Mixed views. Agree Barrier is a bit weak currently. Disagree that making things Impervious with it is the solution.
Agree. I have always considered this a bug. All simultaneous skull matches, whether conjoined or not, only create a single 'attack' animation: more skull matches means more damage on the attack, but it's only one attack and Barrier should block the lot. Currently the game treats disjoint skull matches as separate attacks: same bug affects Courage trait and Archer procs, for example. Note: successive attacks caused by subsequent skull matches in cascades would be separate: Barrier would only block the first one.
Agree, seems a logical addition. Like 'astra' in some FF games.
Agree, if Deathmark procs, the Barrier triggers, absorbs the 'damage' from the kill and is removed. Nice if they can fix the bug so that Deathmark also removes.
I always thought this was silly, and agree that Devour is game-changing enough without this. I feel Devour should get treated same as Deathmark in this: the Barrier triggers and blocks the kill, and is removed.