The thing is, no matter how “important” Guild Wars are, only one guild each week will ever get that sweet 1,500 gem prize. Unfortunately, outside of bracket 1, the rewards are a pittance.
The result is that 2 or 3 guilds don’t have to worry so much about gems, but the other how-many thousand do. The “1%” will have a lot less trouble staying current with the monthly release Mythics than everyone else, and that’s the problem. Before the task/LT nerfs, more of the 99% stood a chance, too.
Yes, we’re getting 1000 gems per month back…but we’ve still lost 800 gems per month, plus LTs.
While I’m happy for the “top Guild Wars” people who will continue to be able to pull multiple VIP pulls FOR FREE for every new Mythic, giving the strong possibility that they’ll never miss out, it really sucks staring at your own depleted stash with a significant reduction in the chance to fill it back up because “the economy” was somehow “unbalanced” because enough people apparently weren’t buying the overpriced gem packs to make the publisher happy.
Apparently not being number 1 or 2 means we’re made of money and should be expected to pony up even more hundreds of dollars to have the same results as those folks, or live with the fact that we will likely never keep up with the Mythic releases, no matter how much we play. It makes me sick, honestly.
Disclaimer: I realize that even having 6,000 free gems a month for holding #1 doesn’t guarantee you a Mythic, but it gives you an exponential advantage over someone getting 300, 200, etc a month.
If Guild Wars are intended to be looked to as the major chance for free gems each week, then the reward structure needs a severe rework. Instead of rewarding overall rank, reward the rank within each bracket. That gives every guild a 1 in 10 chance to get the big pot and would make things a LOT more competitive…rather than knowing that your only real chance to snag that prize is to somehow get a spot in the guilds that regularly finish 1st or 2nd.