I would love to see Mist of Scales get a more fully-realized treatment of the poison stuff it has going on. Right now it’s probably the worst of all Kingdoms yet it’s pretty close to having cool synergy around poison.
Poison Master poisons a unit with his skill and with skull damage via his 3rd trait. Scale Guard’s spell and 3rd trait do extra damage to poisoned units. Marsh Raptor’s 3rd trait does extra damage to poisoned units. Lamia does poison with skull damage via her 2nd trait. Venoxia’s 3rd trait poisons on gem matches.
Yet it never really comes together. Not enough opportunities to poison, not tanky enough to watch the poison do its thing, the Link traits aren’t a great fit, too much mix in troop types, etc.
Not sure if there’s a clear solution but it feels like a close-but-not-quite situation. Maybe Poison Master poisons more than one troop? Maybe some of them do double skull damage to a poisoned troop? Maybe Marsh Raptor and/or Venoxia’s spells do more damage to poisoned troops? Maybe some of the traits are altered slightly so the colors make a little more sense? Maybe some of the troop types are changed so there’s more similarity?