Isn't that what this team is all about. What it should be? This is what their spells/traits allow them to do! Or should allow them to do, anyway. Why introduce such cards in the first place then?
In my experience even at the first cast with 15+ gems of the required color I still miss in the most ridiculous ways.
Lol, for that I would actually need to land an axtra turn first. But thanks for the tip! Maybe I will get a chance to try it.
As long as this is true random luck, it's fine. Bad luck happens, good luck happens.
What you have done takes the luck, good or bad, out the equation. Now every unlucky gem spawn or cascade will be perceived as the game intentionally screwing over players.
Bad luck = players are angry at the RNG.
Your "bad luck" code = players are angry at the game itself.
Even from your perspective this algorithm is a mistake. Not to mention that the absolute majority of voters in this poll tells you so.
Are they not already? I've seen so many players dropping out of top guilds because GWs are too stressful.
I have guildmates who refuse to play GWs at all, even tho their losses would still give points to the guild, because GWs are torture for them.
Challenging is Casual at max difficulty. How about rewarding that more, with more gold, guild seals and more trophies, so that players who want torture had a reason to play it?
Or let ppl change difficulty in ranked pvp for more points and trophies!
Just please, please, please, think about what you guys doing and how it affects your community!