# 1.0.9 - Balance changes : share your thoughts

**URL:** <https://community.gemsofwar.com/t/1-0-9-balance-changes-share-your-thoughts/4499>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [March 11, 2016, 7:17pm UTC](https://community.gemsofwar.com/t/1-0-9-balance-changes-share-your-thoughts/4499 "2016-03-11T19:17:18Z")\
**Posts on this page:** 12\
**Page:** 1

<div class="post-metadata">

**Author:** ![Zelarith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zelarith/32/1642_2.png) [@Zelarith](https://community.gemsofwar.com/u/Zelarith)\
**Post date:** [March 11, 2016, 7:17pm UTC](https://community.gemsofwar.com/t/1-0-9-balance-changes-share-your-thoughts/4499/1 "2016-03-11T19:17:19Z")

</div>

Hello fellow phone / steam players !

So, how about a little share of thoughts on the balance changes?  
Something like  
3 best boost making some cards great again  
3 most welcomed nerf  
3 cards worth mentionning

Best 1.0.9 card boosts :

- Celestasia, infamous 3rd traits making it insanely braindeadly good
- Rowanne, overall, armor’s been upped (more kingdoms giving armor) and the \*2 armor ratio is pretty deadly !
- Knight Coronet, was already good, now gains more magic, benefit better from leader and scales better off purple gems !

Most welecomed 1.0.9 nerfs :

- Bone Dragon’s ratio, finally, though it still seems very strong to me, not to mention he got a pretty decent legendary trait…
- Bye Agile / Trueshot spam. Need I say more?
- Skeleton, especially considering I have a couple decks running Knights as first troop !

1.0.9 changes worth mentionning :

- Giant Spider seems to be kinda taking over Green Slime’s spot in some situations, her spell costs a lot but can be quite efficient !
- Sylvasi is back ! With a better ratio and lower attack overall on many troops, stealing attack can kill ennemy teams ! Besides, there was a lot of yellow to purple / purple to yellow mana color changers, the new target color (Blue) is much welcome !
- Terraxis has way more magic now and scales better off blue gems, worth trying in a solid AoE team, especially now that attack has been lowered for magic to make a comeback !

And you? What are your thoughts on the update?

---

<div class="post-metadata">

**Author:** ![MarvelKit](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/marvelkit/32/7072_2.png) [@MarvelKit](https://community.gemsofwar.com/u/MarvelKit)\
**Post date:** [March 13, 2016, 8:40pm UTC](https://community.gemsofwar.com/t/1-0-9-balance-changes-share-your-thoughts/4499/2 "2016-03-13T20:40:30Z")

</div>

Biggest annoyance: everyone and their mother using Burning Scythe in Arena (incluiding me). Right now it’s just a matter of pumping red and purple mana as fast as one can into the hero. Whoever reaches 14 first wins the battle.

---

<div class="post-metadata">

**Author:** ![Zelarith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zelarith/32/1642_2.png) [@Zelarith](https://community.gemsofwar.com/u/Zelarith)\
**Post date:** [March 13, 2016, 8:42pm UTC](https://community.gemsofwar.com/t/1-0-9-balance-changes-share-your-thoughts/4499/3 "2016-03-13T20:42:54Z")

</div>

Yeah, I heard about that (not an arena player myself)  
But I guess a big part of the problem is that classes aren’t intended to have any impact on arena, so that’s a bug 😕  
(you can see how Heroes loose the class icon in arena, I think he also loose his perks / traits / kingdom, but not the magic boost nor his stat boosts)

---

<div class="post-metadata">

**Author:** ![captain\_video](https://avatars.discourse-cdn.com/v4/letter/c/db5fbb/32.png) [@captain\_video](https://community.gemsofwar.com/u/captain_video)\
**Post date:** [March 13, 2016, 9:33pm UTC](https://community.gemsofwar.com/t/1-0-9-balance-changes-share-your-thoughts/4499/4 "2016-03-13T21:33:16Z")

</div>

I think the kingdom level bonuses have one too many magic and one too few attack.

---

<div class="post-metadata">

**Author:** ![kzintiwife](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kzintiwife/32/2350_2.png) [@kzintiwife](https://community.gemsofwar.com/u/kzintiwife)\
**Post date:** [March 14, 2016, 3:13am UTC](https://community.gemsofwar.com/t/1-0-9-balance-changes-share-your-thoughts/4499/5 "2016-03-14T03:13:12Z")

</div>

kingdom bonuses do not go over to arena, but hero class bonuses do.

ive been also seeing the purple/yellow area of attack weapon

---

<div class="post-metadata">

**Author:** ![Cassius](https://avatars.discourse-cdn.com/v4/letter/c/46a35a/32.png) [@Cassius](https://community.gemsofwar.com/u/Cassius)\
**Post date:** [March 14, 2016, 3:06pm UTC](https://community.gemsofwar.com/t/1-0-9-balance-changes-share-your-thoughts/4499/6 "2016-03-14T15:06:13Z")

</div>

Recent player here, but active in PVP (well, until I reach rank 1 for the week) and arena player. I built my team around my first legendary card, who happened to be the Keeper of Souls. I like to play with Team bonus as much as possible, and you can guess I very much resent the skeleton nerf. Hopefully I can still achieve some victories over the numerous goblin teams in PVP, but right now I’m at a loos regarding what to do in the game.

Could some more experienced player let me know of a fun skull/atk team, as it match my playstyle (crush the ennemy !)?

Otherwise i like most of the changes, particulary the Hero classes, gives us a nice incentive to try new things 🙂

---

<div class="post-metadata">

**Author:** ![teasel](https://avatars.discourse-cdn.com/v4/letter/t/a9adbd/32.png) [@teasel](https://community.gemsofwar.com/u/teasel)\
**Post date:** [March 14, 2016, 3:36pm UTC](https://community.gemsofwar.com/t/1-0-9-balance-changes-share-your-thoughts/4499/7 "2016-03-14T15:36:39Z")

</div>

- liked the nerf to change to skeleton and bone dragon
- thought it was kinda stupid to nerf agile from 30% to 20% just to remove it from some unit anyway
- the unique trait on legendaries seems kinda pointless at the moment
- liking the buff to knight coronet,chimera,rex warrior,tau
- dryad is still kinda useless and dumb even with a defense reducing effect
- new unit are kinda mehtastic
- not sure i like the class system, it kinda feels like all it does is make certain weapon overpowered

---

<div class="post-metadata">

**Author:** ![MakoSipper](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/makosipper/32/1933_2.png) [@MakoSipper](https://community.gemsofwar.com/u/MakoSipper)\
**Post date:** [March 14, 2016, 7:38pm UTC](https://community.gemsofwar.com/t/1-0-9-balance-changes-share-your-thoughts/4499/8 "2016-03-14T19:38:47Z")

</div>

I really like everything I can think of of the new patch, except for the difficulty system on PvP.

---

<div class="post-metadata">

**Author:** ![AeroCloud](https://avatars.discourse-cdn.com/v4/letter/a/d26b3c/32.png) [@AeroCloud](https://community.gemsofwar.com/u/AeroCloud)\
**Post date:** [March 14, 2016, 7:48pm UTC](https://community.gemsofwar.com/t/1-0-9-balance-changes-share-your-thoughts/4499/9 "2016-03-14T19:48:53Z")

</div>

I dislike the difficulty change on pvp, makes me not even want to play the game as often.

I also disliked some of the nerfs to my existing team which worked well, and now I get crushed by the AI so often with lucky drops. I’d rather both sides never get lucky drops.

---

<div class="post-metadata">

**Author:** ![kzintiwife](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kzintiwife/32/2350_2.png) [@kzintiwife](https://community.gemsofwar.com/u/kzintiwife)\
**Post date:** [March 15, 2016, 1:37am UTC](https://community.gemsofwar.com/t/1-0-9-balance-changes-share-your-thoughts/4499/10 "2016-03-15T01:37:37Z")

</div>

at least the pvp still has difficulty 🙂 that makes me happy. i know its a “bug” but it got to stay!

---

<div class="post-metadata">

**Author:** ![tennyd5000](https://avatars.discourse-cdn.com/v4/letter/t/eb8c5e/32.png) [@tennyd5000](https://community.gemsofwar.com/u/tennyd5000)\
**Post date:** [March 17, 2016, 5:30am UTC](https://community.gemsofwar.com/t/1-0-9-balance-changes-share-your-thoughts/4499/11 "2016-03-17T05:30:31Z")

</div>

Somethings I like, but most I hate. I like the new kingdoms and frozen. I hate the nerfs, the change to agile and true shot, and the difficulty changes. Not sure I’ll play anymore which is a shame because I dropped some good money on this game.

---

<div class="post-metadata">

**Author:** ![Zelfore](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zelfore/32/22295_2.png) [@Zelfore](https://community.gemsofwar.com/u/Zelfore)\
**Post date:** [March 17, 2016, 5:54am UTC](https://community.gemsofwar.com/t/1-0-9-balance-changes-share-your-thoughts/4499/12 "2016-03-17T05:54:12Z")

</div>

## Top 3 Buffs

1. Mo Magic! - Druid’s welcome return to feeling like a beast!
2. Jarl Firestarter - Burn, baby, burn! Muahahaha! (3rd Trait, duh!)
3. Rowanne - I know it’s been mentioned, but it’s highly appreciated.

## Top 3 Nerfs

1. Sheggra’s Heart - Hoorah! No more Magic =Gem Creation scaling! I’m finally free!
2. Trueshot - Didn’t really mind Agile, but good riddance to trueshot!
3. Less Attack! - Even with the Marauder bonus change, goblins do much less frightening damage.

## Top 3 Honorable Mentions

1. Tyri - Destroy \> Remove, plus a 1 in 5 chance of map? Early players got it good nowadays!
2. Morthani’s Scythe - Rain down death upon thy enemies, watch as their faces turn to fear.
3. Stormheim Bonus - Taking all that beautiful health from the filthy goblins, does their strength not move you?
