Because GW took a whole year to get here, I admit I was excited at first. But right before GW hit, I was struck down with an injury to my foot and was off my feet for 2.5 months. During this time I fell in love with casually grinding PVP wins and went from a casual player of maybe 300 trophies a week to 1000 trophies. Then GW hit and I started going back to work.
This double-whammy of having to play five very important battles against cheese defenses full of grief while going back to work after two months is just too much. I hate GoW and only play out of force of habit from playing the last 3 years. This is the only video game I play and after I quit this I won't be playing games anymore because my work is taking me in a direction that doesn't give me as much leisure time as I used to have.
So yeah, I love the "monotony" of casually grinding PVP, the freedom to retreat if the defense has too much grief or the RNG is laughing at me. No, when I fight GW I have to fight to the end, even if I get RNG screwed or mana screwed or whatever, because I can't abandon a GW and lose points for my guild.
That's stress. Its unnecessary and I think the majority of people playing this game weren't expecting this to turn so 'hardcore' without them majorly reworking PVP to make it REAL TIME like in Hearthstone.
Today I boot up GoW, look at the wall of grief teams I have to face and turned it off. I'm not sure if I'm coming back. I probably will but I'm really on the cusp of being part of the stat of old time gamers leaving this game. The only thing bringing me back right now is force of habit and the small hope that they shitcan GW and replace it with something less stressy and less RNG-filled.