I'd also like to say that, again, I never advocated having gem spawners in this state either. I said we should start by turning off the spawn streak breaker, go full random and see where that leads us with gem spawners. Having some weird enforced arbitrary turn limit before gems start artfully dodging positions where they'd get match 4s is still terrible, especially when it seems it is at one turn at the moment. Yeah, it sucks to be at the receiving end of an actual good streak that is actually random, but there are far more egregious forms of RNG mechanics in the game that eating a few casts of a spawner in a row. It is really easy to see the stranglehold that the positional code has on whether or not a match 4 will be created by when it was inverted, it wasn't just a higher incidence of extra turns, it was pretty much every time. If you can keep enough of your colors on the board, the spawners should feel slightly risky, but as of now they are back to auto-fail status.
Please, turn off the gem spawner streak positional code completely. That would be a start.