In this post: Discussion of obtaining guild wars troops, both for old players to ascend to mythic and for newcomers to obtain, period. Long post. Feel free to skip if you aren't interested.
First off, plus one to this:
This is probably one of the most important long term issues in the game right now. Whatever guild wars ends up being, the barriers between player and content (collection/troops) were always my primary concern.
Thank you. Although, six months is a bit on the long side to start collecting ascension copies of these troops if it ends up being your primary method of obtaining them, as this is already generally a full cycle of events and another troop in each kingdom.
However, even that does bring up another issue - the first batch of guild wars troops needs as many copies as a guardian would, total, to ascend. With two batches, assuming they are released 6 at a time, twice that. And so on and so on. If you started getting drops from guild chests 6 months after a troop's release, and you only had a few of each them at the time (lets say, 41 of each which is a decent amount), you still need a total of 900 troops in that first batch. Lets assume a 50% drop rate, like guardians. Maxing out seals every week, you'd need on average another 24 weeks of maxing seals (more likely more, because of everyone experience with guardians). This puts the people in this group of people, also endgame and long term players, around 9 months behind on ascending their GW troops to mythic compared to the people getting them up front. And when there are are 12 guild wars troops in the drop pool, you'd need another 48 weeks, unless they are individually removed from the drop pool as they hit mythic +4. Note that I'm all for long term goals, but once you start going into over six months territory and then after six months it becomes "nope, wait, 12 months", it starts to feel like "never gonna happen".
I also second this. Again. Reasonable cash shop purchases to fill in the gaps for guild wars "exclusive" troops if you know your guild is not competitive, you know you are not competitive and don't want to even consider changing guilds, but you still want access to the troops ascensions at a reasonable pace. As I brought up in my previous thread, I'd prefer these be obtained as a token you could use to exchange for any past GW troop, and the main reward for GW would simply be these tokens. However, if they were a new type of key that could get these troops, I think this can also work. I'd also be much more likely to buy something like this if they were lower priced, capped weekly and everyone in the guild got a tiny bonus (like guild seals). The gems both don't seem necessary as a reward to draw people into the mode and I still highly doubt you are going to get people to use cash to buy gems to spend gems on sentinels to chase rewards that may or may not get them the gems back, especially when it becomes clear when they have no chance.
Needing Guardians to mythic to start getting old GW troops may be a bit new restrictive to new players just wanting to obtain one copy of the troop. I'd love to see them (after they meet the release criteria) as a 10% global chance in this chest (replacing a "normal" key drop for seals) so everyone can obtain them if they missed their initial run, and a 50% replacing guardians if guardians are finished (bringing the "normal" key drop rates back up to 50%). I'd also support individual removal of any GW troop at mythic +4.
All in all, that would make it so that new players are only ever a few weeks behind on unlocking a guild wars troop if they choose, and high level long term non-competitive players would be no more than 9 months behind on full ascensions as full free to plays but less if they put in some money. I wish it was a bit less than 9 months, but so long as no kingdom stars are bottlenecked during that time, I'd accept it.
And of course, these concerns also disappear if GW troops can simply be reasonably crafted when the time comes. Even if said time is after they are out of the normal reward rotation.