If you’re looking for something similar to Krud’s build, but more nukey, here’s one of my favorite builds:
Hero (Archer***/Mang)
Giant Spider*
Green Seer
Forest Guardian (*** helps, not needed)
Green/Green banner
http://ashtender.com/gems/teams/mang,giant-spider,green-seer,forest-guardian?banner=forest-of-thorns
Forest Guardian’s third trait will help Giant Spider fill faster to start, so if you have it, try to fill Spider first; otherwise go for either Spider or Seer. Ignore Red and Brown matches unless they’re 4- or 5-matches; ignore Mang if it powers*. Loop Giant Spider and Green Seer until Forest Guardian fills; then, once it becomes opportune to do so:
- Fill Giant Spider;
- Cast Giant Spider on Green! to fill Green Seer and to fill the board with mostly Purple and Skulls;
- Cast Forest Guardian and watch the whole screen spam Skulls;
- When the dust clears, there is almost always an opportunity for Green Seer to get the ball rolling again with the incidental Green gems converted from Brown.
Between Archer’s third trait causing 15% of skull hits to be incidentally lethal and the crazy amount of Skulls created, even Gorgotha succumbs pretty quickly. Because the Hero doesn’t overlap colors, and because Forest Guardian creates opportunities for Green/Brown 4-matches, a Frozen Hero (Bone Dragon) isn’t a big deal either. As usual with teams of this type, the Achilles’ Heel is Mab. (And unlike Gard teams, there’s no Mercy to fix your Frozen allies.) But once the ball gets rolling, this team will steamroll the competition, and should not in most cases surrender control. In case the Hero does die, Giant Spider will create a Red replacement that still won’t block mana or cause a problem if Frozen, it’ll just take longer because of the reduced Attack.
* If Hero fills, don’t bother casting unless you’re at a rare standstill, or the opponent’s baited for Skulls and you’re willing to take a hit (or Green Seer entangled the lead troop). Casting Mang will make the Hero even more lethal, of course.