Might as well add a difficulty selection to PvP. Couldn't make it any less unfair than it is now. On PS4 it is why you will not see any of the top 5 guilds on the top of the PVP leaderboards. We are penalized for our guild statues and so the 3 trophy matches we get range from 31- 51 skulls while the lower guilds are getting 60 plus skulls a match.
I finished third a couple weeks ago and it took playing the game as a full-time job. On Saturday I had hundreds of more wins then the player in position one who had 20000 more skulls then I did. We are, of course, playing 3 trophy matches.
Upon reset, the goal each week is to complete guild tasks. My guild just happens to do it in a couple hours after reset. We all play very often and work very hard to be able to do that. For doing it you get the loot and also the statue bonuses. Although they are not actually bonuses when they then make it impossible for you to compete in PvP. Since the rewards for winning PVP are not anywhere near as good as the guild tasks we pretty much just avoid PVP now.
This is diverting from the topic a little but I thought I'd take the opportunity to yet again throw in the "can we please have a true PvP experience."