I’ve posted on the issue multiple times, but lets look at the numbers.
Having all 3* or above kingdoms with maxed red guild statue gets a tribute collect chance of 26%. The upper end on number of tribute collects per day is 16. A maxed yellow statue gives you a tribute modifier of 1.1, but I’m going to ignore that for now because some or all of what you gain could easily be lost due to rounding.
On average, “bonus” gains from setting your home kingdom would be:
Using Whitehelm would give you 20 * 0.26 * 16 * 7 = 582.4 glory per week
Using Wild Plains would give you 16 * 0.26 * 16 * 7 = 465.92 glory per week (and 2912 gold)
Using Pridelands would give you 8 * 0.26 * 16 * 7 = 232.96 glory per week (and 5824 gold and 698.88 souls)
These numbers are the upper end of what is possible, but the ratios hold as long as your kingdoms are relatively evenly leveled
The upper end of the average glory you’d lose per week switching from Whitehelm to Wild Plains is 119. Wild Plains 7* is also currently possible, while Whitehelm is not, meaning if you have the 7*, you’d be gaining 119 more per week.
We can apply these same numbers to approximate how much glory said person would get from tributes, total.
164 (total available) * 0.26 * 16 * 7 = 4775.68 total glory from tributes alone without considering a home kingdom or the 10% yellow statue bonus.
Choosing:
Whitehelm - 5358.08
Wild Plains - 5241.60 (5474.56 with 7 star) (+/- 2.2%)
Pridelands - 5008.64 (-6.4%)
Anything with no glory bonus - 4775.68 (-11%)
The ratios hold true for any distribution of kingdoms that are equally leveled, but lower levels may have more points in whitehelm in anything else, which makes it a bit more valuable.
Assuming a more middle range player with Whitehelm as the only 3* in your collection, full level 10 kingdoms otherwise, and 3% statue bonuses, but still an active collector:
144 * 0.13 * 16 * 7 = 2096.64 (others)
20 * 0.23 * 16 * 7 = 515.2 (whitehelm)
So, if you home kingdom is:
Whitehelm: 3,127.04
Wild Plains: 2844.80 (-9.1%)
Pridelands: 2728.32 (-12.9%)
Home kingdom with no glory bonus: 2611.84 (-16.5%)
Obviously, if you collect less or have less stars or levels total, you’ll have less total, but you’ll usually fall between either of the above as far as ratios go, it would be rare for whitehelm to be more than one “tribute tier” above every other kingdom. Overall, Wild Plains is not going to be that big of a hit if you have it leveled equally to Whitehelm, but choosing a no-glory kingdom could end up costing you a troop pack every week.
I have been and will continue to use Wild Plains as my home kingdom despite taking a small hit in my overall tribute glory, because its a very small sacrifice for me to make at this point - these numbers dont even consider glory from sources such as PvP or key openings. But I can see why people wouldn’t want to do so, so I don’t blame anyone that doesn’t want to.
Instead, I’m going to again bring up yet another time that revenges being based on home kingdom as in 1.9 be reinstated.
This was a brilliant system for a number of reasons:
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You had influence over your traitstone drops from PvP by way of revenges. You had a reason to switch your home kingdom, and also a reason to not switch it.
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This gave players a selfish, personal reason to switch your home kingdom other than what was the most absolutely profitable in terms of glory at the time. As a result, more home kingdoms would trend toward traitstones that were needed for popular or recently released troops at the time.
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Because players did occasionally make the switch in order to influence their traitstone drops from revenges, other players invading them would get drops from these kingdoms.
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When a new, popular legendary was released, for example, many home kingdoms would switch their home to the kingdom necessary to that stone. Not only were they getting revenge drops related to their target troop, but players invading them were also getting the drops for the popular troop. As of now, one might set their home kingdom to offset the number of reds needed, and as a result, everyone would invade more kingdoms where red was available. If red suddenly became less needed for everyone, the trend would shift. Automatically.
I really don’t see why they stopped this system. The way it is laid out now is kind of terrible, to be sure, because it just adds to artificial gluts and scarcities. Explore did a bit to alleviate the problem, since you can farm whatever color and type at a reasonable rate, but at the same time, it has also become almost necessity to even get a single off week arcane (or even just a few minors) in the process. I would highly prefer we didn’t go full random for PvP drops when a much better system already existed before, but even that is preferable to getting yellow stones and only yellow about 80% of the time.