Time for a couple more
HERONATH
- recent addition
- I don’t normally like those flat buffs that don’t scale with level
- but this one is harmless
- not yet convinced that the ‘storm’ mechanics do much of use
- ignore for now
HIGH PALADIN
- added this week
- fairly strong, and nice to see some different colours on a Whitehelm troop - though it loses synergy with Templar
- Holy Armour trait: (1) a pointless addition, we already had lots of skull damage reductions, and (2) doesn’t fit on a caster troop whose damage scales with his armour… why would I put him on the front to just lose his Armour? suggest replace with Reinforced, or maybe a status immunity