Guild Wars - Sneak Peek VI

So, some alternatives:

  1. HOW TO FIX BRACKETS - Add more brackets! Anything is better than one giant bracket but here are a few ways the guilds could be broken up to help make GW feel worth participating in (and spending money on):
  • By Guild League (trophy count) - Most likely this would need to be a bracket of Guild Leagues X through XX (since some leagues probably don’t have enough guilds in them).

  • Pros: More brackets and a clear way to advance

  • Cons: No easy way to drop down a bracket if you’re in one that is too strong


  • By Trophies (collected over a period of time) - Based on the total amount of trophies a guild produced in X amount of time (could be weekly but that could be easily gamed, so probably more like the total amount of trophies collected in the previous month)

  • Pros: More brackets and a clear way to advance or retreat. Easy to understand. Automatically competitive with guilds putting in similar effort

  • Cons: Would require some rewriting of GoW’s code to collect monthly stats


  • By Choice - Guilds could choose what bracket they want to participate in (and each bracket would have different rewards, tougher brackets = better rewards, easier brackets = less rewards)

  • Pros: More brackets and choice in how competitive a guild wants to be. Easy to understand.

  • Cons: Might be gamed but I think there are easy ways to fix that


  1. HOW TO FIX REWARDS - First add brackets (see #1) and then scale the rewards to the brackets so that harder brackets have higher rewards and lower brackets have lower rewards. Simple :wink:

  2. HOW TO FIX GW SENTINEL COSTS - First do #1 & 2 above and then also scale Sentinel costs to the bracket that a guild is participating in. Once again, higher brackets (with the chance for higher rewards) have more expensive Sentinel costs and lower brackets (with the chance for lower rewards) have less expensive Sentinels.

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