For the tasks, I was comparing the value of what was lost on the table last week to what was gained after the 20% drop was accounted for.
Gold Keys: lost 21
Glory: gained 72
Glory Keys: gained 19.2
Gems: lost 332
Gem Keys: gained 29.6
Event Keys: lost 9.6
Souls: gained 530
Maps: Gained 1.8
Diamonds, gained 150, shards gained 3000 which can be crafted into 30 more diamonds (with 300 souls).
Without running any gem value calculations or anything and just looking at the table:
We lost 21 gold keys and gained 230 souls - net loss negligible
We gained 1.8 maps - if they assigned these any actual value, I would be even more irritated. Purchase price comparisons in the cash shop has them at worth 0.2 gems. Net gain negligible at best
If putting the glory to glory keys, we 22.8 glory keys but lost 9.6 event keys. If putting the glory toward event keys, we gained 19.2 glory keys but lost 9.2 event keys. Doesn’t look very favorable to me. In mythic purchasing power alone, event keys are worth 10 glory keys, but a more accurate way to describe them would be as opportunity cost versus lost glory or gems spent on getting additional glory keys if you run out while trying to get a legendary (very few use them on mythics). Highballing and low balling these two resources gets very different values as to what was lost here.
We lost 332 gems and gained 180 diamonds.
332 gems is about 0.074 of a mythic in VIP chests and 0.037 otherwise. 180 diamonds is 0.045 mythics. This is not quite as bad as the ratio of the monday-saturday Gem Bounties when directly compared, but some may consider the loss of event keys and getting glory keys a bigger loss than others.
These values should be zero-sum given that I already accounted for the stated 20% reduction. I would consider them slight net loss for all above the stated 20%, and a bigger net loss for VIP players. I wonder what the average person would think here.
Maybe, maybe not. Speaking in just averages of mythics gained per resource spent, you have 0.2288 for the glory keys, 0.36 from the gem keys, and either 0.5156 or 0.2578 for the gems, depending on your VIP. That leaves seals. These could range anywhere from 0.03 to 0.6 depending on the person (if they have finished ascending all relevant GW/Guardian troops) and if their guild managed to hit 40k seals. Obviously, that is quite a huge difference. So at worst, even giving 100% activity and 100% of relevant resources toward collecting, you might still be behind the collection threshold if you are not VIP, and at best, only slightly above it. If you are VIP, you can get back above the collection by a reasonable margin threshold, while also now taking months to finish new kingdoms, which I’m fine with. However, given the event key scarcity, if you dont put additional resources toward these keys, you might straight miss a legendary also (unlocking, not ascending). The thing is, all this is just to maintain a collection, ie., not miss a drop. You need more than this to be able to get old mythics, the whole purpose of crafting. If you are wasting your crafts to to keep pace with the release schedule, then crafting isn’t going to a whole lot of use for you trying to build a collection in the long run. And if you miss one of the random drops, you could be set back months or even a year. Note that we haven’t considered gems from tributes yet, which will be a huge deciding factor on whether or not this is now possible, as well as weekly events (better not miss one now!) incidentals from keys, etc. If you aren’t a frequent tribute collector, I’m afraid you might be out of luck. Even if you are, your luck has to hold. Get wiped out even once and you might never recover.
I accept it. I’m just going to hold them to that claim when they can make a blanket claim. This was my biggest problem with the guild task re balance in 2.1, the claims of what was gained or lost while not giving the methodology behind it, just some vague relative “gem value” percentage that cannot possibly hold true for the entire playerbase. If it isn’t a 20% loss, they shouldn’t say it is a 20% loss. If this was done specifically to offset 25% increased gold, then putting in 25% increased gold should get you where you were pre-patch (or at least ball park considering the “conversions”). This is not the case for any level of the task that I have seen because they also shifted the rewards around. We were given essentially meaningless numbers.
I’ve always seen diamonds.