(!) Spoiler Alert (!) -- [Any Details Provided are Subject to Change] (Part 1)

Here are a list of differences to existing troops between 3.0.5 and 3.1.0 that I’ve been able to determine via datamining.
Note that this list is not exhaustive; my methodology may be flawed.
Also note that my site will not reflect the datamined values; you’ll see what’s currently live if you follow any links.

New traits:
- Fortitude: Immune to Stun, Poison, Disease, Death Mark and Devour.
- Undying: Immune to Poison, Disease, and Death Mark.

Alastair
- Traits changed: (Undead Slayer, Avenger, Armored) → (Undead Slayer, Undying, Armored)

Apothecary
- Traits changed: (Sturdy, Merchant, Stone Heart) → (Stone Heart, Merchant, Fortitude)

Artema
- Boost ratio increased from 3x to 5x.
- Spell cost decreased from 16 to 15.

Astral Spirit
- Traits changed: (Warded, Centaur Bond, Empowered) → (Undying, Centaur Bond, Empowered)

Aziris
- Traits changed: (Divine Slayer, Necromancy, Magic Link) → (Undying, Necromancy, Magic Link)

Banshee
- Traits changed: (Magic Link, Jinx, Air Spirit) → (Magic Link, Undying, Air Spirit)

Blast Cannon
- Traits changed: (Mech Slayer, Stone Link, Aflame) → (Mech Slayer, Stone Link, Impervious)
- +5 Magic at level 20.

Bombardier
- Traits changed: (Dwarf Bond, Sturdy, Pyromania) → (Dwarf Bond, Pyromania, Fortitude)

Bone Daemon
- Traits changed: (Daemon Shield, Warded, Death Touch) → (Daemon Shield, Undying, Death Touch)

Bone Dragon
- Traits changed: (Sturdy, Cursed, Frozen Soul) → (Undying, Cursed, Frozen Soul)

Bone Naga
- Traits changed: (Naga Shield, Venomous, Infernal Armor) → (Undying, Venomous, Infernal Armor)

Bone Scorpion
- Traits changed: (Undead Bond, Sturdy, Agile) → (Undead Bond, Undying, Agile)

Captain Skullbeard
- Traits changed: (Undead Bond, Greedy, Water Spirit) → (Undying, Greedy, Water Spirit)

Crimson Bat
- Traits changed: (Divine Slayer, Cursed, Bloodsucking) → (Divine Slayer, Undying, Bloodsucking)

Death
- Traits changed: (Necromancy, Doom, Aspect of Death) → (Necromancy, Undying, Aspect of Death)

Deep Borer
- Traits changed: (Mech Bond, Water Link, Armored) → (Fortitude, Water Link, Armored)

Draakulis
- Traits changed: (Warded, Armored, King’s Will) → (Undying, Armored, King’s Will)

Dwarf Lord
- Spell reworked: Deals (Magic + 4) damage to an enemy, and all allies gain 8 Armor if that enemy dies.
- Traits changed: (Dwarf Bond, Merchant, Reinforced) → (Dwarf Bond, Reinforced, Fortitude)
- +11 Magic at level 20.

Dwarven Miner
- Spell reworked: Destroys (Magic + 1) Gems of a chosen color, and gives a 40% chance to gain 100 Gold.
- Spell cost increased from 3 to 8.
- -2 Magic at level 20.

Emperina
- Mana cost reduced from 14 to 13.

Flesh Golem
- Traits changed: (Necromancy, Big, Regeneration) → (Necromancy, Big, Undying)

Ghoul
- Traits changed: (Human Slayer, Stone Link, Life Drain) → (Human Slayer, Stone Link, Undying)

Grave Knight
- Traits changed: (Undead Bond, Stone Spirit, Reinforced) → (Undying, Stone Spirit, Reinforced)

Keeper of Souls
- Traits changed: (Necromancy, Life Drain, Soul Legion) → (Necromancy, Undying, Soul Legion)

Keghammer
- Boost ratio increased from 2x to 3x for targeting Giants.
- Traits changed: (Dwarf Bond, Giant Slayer, Empowered) → (Giant Slayer, Fortitude, Empowered)

Lady Ironbeard
- Magic scaling increased from (Magic + 1) to (Magic + 6).
- Traits changed: (Dwarf Bond, Reinforced, Armored) → (Dwarf Bond, Fortitude, Armored)
- +2 Magic at level 20.

Lady Sapphira
Traits changed: (Cursed, Life Drain, Chill Touch) → (Undying, Life Drain, Chill Touch)

Lord Ironbeard
- Magic scaling increased from (Magic + 2) to (Magic + 6).
- Traits changed: (Dwarf Bond, Monster Slayer, Stoneskin) → (Monster Slayer, Fortitude, Stoneskin)
- +5 Magic at level 20.

Morthani’s Will
- Traits changed: (Inscribed, Reinforced, Armored) → (Inscribed, Undying, Armored)

Night Hag
- Traits changed: (Mystic Bond, Cursed, Warded) → (Mystic Bond, Cursed, Undying)

Pharos-Ra
- Traits changed: (Undead Bond, Warded, Necro Master) → (Undead Bond, Undying, Necro Master)

Remnant
- Traits changed: (Thick Head, Reinforced, Regeneration) → (Thick Head, Undying, Regeneration)

Revenant
- Traits changed: (Water Brand, Avenger, Arcane) → (Water Brand, Undying, Arcane)

Runesmith
- Boost ratio increased from 4:1 to 3:1.
- Traits changed: (Dwarf Bond, Fireproof, Fire Link) → (Dwarf Bond, Fortitude, Fire Link)

Skeleros
- Traits changed: (Undead Bond, Magic Brand, Reinforced) → (Undead Bond, Magic Brand, Undying)

Skeleton
- Traits changed: (Undead Bond, Knight Slayer, Reinforced) → (Undead Bond, Knight Slayer, Undying)

Sparkgrinder
-Traits changed: (Elemental Slayer, Mech Bond, Reinforced) → (Elemental Slayer, Mech Bond, Fortitude)

Stonehammer
-Traits changed: (Thick Head, Warded, Unbreakable) → (Stone Heart, Fortitude, Unbreakable)

Sunweaver
-Traits changed: (Monster Slayer, Jinx, Water Spirit) → (Monster Slayer, Undying, Water Spirit)

Twisted Hero
-Traits changed: (Undead Bond, Doom, Grudge) → (Undead Bond, Doom, Undying)

Vampire Lord
- Traits changed: (Knight Slayer, Life Drain, Fire Spirit) → (Knight Slayer, Life Drain, Undying)

Wight
- Traits changed: (Water Link, Life Drain, Fire Spirit) → (Water Link, Life Drain, Undying)

Wraith
- Traits changed: (Undead Bond, Death Touch, Chill Touch) → (Undying, Death Touch, Chill Touch)

Zombie
- Traits changed: (Undead Bond, Necromancy, Magic Spirit) → (Undead Bond, Necromancy, Undying)

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