The thing is, what I'm seeing with the spawners now is pretty close to how they worked with the PC Adobe version/how they worked on mobile during my testing. I believe having spawners broken for a single week has colored impressions a lot, even for people that have played for years. Nobody complained about spawners before because they were largely unused and already regarded as trash. This could be partially because they are intentionally made to miss. I mentioned that several times in the posts where I was outlining the bug, because most of them never felt right in the old version.
Alternating converters + spawners (9+ only) is still about as reliable as it was on Adobe (Jarl/Hellcat, for example), but when you lose so much ground from one critical failure after dealing a bunch of chip damage, it basically just isn't worth it most of the time.