tl;dr - Updates now 1 day earlier, weekly trophy earnings much bigger
I selected the original league table update time as the time of week that was least active trophies-wise and convenient for me to update at a similar time every week.
With the changes to the weekly reset time and with PvP probably more active close to the end of the week (as well as the start), I am moving the update time a day earlier.
Given how weird this week has been, with half under old and new systems and possibly a trophy bug affecting earnings (I haven't seen confirmation whether it was a display bug or definitely fed through to guild totals), it's a good week to shift the timetable too.
So here's the update.
The biggest thing to note is how all earnings have doubled even in half a week so the earnings should be even bigger next week. It will be interesting in coming weeks to see how much is being able to earn up to 3 trophies per battle (with top guilds aiming primarily for the harder 3 trophy battles) and how much is the novelty of 2.0 this week plus whatever impact the trophy bug is having being corrected.
The massive increase in trophy earning means that older guilds who become less active will drop out of the table faster and newer active guilds will find it easier to climb up (at least for the next little while).
I'm also interested in how the top 100 individual tables show that some guilds' earnings are driven by one or a few hardcore players while others must be spreading the load more evenly (at least somewhat).
Based on the table right now, 56 of the top 100 are from the top 50 guilds, 42 of those in the top 10 guilds.
I'm not sure what to do yet about the individual top 100 rankings. I'm hopeful the devs will publish a final weekly list of the top 100 so I can record a history, because I won't be able to grab the data myself right before the new weekly reset time.