4133/63 "2016-03-02T05:43:41Z")

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> [@ctu1208](#):
>
> Do you have to complete a Kingdom’s storyline first before starting the Hero Class storyline?

Yes, you must first complete the main storyline before the Class Quest is available.

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**Author:** ![sethrogensbackhair](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sethrogensbackhair/32/563_2.png) [@sethrogensbackhair](https://community.gemsofwar.com/u/sethrogensbackhair)\
**Post date:** [March 2, 2016, 5:51am UTC](https://community.gemsofwar.com/t/1-0-9-preview-part-1-hero-classes/4133/64 "2016-03-02T05:51:16Z")

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![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/2X/2/248abac51992f5e8539b505890717d307cdba671.gif)

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**Author:** ![Royalty](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/royalty/32/1683_2.png) [@Royalty](https://community.gemsofwar.com/u/Royalty)\
**Post date:** [March 2, 2016, 8:45am UTC](https://community.gemsofwar.com/t/1-0-9-preview-part-1-hero-classes/4133/65 "2016-03-02T08:45:11Z")

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A few more questions:

- Does a hero class use the same perk in both the invade as defense team?
- Does a defense victory count towards ‘class winning fights’?

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [March 2, 2016, 9:50am UTC](https://community.gemsofwar.com/t/1-0-9-preview-part-1-hero-classes/4133/66 "2016-03-02T09:50:39Z")

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> [@Sirrian](#):
>
> - we implemented the timer for changing class because we want you to BE a class for a while, not feel like you must change 10 times a day, which promotes a bad pattern of play

This sounds like micro management hell incoming. Suppose I’ve used most of my 20 team slots to set up special teams, some of them containing the hero. What happens if I change the hero class, will this indirectly change the effectiveness of those teams? Or will the team still contain the hero with the class and perks selected at the time it was set up? I’d hate having to keep notes which team requires which hero setup.

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**Author:** ![penguinblender](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/penguinblender/32/88_2.png) [@penguinblender](https://community.gemsofwar.com/u/penguinblender)\
**Post date:** [March 2, 2016, 10:06am UTC](https://community.gemsofwar.com/t/1-0-9-preview-part-1-hero-classes/4133/67 "2016-03-02T10:06:32Z")

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> [@DEMONorANGEL](#):
>
> Anyone. Notice the new kingdoms name…  
> Drifing Sands  
> 😄

First thing I noticed.  
If you play on steam, you can see the troop portraits for this kingdom already…unless you’d prefer to wait.  
Just gotta search through the game files.

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**Author:** ![Shrpy](https://avatars.discourse-cdn.com/v4/letter/s/13edae/32.png) [@Shrpy](https://community.gemsofwar.com/u/Shrpy)\
**Post date:** [March 2, 2016, 11:29am UTC](https://community.gemsofwar.com/t/1-0-9-preview-part-1-hero-classes/4133/68 "2016-03-02T11:29:05Z")

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Looks awesome. A lot of cool ideas.

The only point i dont like is the fact that you want to give legendaries better stats compared to others (not mentioned in the video but here in the post). A team of 3/4 legendaries is quiet powerfull at it is, because their spells are very powerfull (most of them). That is what a legendaries makes unique. DONT make them eben more powerfull through stats, because that lead us to the point, where most players want/have to play legendary-teams to be competitive. Are there realy so many people complaining about the actual state of legendaires?

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**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [March 2, 2016, 11:31am UTC](https://community.gemsofwar.com/t/1-0-9-preview-part-1-hero-classes/4133/69 "2016-03-02T11:31:27Z")

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Traits and ascension made _Commons_ the strongest in the game. Combined with the fact that they’re the easiest to trait … yes there _are_ many people complaining about that.

That and a ton of legendaries got absolutely shafted on traits. Moloch for instance.

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**Author:** ![DonBoba](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/donboba/32/25457_2.png) [@DonBoba](https://community.gemsofwar.com/u/DonBoba)\
**Post date:** [March 2, 2016, 12:00pm UTC](https://community.gemsofwar.com/t/1-0-9-preview-part-1-hero-classes/4133/70 "2016-03-02T12:00:04Z")

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Yes, many people have problems with legendary troops being weaker then common troops.

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**Author:** ![bluebehir](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/bluebehir/32/1554_2.png) [@bluebehir](https://community.gemsofwar.com/u/bluebehir)\
**Post date:** [March 2, 2016, 12:01pm UTC](https://community.gemsofwar.com/t/1-0-9-preview-part-1-hero-classes/4133/71 "2016-03-02T12:01:59Z")

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and more expensive

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [March 2, 2016, 12:05pm UTC](https://community.gemsofwar.com/t/1-0-9-preview-part-1-hero-classes/4133/72 "2016-03-02T12:05:06Z")

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It is also not all legendary troops, some are in good shape, mostly by having a great spell, but several legendary troops don’t have a really powerful spell combined with meh stats they are clearly less powerful then some fully ascended commons etc.

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**Author:** ![KAYA43V3R](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kaya43v3r/32/312_2.png) [@KAYA43V3R](https://community.gemsofwar.com/u/KAYA43V3R)\
**Post date:** [March 2, 2016, 12:14pm UTC](https://community.gemsofwar.com/t/1-0-9-preview-part-1-hero-classes/4133/73 "2016-03-02T12:14:39Z")

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> [@Sirrian](#):
>
> hero class does not apply in the arena

So can you confirm if it’s apllied in challenge mode and PVP defense ? please 🙂

An something else, but it’s apply not for all players…  
Some guys in a few guild have already 59% or 60% Mana Surge.  
This gem mastery in the class or in bonus team don’t make a sense.  
I’m sure it’s pretty cool for most of players, but for some it’s useless…  
Why don’t apply a bonus like the banner ? +1 when matching gems, it works for all player, new and older . perhaps OP…  
Or an other idea…  
Think of the old and loyal players too 😇

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<div class="post-metadata">

**Author:** ![Tarnesh](https://avatars.discourse-cdn.com/v4/letter/t/b2d939/32.png) [@Tarnesh](https://community.gemsofwar.com/u/Tarnesh)\
**Post date:** [March 2, 2016, 12:28pm UTC](https://community.gemsofwar.com/t/1-0-9-preview-part-1-hero-classes/4133/74 "2016-03-02T12:28:21Z")

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Great stuff all around… I just hope that the next 109 preview will show us something that will fix the traitstone issues… People are drowning in majors and grinding arcanes is super boring.

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**Author:** ![Machiknight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/machiknight/32/6108_2.png) [@Machiknight](https://community.gemsofwar.com/u/Machiknight)\
**Post date:** [March 2, 2016, 2:45pm UTC](https://community.gemsofwar.com/t/1-0-9-preview-part-1-hero-classes/4133/75 "2016-03-02T14:45:48Z")

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> [@KAYA43V3R](#):
>
> Some guys in a few guild have already 59% or 60% Mana Surge.

Due to the diminishing returns, those people receive next to no benefit from increased masters.

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**Author:** ![teasel](https://avatars.discourse-cdn.com/v4/letter/t/a9adbd/32.png) [@teasel](https://community.gemsofwar.com/u/teasel)\
**Post date:** [March 2, 2016, 2:46pm UTC](https://community.gemsofwar.com/t/1-0-9-preview-part-1-hero-classes/4133/76 "2016-03-02T14:46:41Z")

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gonna ask again but is there any hope for event weapon to cycle back? i started playing around january this month and with this update it seems having good weapon is becoming more and more important

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**Author:** ![Kharybdys](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kharybdys/32/2023_2.png) [@Kharybdys](https://community.gemsofwar.com/u/Kharybdys)\
**Post date:** [March 2, 2016, 3:13pm UTC](https://community.gemsofwar.com/t/1-0-9-preview-part-1-hero-classes/4133/77 "2016-03-02T15:13:11Z")

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I think a good compromise between wins counting when hero is in the team only and always countng, is to always count, but count those with hero in the team as double?  
You could up the amount of required wins by say 50% to offset this.

I do think it makes a lot more sense to require the hero in the team for getting the wins count, tho.

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**Author:** ![captain\_video](https://avatars.discourse-cdn.com/v4/letter/c/db5fbb/32.png) [@captain\_video](https://community.gemsofwar.com/u/captain_video)\
**Post date:** [March 2, 2016, 3:34pm UTC](https://community.gemsofwar.com/t/1-0-9-preview-part-1-hero-classes/4133/78 "2016-03-02T15:34:34Z")

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I also vote for requiring the hero to be in the lineup for a win to count towards perk unlocks. Newer players who don’t have any legendaries yet will be running their hero all the time anyway. The high-level players who have been running four mythic troops could stand to apply a little effort in their battles for once!

BTW, I am level 455 and I run zero mythics, I don’t have any.

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**Author:** ![Machiknight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/machiknight/32/6108_2.png) [@Machiknight](https://community.gemsofwar.com/u/Machiknight)\
**Post date:** [March 2, 2016, 3:50pm UTC](https://community.gemsofwar.com/t/1-0-9-preview-part-1-hero-classes/4133/79 "2016-03-02T15:50:08Z")

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The problem with your premise about needing to apply effort, is that if the hero is buffed as much as it seems, there will be LESS effort applied. Which I’m very excited about.

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<div class="post-metadata">

**Author:** ![Tacet](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/tacet/32/35_2.png) [@Tacet](https://community.gemsofwar.com/u/Tacet)\
**Post date:** [March 2, 2016, 5:03pm UTC](https://community.gemsofwar.com/t/1-0-9-preview-part-1-hero-classes/4133/80 "2016-03-02T17:03:17Z")

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> [@Royalty](#):
>
> Does a hero class use the same perk in both the invade as defense team?  
> Does a defense victory count towards ‘class winning fights’?

I would assume yes for the first and no for the 2nd. All uniformity will probably fall to what the base hero is like how the hero weapon use to be. For defense victories, those don’t give hero exp, so since hero wins is being justified by the same method nor should defense victories.

[Previous page](https://community.gemsofwar.com/t/1-0-9-preview-part-1-hero-classes/4133.md?page=3)

[Next page](https://community.gemsofwar.com/t/1-0-9-preview-part-1-hero-classes/4133.md?page=5)
